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base: avoid use of deprecated base/printf.h
Besides adapting the components to the use of base/log.h, the patch cleans up a few base headers, i.e., it removes unused includes from root/component.h, specifically base/heap.h and ram_session/ram_session.h. Hence, components that relied on the implicit inclusion of those headers have to manually include those headers now. While adjusting the log messages, I repeatedly stumbled over the problem that printing char * arguments is ambiguous. It is unclear whether to print the argument as pointer or null-terminated string. To overcome this problem, the patch introduces a new type 'Cstring' that allows the caller to express that the argument should be handled as null-terminated string. As a nice side effect, with this type in place, the optional len argument of the 'String' class could be removed. Instead of supplying a pair of (char const *, size_t), the constructor accepts a 'Cstring'. This, in turn, clears the way let the 'String' constructor use the new output mechanism to assemble a string from multiple arguments (and thereby getting rid of snprintf within Genode in the near future). To enforce the explicit resolution of the char * ambiguity, the 'char *' overload of the 'print' function is marked as deleted. Issue #1987
This commit is contained in:
committed by
Christian Helmuth
parent
a5d3aa8373
commit
17c79a9e23
@ -138,7 +138,8 @@ class Cpu_load_display::Cpu : public Genode::List<Cpu>::Element
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}
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/* add new timeline */
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Timeline *t = new (Genode::env()->heap()) Timeline(subject_id, label);
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Timeline *t = new (Genode::env()->heap())
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Timeline(subject_id, Genode::Cstring(label));
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_timelines.insert(t);
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return t;
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}
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@ -181,7 +182,6 @@ class Cpu_load_display::Cpu : public Genode::List<Cpu>::Element
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if (t->idle()) {
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PDBG("discard timeline");
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_timelines.remove(t);
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Genode::destroy(Genode::env()->heap(), t);
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}
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@ -301,7 +301,7 @@ class Cpu_load_display::Scene : public Nano3d::Scene<PT>
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try {
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Xml_node subjects(_trace_subjects.local_addr<char>());
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_cpu_registry.import_trace_subjects(subjects, _now);
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} catch (...) { PWRN("failed to import trace subjects"); }
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} catch (...) { Genode::error("failed to import trace subjects"); }
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}
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Genode::Signal_dispatcher<Scene> _trace_subjects_dispatcher;
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