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decorator: fix sync-handling corner case
This patch fixes the corner case where a call of 'trigger_gui_sync' unexpectedly did not result in the execution of '_handle_gui_sync'. When sporadically called (w/o having installed a period sync handler) in a time window shortly after a previous '_handle_gui_sync' that just switched back to sporadic mode, the situation was considered as !idle. So the 'local_submit' was skipped. The patch fixes the issue by always issuing a 'local_submit' except when operating in period mode. The '_gui_sync_enabled' state is now driven only by '_handle_gui_sync' to make the intent more clear. Fixes #5396
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@ -166,12 +166,7 @@ struct Decorator::Main : Window_factory_base
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Ticks const now = _now();
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bool const idle = now.cs - _previous_sync.cs > 3;
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if (!_gui_sync_enabled) {
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_gui.framebuffer.sync_sigh(_gui_sync_handler);
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_gui_sync_enabled = true;
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}
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if (idle) {
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if (!_gui_sync_enabled || idle) {
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_previous_sync = now;
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_gui_sync_handler.local_submit();
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}
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@ -358,12 +353,19 @@ void Decorator::Main::_handle_gui_sync()
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}
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/*
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* Disable sync handling when becoming idle
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* Enable/disable periodic sync depending on animation state
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*/
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if (_gui_sync_enabled) {
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if (!_animator.active()) {
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_gui.framebuffer.sync_sigh(Signal_context_capability());
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_gui_sync_enabled = false;
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}
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} else {
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if (_animator.active()) {
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_gui.framebuffer.sync_sigh(_gui_sync_handler);
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_gui_sync_enabled = true;
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}
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}
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_previous_sync = now;
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}
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@ -107,12 +107,7 @@ struct Decorator::Main : Window_factory_base
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Ticks const now = _now();
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bool const idle = now.cs - _previous_sync.cs > 3;
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if (!_gui_sync_enabled) {
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_gui.framebuffer.sync_sigh(_gui_sync_handler);
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_gui_sync_enabled = true;
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}
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if (idle) {
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if (!_gui_sync_enabled || idle) {
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_previous_sync = now;
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_gui_sync_handler.local_submit();
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}
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@ -308,12 +303,19 @@ void Decorator::Main::_handle_gui_sync()
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}
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/*
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* Disable sync handling when becoming idle
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* Enable/disable periodic sync depending on animation state
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*/
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if (_gui_sync_enabled) {
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if (!_animator.active()) {
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_gui.framebuffer.sync_sigh(Signal_context_capability());
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_gui_sync_enabled = false;
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}
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} else {
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if (_animator.active()) {
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_gui.framebuffer.sync_sigh(_gui_sync_handler);
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_gui_sync_enabled = true;
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}
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}
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_previous_sync = now;
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}
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