Use signals for delivering input events

This patch changes both the Input::Session interface and the skeleton
for the server-side implementation of this interface
('input/component.h').

The Input::Session interface offers a new 'sigh' function, which can be
called be the client to register a signal handler. The signal handler
gets notified on the arrival of new input. This alleviates the need to
poll for input events at the client side.

The server-side skeleton for implementing input services underwent a
redesign to make it more modular and robust. I.e., there are no
global functions needed at the server side and the event-queue
enable/disable mechanism is implemented at a central place (in the root
component) rather than inside each driver.

Fixes #46
This commit is contained in:
Norman Feske
2014-05-07 10:33:20 +02:00
committed by Christian Helmuth
parent 6c10bfe049
commit 0ed68a56b7
39 changed files with 643 additions and 733 deletions

View File

@ -17,6 +17,7 @@
#include <dataspace/capability.h>
#include <base/rpc_server.h>
#include <session/session.h>
#include <base/signal.h>
namespace Input {
@ -45,6 +46,11 @@ namespace Input {
*/
virtual int flush() = 0;
/**
* Register signal handler to be notified on arrival of new input
*/
virtual void sigh(Genode::Signal_context_capability) = 0;
/*********************
** RPC declaration **
@ -53,8 +59,9 @@ namespace Input {
GENODE_RPC(Rpc_dataspace, Genode::Dataspace_capability, dataspace);
GENODE_RPC(Rpc_is_pending, bool, is_pending);
GENODE_RPC(Rpc_flush, int, flush);
GENODE_RPC(Rpc_sigh, void, sigh, Genode::Signal_context_capability);
GENODE_RPC_INTERFACE(Rpc_dataspace, Rpc_is_pending, Rpc_flush);
GENODE_RPC_INTERFACE(Rpc_dataspace, Rpc_is_pending, Rpc_flush, Rpc_sigh);
};
}