base: avoid use of deprecated base/printf.h

Besides adapting the components to the use of base/log.h, the patch
cleans up a few base headers, i.e., it removes unused includes from
root/component.h, specifically base/heap.h and
ram_session/ram_session.h. Hence, components that relied on the implicit
inclusion of those headers have to manually include those headers now.

While adjusting the log messages, I repeatedly stumbled over the problem
that printing char * arguments is ambiguous. It is unclear whether to
print the argument as pointer or null-terminated string. To overcome
this problem, the patch introduces a new type 'Cstring' that allows the
caller to express that the argument should be handled as null-terminated
string. As a nice side effect, with this type in place, the optional len
argument of the 'String' class could be removed. Instead of supplying a
pair of (char const *, size_t), the constructor accepts a 'Cstring'.
This, in turn, clears the way let the 'String' constructor use the new
output mechanism to assemble a string from multiple arguments (and
thereby getting rid of snprintf within Genode in the near future).

To enforce the explicit resolution of the char * ambiguity, the 'char *'
overload of the 'print' function is marked as deleted.

Issue #1987
This commit is contained in:
Norman Feske
2016-07-13 19:07:09 +02:00
committed by Christian Helmuth
parent a5d3aa8373
commit 17c79a9e23
699 changed files with 5156 additions and 5865 deletions

View File

@ -138,7 +138,8 @@ class Cpu_load_display::Cpu : public Genode::List<Cpu>::Element
}
/* add new timeline */
Timeline *t = new (Genode::env()->heap()) Timeline(subject_id, label);
Timeline *t = new (Genode::env()->heap())
Timeline(subject_id, Genode::Cstring(label));
_timelines.insert(t);
return t;
}
@ -181,7 +182,6 @@ class Cpu_load_display::Cpu : public Genode::List<Cpu>::Element
if (t->idle()) {
PDBG("discard timeline");
_timelines.remove(t);
Genode::destroy(Genode::env()->heap(), t);
}
@ -301,7 +301,7 @@ class Cpu_load_display::Scene : public Nano3d::Scene<PT>
try {
Xml_node subjects(_trace_subjects.local_addr<char>());
_cpu_registry.import_trace_subjects(subjects, _now);
} catch (...) { PWRN("failed to import trace subjects"); }
} catch (...) { Genode::error("failed to import trace subjects"); }
}
Genode::Signal_dispatcher<Scene> _trace_subjects_dispatcher;