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liquid_framebuffer: reset signal handlers
Apply the same rationale as commit "gui_fb: reset signal handlers when closing fb" to the liquid framebuffer.
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parent
4554ec42da
commit
0e55119b36
@ -285,7 +285,27 @@ void init_services(Genode::Env &env, Input::Session_component &input_component)
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using namespace Genode;
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using namespace Genode;
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static Framebuffer::Session_component fb_session(env, *_window_content);
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static Framebuffer::Session_component fb_session(env, *_window_content);
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static Static_root<Framebuffer::Session> fb_root(env.ep().manage(fb_session));
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env.ep().manage(fb_session);
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struct Fb_root : Static_root<Framebuffer::Session>
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{
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Framebuffer::Session_component &_fb_session;
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Fb_root(Framebuffer::Session_component &fb_session)
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:
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Static_root<Framebuffer::Session>(fb_session.cap()),
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_fb_session(fb_session)
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{ }
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void close(Genode::Capability<Genode::Session>) override
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{
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_fb_session.sync_sigh(Genode::Signal_context_capability());
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_fb_session.mode_sigh(Genode::Signal_context_capability());
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}
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};
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static Fb_root fb_root { fb_session };
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static Input::Root_component input_root(env.ep().rpc_ep(), input_component);
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static Input::Root_component input_root(env.ep().rpc_ep(), input_component);
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