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dde_bsd: audio do not advance on silence
Do not advance ring buffer positions when playing silence, additionally to not send progress signals when playing silence. Silence implies underrun in the client side - not progress. issue #4609
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@ -142,6 +142,7 @@ class Audio_out::Out
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} else {
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_play_silence();
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return;
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}
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_advance_position(p_left, p_right);
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