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os: add 'wait_and_dispatch_one_signal' test
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@ -433,6 +433,99 @@ struct Many_contexts_test : Signal_test
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}
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};
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/**
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* Test 'wait_and_dispatch_one_signal' implementation for entrypoints
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*
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* Normally Genode signals are delivered by a signal thread, which blocks for
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* incoming signals and is woken up when a signals arrives, the thread then
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* sends an RPC to an entrypoint that, in turn, processes the signal.
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* 'wait_and_dispatch_one_signal' allows an entrypoint to receive signals
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* directly, by taking advantage of the same code as the signal thread. This
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* leaves the problem that at this point two entities (the signal thread and the
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* entrypoint) may wait for signals to arrive. It is not decidable which entity
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* is woken up on signal arrival. If the signal thread is woken up and tries to
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* deliver the signal RPC, system may dead lock when no additional signal
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* arrives to pull the entrypoint out of the signal waiting code. This test
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* triggers this exact situation. We also test nesting with the same signal
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* context of 'wait_and_dispatch_one_signal' here, which also caused dead locks
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* in the past.
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*/
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struct Wait_and_dispatch_test : Signal_test
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{
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static constexpr char const *brief = "wait and dispatch signals at entrypoint";
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struct Wait_interface
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{
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GENODE_RPC(Rpc_dispatch_test, void, dispatch_test);
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GENODE_RPC_INTERFACE(Rpc_dispatch_test);
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};
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struct Wait_component :
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Rpc_object<Wait_interface, Wait_component>
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{
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Entrypoint &ep;
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Wait_component(Entrypoint &ep) : ep(ep) { }
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void dispatch_test()
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{
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log("1/5: [ep] wait for signal during RPC from [outside]");
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ep.wait_and_dispatch_one_signal();
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log("5/5: [ep] success");
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}
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};
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struct Sender_thread : Thread
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{
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Signal_context_capability cap;
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Timer::Connection timer;
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Sender_thread(Env &env, Signal_context_capability cap)
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: Thread(env, "sender_thread", 1024 * sizeof(long)), cap(cap), timer(env)
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{ }
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void entry() {
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timer.msleep(500);
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log("2/5: [outside] submit initial signal");
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Signal_transmitter(cap).submit();
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}
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};
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Env &env;
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Entrypoint ep { env, 2048 * sizeof(long),
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"wait_dispatch_ep" };
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Signal_handler<Wait_and_dispatch_test> dispatcher { ep, *this,
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&Wait_and_dispatch_test::handle };
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Wait_component wait { ep };
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Capability<Wait_interface> wait_cap = ep.manage(wait);
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Sender_thread thread { env, dispatcher };
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bool nested { false };
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Wait_and_dispatch_test(Env &env, int id) : Signal_test(id, brief), env(env)
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{
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thread.start();
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wait_cap.call<Wait_interface::Rpc_dispatch_test>();
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}
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~Wait_and_dispatch_test()
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{
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ep.dissolve(wait);
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}
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void handle()
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{
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if (nested) {
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log("4/5: [ep] nested signal received");
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return;
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}
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log("3/5: [ep] signal received - sending nested signal");
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nested = true;
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Signal_transmitter(dispatcher).submit();
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ep.wait_and_dispatch_one_signal();
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}
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};
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struct Main
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{
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Constructible<Fast_sender_test> test_1;
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@ -442,6 +535,7 @@ struct Main
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Constructible<Context_management_test> test_5;
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Constructible<Synchronized_destruction_test> test_6;
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Constructible<Many_contexts_test> test_7;
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Constructible<Wait_and_dispatch_test> test_8;
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Main(Env &env)
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{
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@ -453,8 +547,9 @@ struct Main
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test_5.construct(env, 5); test_5.destruct();
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test_6.construct(env, 6); test_6.destruct();
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test_7.construct(env, 7); test_7.destruct();
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log("--- Signalling test finished ---");
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}
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test_8.construct(env, 8); test_8.destruct();
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log("--- Signalling test finished ---");
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}
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};
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void Component::construct(Genode::Env &env) { static Main main(env); }
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