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capture_session: detection of idle capture server
This patch enhances the Capture::Connection::Screen such that the bounding box of the affected pixels can be tracked by the caller, which can use this information to adjust its behavior to the activity/inactivity of the capture server. Issue #5344
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@ -117,8 +117,10 @@ class Capture::Connection::Screen
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void with_texture(auto const &fn) const { fn(_texture); }
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void with_texture(auto const &fn) const { fn(_texture); }
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void apply_to_surface(Surface<Pixel> &surface)
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Rect apply_to_surface(Surface<Pixel> &surface)
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{
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{
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Rect bounding_box { };
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using Affected_rects = Session::Affected_rects;
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using Affected_rects = Session::Affected_rects;
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Affected_rects const affected = _connection.capture_at(Capture::Point(0, 0));
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Affected_rects const affected = _connection.capture_at(Capture::Point(0, 0));
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@ -130,8 +132,13 @@ class Capture::Connection::Screen
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surface.clip(rect);
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surface.clip(rect);
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Blit_painter::paint(surface, texture, Capture::Point(0, 0));
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Blit_painter::paint(surface, texture, Capture::Point(0, 0));
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bounding_box = bounding_box.area.count()
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? Rect::compound(bounding_box, rect)
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: rect;
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});
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});
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});
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});
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return bounding_box;
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}
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}
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};
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};
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