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574 lines
27 KiB
Plaintext
574 lines
27 KiB
Plaintext
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==============================================
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Release notes for the Genode OS Framework 9.08
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==============================================
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Genode Labs
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Whereas the previous releases were focused on adding features to the framework,
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the overall theme for the current release 9.08 was refinement. We took the
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chance to revisit several parts of the framework that we considered as
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interim solutions, and replaced them with solid and hopefully long-lasting
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implementations. Specifically, we introduce a new lock implementation, a new
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timer service, a platform-independent signalling mechanism, a completely
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reworked startup code for all platforms, and thread-local storage support.
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Even though some of the changes touches fundamental mechanisms, we managed
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to keep the actual Genode API almost unmodified.
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With regard to features, the release introduces initial support for dynamic
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linking, a core extension to enable a user-level variant of Linux to run on the
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OKL4 version of Genode, and support for super pages and write-combined I/O
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memory access on featured L4 platforms.
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The most significant change for the Genode Linux version is the grand unification with
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the other base platforms. Now, the Linux version shares the same linker script
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and most of the startup code with the supported L4 platforms. Thanks to our
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evolved system-call bindings, we were further able to completely dissolve
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Genode's dependency from Linux's glibc. Thereby, the Linux version of Genode is
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on the track to become one of the lowest-complexity (in terms of source-code
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complexity) Linux-kernel-based OSes available.
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Base framework
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##############
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New unified lock implementation
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===============================
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Since the first Genode release one year ago, the lock implementation had been
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a known weak spot. To keep things simple, we employed a yielding spinlock
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as basic synchronization primitive. All other thread-synchronization
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mechanisms such as semaphores were based on this lock. In principle, the
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yielding spinlock used to look like this:
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! class Lock {
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! private:
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! enum Lock_variable { UNLOCKED, LOCKED };
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! Lock_variable _lock_variable;
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!
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! public:
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! void lock() {
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! while (!cmpxchg(&_lock_variable, UNLOCKED, LOCKED))
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! yield_cpu_time();
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! }
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!
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! void Lock::unlock() { _lock_variable = UNLOCKED; }
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! }
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The compare-exchange is an atomic operation that compares the current value
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of '_lock_variable' to the value 'UNLOCKED', and, if equal, replaces the
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value by 'LOCKED'. If this operation succeeds, 'cmpxchg' returns true, which
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means that the lock acquisition succeeded. Otherwise, we know that the lock
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is already owned by someone else, so we yield the CPU time to another thread.
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Besides the obvious simplicity of this solution, it does require minimal
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CPU time in the non-contention case, which we considered to be the common case. In
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the contention case however, this implementation has a number of drawbacks.
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First, the lock is not fair, one thread may be able to grab and release the
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lock a number of times before another thread has the chance to be
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scheduled at the right time to proceed with the lock acquisition if the lock
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is free. Second, the lock does not block the acquiring thread but lets it
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actively spin. This behavior consumes CPU time and slows down other threads that
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do real work. Furthermore, this lock is incompatible with the use of thread
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priorities. If the lock is owned by a low-priority thread and a high-priority
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thread tries to acquire a lock, the high-priority thread keeps being active
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after calling 'yield_cpu_time()'. Therefore the lock owner starves and has no
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chance to release the lock. This effect can be partially alleviated by replacing
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'yield_cpu_time()' by a sleep function but this work-around implies higher
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wake-up latencies.
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Because we regarded this yielding spinlock as an intermediate solution since the
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first release, we are happy to introduce a completely new implementation now.
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The new implementation is based on a wait queue of lock applicants that are
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trying to acquire the lock. If a thread detects that the lock is already
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owned by another thread (lock holder), it adds itself into the wait queue
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of the lock and calls a blocking system call. When the lock owner releases
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the lock, it wakes up the next member of the lock's wait queue.
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In the non-contention case, the lock remains as cheap as the yielding
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spinlock. Because the new lock employs a fifo wait queue, the lock guarantees
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fairness in the contention case. The implementation has two interesting points
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worth noting. In order to make the wait-queue operations thread safe, we use a simple
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spinlock within the lock for protecting the wait queue. In practice, we
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measured that there is almost never contention for this spin lock as two
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threads would need to acquire the lock at exactly the same time. Nevertheless,
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the lock remains safe even for this case. Thanks to the use of the additional spinlock within
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the lock, the lock implementation is extremely simple. The seconds interesting
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aspect is the base mechanism for blocking and waking up threads such
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that there is no race between detecting contention and blocking.
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On Linux, we use 'sleep' for blocking and 'SIGUSR1' to cancel the sleep operation.
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Because Linux delivers signals to threads at kernel entry,
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the wake-up signal gets reliably delivered even if it occurs prior
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thread blocking. On OKL4 and Pistachio, we use the exchange-registers
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('exregs') system call for both blocking and waking up threads. Because 'exregs'
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returns the previous thread state, the sender of the wake-up
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signal can detect if the targeted thread is already in a blocking state.
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If not, it helps the thread to enter the blocking state by a thread-switch
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and then repeats the wake-up. Unfortunately, Fiasco does not support the
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reporting of the previous thread state as exregs return value. On this kernel,
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we have to stick with the yielding spinlock.
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New Platform-independent signalling mechanism
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=============================================
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The release 8.11 introduced an API for asynchronous notifications. Until
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recently, however, we have not used this API to a large extend because it
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was not supported on all platforms (in particular OKL4) and its implementation
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was pretty heavy-weight. Until now signalling required one additional thread for each signal
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transmitter and each signal receiver. The current release introduces a
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completely platform-independent light-weight (in terms of the use of
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threads) signalling mechanism based on a new core service called SIGNAL.
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A SIGNAL session can be used to allocate multiple signal receivers, each
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represented by a unique signal-receiver capability. Via such a capability,
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signals can be submitted to the receiver's session. The owner of a SIGNAL
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session can receive signals submitted to the receivers of this session
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by calling the blocking 'wait_for_signal' function. Based on this simple
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mechanism, we have been able to reimplement Genode's signal API. Each
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process creates one SIGNAL session at core and owns a dedicated thread
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that blocks for signals submitted to any receiver allocated by the process.
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Once, the signal thread receives a signal from core, it determines
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the local signal-receiver context and dispatches the signal accordingly.
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The new implementation of the signal API required a small refinement.
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The original version allowed the specification of an opaque argument
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at the creation time of a signal receiver, which had been delivered with
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each signal submitted to the respective receiver. The new version replaces
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this opaque argument with a C++ class called 'Signal_context'. This allows
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for a more object-oriented use of the signal API.
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Generic support for thread-local storage
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========================================
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Throughout Genode we avoid relying on thread-local storage (TLS) and, in fact,
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we had not needed such a feature while creating software solely using the
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framework. However, when porting existing code to Genode, in particular Linux
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device drivers and Qt-based applications, the need for TLS arises. For such
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cases, we have now extended Genode's 'Thread' class with generic TLS
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support. The static function 'Thread_base::myself()' returns a pointer to the
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'Thread_base' object of the calling thread, which may be casted to a inherited
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thread type (holding TLS information) as needed.
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The 'Thread_base' object is looked up by using the current stack pointer
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as key into an AVL tree of registered stacks. Hence, the lookup traverses a
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plain data structure and does not rely on platform-dependent CPU features
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(such as 'gs' segment-register TLS lookups on Linux).
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Even though, Genode does provide a mechanism for TLS, we strongly discourage
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the use of this feature when creating new code with the Genode API. A clean
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C++ program never has to rely on side effects bypassing the programming
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language. Instead, all context information needed by a function to operate,
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should be passed to the function as arguments.
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Core extensions to run Linux on top of Genode on OKL4
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#####################################################
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As announced on our road map, we are working on bringing a user-level variant
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of the Linux kernel to Genode. During this release cycle, we focused on
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enabling OKLinux aka Wombat to run on top of Genode. To run Wombat on Genode we
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had to implement glue code between the wombat kernel code and the Genode API,
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and slightly extend the PD service of core.
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The PD-service extension is a great show case for implementing inheritance
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of RPC interfaces on Genode. The extended PD-session interface resides
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in 'base-okl4/include/okl4_pd_session' and provides the following additional
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functions:
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! Okl4::L4SpaceId_t space_id();
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! void space_pager(Thread_capability);
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The 'space_id' function returns the L4 address-space ID corresponding to
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the PD session. The 'space_pager' function can be used to set the
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protection domain as pager and exception handler for the specified
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thread. This function is used by the Linux kernel to register itself
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as pager and exception handler for all Linux user processes.
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In addition to the actual porting work, we elaborated on replacing the original
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priority-based synchronization scheme with a different synchronization mechanism
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based on OKL4's thread suspend/resume feature and Genode locks. This way, all
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Linux threads and user processes run at the same priority as normal Genode
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processes, which improves the overall (best-effort) performance and makes
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Linux robust against starvation in the presence of a Genode process that is
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active all the time.
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At the current stage, we are able to successfully boot OKLinux on Genode and
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start the X Window System. The graphics output and user input are realized
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via custom stub drivers that use Genode's input and frame-buffer interfaces
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as back ends.
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We consider the current version as a proof of concept. It is not yet included
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in the official release but we plan to make it a regular part of the official
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Genode distribution with the next release.
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Preliminary shared-library support
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##################################
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Our Qt4 port made the need for dynamically linked binaries more than evident.
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Statically linked programs using the Qt4 library tend to grow far beyond 10MB
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of stripped binary size. To promote the practical use of Qt4 on Genode, we
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ported the dynamic linker from FreeBSD (part of 'libexec') to Genode.
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The port consists of three parts
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# Building the 'ldso' binary on Genode, using Genode's parent interface to
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gain access to shared libraries and use Genode's address-space management
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facilities to construct the address space of the dynamically loaded program.
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# Adding support for the detection of dynamically linked binaries, the starting
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of 'ldso' in the presence of a dynamically linked binary, and passing the
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program's binary image to 'ldso'.
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# Adding support for building shared libraries and dynamically linked
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programs to the Genode build system.
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At the current stage, we have completed the first two steps and are able to
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successfully load and run dynamically linked Qt4 applications. Thanks to
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dynamic linking, the binary size of Qt4 programs drops by an order of
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magnitude. Apparently, the use of shared qt libraries already pays off when
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using only two Qt4 applications.
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You can find our port of 'ldso' in the separate 'ldso' repository. We will
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finalize the build-system integration in the next weeks and plan to support
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dynamic linking as regular feature as part of the 'os' repository with the next
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release.
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Operating-system services and libraries
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#######################################
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Improved handling of XML configuration data
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===========================================
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Genode allows for configuring a whole process tree via a single configuration
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file. Core provides the file named 'config' as a ROM-session dataspace to the
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init process. Init attaches the dataspace into its own address space and
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reads the configuration data via a simple XML parser. The XML parser takes
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a null-terminated string as input and provides functions for traversing the
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XML tree. This procedure, however, is a bit flawed because init cannot
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expect XML data provided as a dataspace to be null terminated. On most platforms,
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this was no problem so far because boot modules, as provided by core's ROM
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service, used to be padded with zeros. However, there are platforms, in particular
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OKL4, that do not initialize the padding space between boot modules. In this
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case, the actual XML data is followed by arbitrary bits but possibly no null
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termination. Furthermore, there exists the corner case of using a config
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file with a size of a multiple of 4096 bytes. In this case, the null termination
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would be expected just at the beginning of the page beyond the dataspace.
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There are two possible solutions for this problem: copying the content of
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the config dataspace to a freshly allocated RAM dataspace and appending the
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null termination, or passing a size-limit of the XML data to the XML parser.
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We went for the latter solution to avoid the memory overhead of copying
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configuration data just for appending the null termination. Making the XML
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parser to respect a string-length boundary involved the following changes:
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* The 'strncpy' function had to be made robust against source strings that are not
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null-terminated. Strictly speaking, passing a source buffer without
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null-termination violates the function interface because, by definition,
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'src' is a string, which should always be null-terminated. The 'size'
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argument usually refers to the bound of the 'dst' buffer. However, in our
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use case, for the XML parser, the source string may not be properly terminated.
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In this case, we want to ensure that the function does not read any characters
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beyond 'src + size'.
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* Enhanced 'ascii_to_ulong' function to accept an optional size-limitation
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argument
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* Added support for size-limited tokens in 'base/include/util/token.h'
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* Added support for constructing an XML node from a size-limited string
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* Adapted init to restrict the size of the config XML node to the file size
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of the config file
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Nitpicker GUI server
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====================
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* Avoid superfluous calls of 'framebuffer.refresh()' to improve the overall
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performance
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* Fixed stacking of views behind all others, but in front of the background.
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This problem occurred when seamlessly running another window system as
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Nitpicker client.
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Misc
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====
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:Alarm framework:
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Added 'next_deadline()' function to the alarm framework. This function is
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used by the timer server to program the next one-shot timer interrupt,
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depending on the scheduled timeouts.
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:DDE Kit:
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* Implemented 'dde_kit_thread_usleep()' and 'dde_kit_thread_nsleep()'
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* Removed unused/useless 'dde_kit_init_threads()' function
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:Qt4:
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Added support for 'QProcess'. This class can be used to start Genode
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applications from within Qt applications in a Qt4-compatible way.
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Device drivers
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##############
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New single-threaded timer service
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=================================
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With the OKL4 support added with the previous release, the need for a new timer
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service emerged. In contrast to the other supported kernels, OKL4 imposed two
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restrictions, which made the old implementation unusable:
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* The kernel interface of OKL4 does not provide a time source. The kernel
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uses a APIC timer internally to implement preemptive scheduling but, in
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contrast to other L4 kernels that support IPC timeouts, OKL4 does not
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expose wall-clock time to the user land. Therefore, the user land has to
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provide a timer driver that programs a hardware timer, handles timer
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interrupts, and makes the time source available to multiple clients.
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* OKL4 restricts the number of threads per address space according to a
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global configuration value. By default, the current Genode version set
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this value to 32. The old version of the timer service, however, employed
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one thread for each timer client. So the number of timer clients was
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severely limited.
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Motivated by these observations, we created a completely new timer service that
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dispatches all clients with a single thread and also supports different time
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sources as back ends. For example, the back ends for Linux, L4/Fiasco, and
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L4ka::Pistachio simulate periodic timer interrupts using Linux' 'nanosleep' system
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call - respective IPC timeouts. The OKL4 back end contains a PIT driver
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and operates this timer device in one-shot mode.
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To implement the timer server in a single-threaded manner, we used an
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experimental API extension to Genode's server framework. Please note that we
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regard this extension as temporary and will possible remove it with the next
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release. The timer will then service its clients using the Genode's signal API.
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Even though the timer service is a complete reimplementation, its interface
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remains unmodified. So this change remains completely transparent at the API level.
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VESA graphics driver
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====================
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The previous release introduced a simple PCI-bus virtualization into the VESA
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driver. At startup, the VESA driver uses the PCI bus driver to find a VGA card
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and provides this single PCI device to the VESA BIOS via a virtual PCI bus. All
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access to the virtualized PCI device are then handled locally by the VESA
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driver. In addition to PCI access, some VESA BIOS implementations tend to use
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the programmable interval timer (PIT) device at initialization time. Because we
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do not want to permit the VESA BIOS to gain access to the physical timer
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device, the VESA driver does now provide an extremely crippled virtual PIT.
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Well, it is just enough to make all VESA BIOS implementations happy that we
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tested.
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On the feature side, we added support for VESA mode-list handling and a
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default-mode fallback to the driver.
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Misc
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====
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:SDL-based frame buffer and input driver:
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For making the Linux version of Genode more usable, we complemented the
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existing key-code translations from SDL codes to Genode key codes.
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:PS/2 mouse and keyboard driver:
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Improved robustness against ring-buffer overruns in cases where input events
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are produced at a higher rate than they can be handled, in particular, if
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there is no input client connected to the driver.
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Platform-specific changes
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#########################
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Support for super pages
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=======================
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|
Previous Genode versions for the OKL4, L4ka::Pistachio, and L4/Fiasco kernels used
|
||
|
4K pages only. The most visible implication was a very noticeable delay during
|
||
|
system startup on L4ka::Pistachio and L4/Fiasco. This delay was caused by core
|
||
|
requesting the all physical memory from the root memory manager (sigma0) -
|
||
|
page by page. Another disadvantage of using 4K pages only, is the resulting TLB footprint
|
||
|
of large linear mappings such as the frame buffer. Updating a 10bit frame buffer
|
||
|
with a resolution of 1024x768 would touch 384 pages and thereby significantly
|
||
|
pollute the TLB.
|
||
|
|
||
|
This release introduces support for super pages for the L4ka::Pistachio and
|
||
|
L4/Fiasco versions of Genode. In contrast to normal 4K pages, a super page
|
||
|
describes a 4M region of virtual memory with a single entry in the page
|
||
|
directory. By supporting super pages in core, the overhead of the startup
|
||
|
protocol between core and sigma0 gets reduced by a factor of 1000.
|
||
|
|
||
|
Unfortunately, OKL4 does not support super pages such that this feature remains
|
||
|
unused on this platform. However, since OKL4 does not employ a root memory
|
||
|
manager, there is no startup delay anyway. Only the advantage of super pages
|
||
|
with regard to reduced TLB footprint is not available on this platform.
|
||
|
|
||
|
|
||
|
Support for write-combined access to I/O memory
|
||
|
===============================================
|
||
|
|
||
|
To improve graphics performance, we added principle support for write combined I/O access
|
||
|
to the 'IO_MEM' service of core. The creator of an 'IO_MEM' session can now specify the
|
||
|
session argument "write_combined=yes" at session-creation time. Depending on the
|
||
|
actual base platform, core then tries to establish the correct page-table
|
||
|
attribute configuration when mapping the corresponding I/O dataspace. Setting
|
||
|
caching attributes differs for each kernel:
|
||
|
|
||
|
* L4ka::Pistachio supports a 'MemoryControl' system call, which allows for specifying
|
||
|
caching attributes for a core-local virtual address range. The attributes are
|
||
|
propagated to other processes when core specifies such a memory range
|
||
|
as source operand during IPC map operations. However, with the current version,
|
||
|
we have not yet succeeded to establish the right attribute setting, so the performance
|
||
|
improvement is not noticeable.
|
||
|
|
||
|
* On L4/Fiasco, we fully implemented the use of the right attributes for marking
|
||
|
the frame buffer for write-combined access. This change significantly boosts
|
||
|
the graphics performance and, with regard to graphics performance, serves us
|
||
|
as the benchmark for the other kernels.
|
||
|
|
||
|
* OKL4 v2 does not support x86 page attribute tables. So write-combined access
|
||
|
to I/O memory cannot be enabled.
|
||
|
|
||
|
* On Linux, the 'IO_MEM' service is not yet used because we still rely on libSDL
|
||
|
as hardware abstraction on this platform.
|
||
|
|
||
|
|
||
|
Unification of linker scripts and startup codes
|
||
|
===============================================
|
||
|
|
||
|
During the last year, we consistently improved portability and the support for
|
||
|
different kernel platforms. By working on different platforms in parallel,
|
||
|
code duplications get detected pretty easily. The startup code was a steady
|
||
|
source for such duplications. We have now generalized and unified the startup
|
||
|
code for all platforms:
|
||
|
|
||
|
* On all base platforms (Linux-x86_32, Linux-x86_64, OKL4, L4ka::Pistachio, and
|
||
|
L4/Fiasco) Genode now uses the same linker script for statically linked
|
||
|
binaries. Therefore, the linker script has now become part of the 'base'
|
||
|
repository.
|
||
|
|
||
|
* We unified the assembly startup code ('crt0') for all three L4 platforms.
|
||
|
Linux has a custom crt0 code residing in 'base-linux/src/platform'. For
|
||
|
the other platforms, the 'crt0' codes resides in the 'base/src/platform/'
|
||
|
directory.
|
||
|
|
||
|
* We factored out the platform-depending bits of the C++ startup code
|
||
|
('_main.cc') into platform-specific '_main_helper.h' files. The '_main.cc'
|
||
|
file has become generic and moved to 'base/src/platform'.
|
||
|
|
||
|
|
||
|
Linux
|
||
|
=====
|
||
|
|
||
|
With the past two releases, we successively reduced the dependency of the
|
||
|
Linux version of core from the 'glibc'. Initially, this step had been
|
||
|
required to enable the use of our custom libc. For example, the 'mmap'
|
||
|
function of our libc uses Genode primitives to map dataspace to the
|
||
|
local address space. The back end of the used Genode functions, in turn,
|
||
|
relied on Linux' 'mmap' syscall. We cannot use syscall bindings provided
|
||
|
by the 'glibc' for issuing the 'mmap' syscall because the
|
||
|
binding would clash with our libc implementation of 'mmap'. Hence we
|
||
|
started to define our own syscall bindings.
|
||
|
|
||
|
With the current version, the base system of Genode has become completely
|
||
|
independent of the 'glibc'. Our custom syscall bindings for the x86_32 and
|
||
|
x86_64 architectures reside in 'base-linux/src/platform' and consist of
|
||
|
35 relatively simple functions using a custom variant of the 'syscall'
|
||
|
function. The only exception here is the clone system call, which requires
|
||
|
assembly resides in a separate file.
|
||
|
|
||
|
This last step on our way towards a glibc-free Genode on Linux pushes the
|
||
|
idea to only use the Linux kernel but no further Linux user infrastructure
|
||
|
to the max. However, it is still not entirely possible to build a Linux
|
||
|
based OS completely based on Genode. First, we have to set up the loopback
|
||
|
device to enable Genode's RPC communication over sockets. Second, we
|
||
|
still rely on libSDL as hardware abstraction and libSDL, in turn, relies
|
||
|
on the glibc.
|
||
|
|
||
|
:Implications:
|
||
|
|
||
|
Because the Linux version is now much in line with the other kernel platforms,
|
||
|
using custom startup code and direct system calls, we cannot support
|
||
|
host tool chains to compile this version of Genode anymore. Host tool chains, in
|
||
|
particular the C++ support library, rely on certain Linux features
|
||
|
such as thread-local storage via the 'gs' segment registers. These things are
|
||
|
normally handled by the glibc but Genode leaves them uninitialized.
|
||
|
To build the Linux version of Genode, you have to use the official
|
||
|
Genode tool chain.
|
||
|
|
||
|
|
||
|
OKL4
|
||
|
====
|
||
|
|
||
|
The build process for Genode on OKL4 used to be quite complicated. Before
|
||
|
being able to build Genode, one had to build the original Iguana user land
|
||
|
of OKL4 because the Genode build system looked at the Iguana build directory
|
||
|
for the L4 headers actually used. We now have simplified this process by
|
||
|
not relying on the presence of the Iguana build directory anymore. All
|
||
|
needed header files are now shadowed from the OKL4 source tree
|
||
|
to an include location within Genode's build directory. Furthermore, we
|
||
|
build Iguana's boot-info library directly from within the Genode build system,
|
||
|
instead of linking the binary archive as produced by Iguana's build process.
|
||
|
|
||
|
Of course, to run Genode on OKL4, you still need to build the OKL4 kernel
|
||
|
but the procedure of building the Genode user land is now much easier.
|
||
|
|
||
|
Misc changes:
|
||
|
|
||
|
* Fixed split of unmap address range into size2-aligned flexpages. The
|
||
|
'unmap' function did not handle dataspaces with a size of more than 4MB
|
||
|
properly.
|
||
|
* Fixed line break in the console driver by appending a line feed to
|
||
|
each carriage return. This is in line with L4/Fiasco and L4ka::Pistachio,
|
||
|
which do the same trick when text is printed via their kernel debugger.
|
||
|
|
||
|
|
||
|
L4ka::Pistachio
|
||
|
===============
|
||
|
|
||
|
The previous version of core on Pistachio assumed a memory split of 2GB/2GB
|
||
|
between userland and kernel. Now, core reads the virtual-memory layout from
|
||
|
the kernel information page and thereby can use up to 3GB of virtual memory.
|
||
|
|
||
|
*Important:* Because of the added support for super pages, the Pistachio
|
||
|
kernel must be built with the "new mapping database" feature enabled!
|
||
|
|
||
|
|
||
|
L4/Fiasco
|
||
|
=========
|
||
|
|
||
|
Removed superfluous zeroing-out of the memory we get from sigma0. This change
|
||
|
further improves the startup performance of Genode on L4/Fiasco.
|
||
|
|
||
|
|
||
|
Build infrastructure
|
||
|
####################
|
||
|
|
||
|
Tool chain
|
||
|
==========
|
||
|
|
||
|
* Bumped binutils version to 2.19.1
|
||
|
* Support both x86_32 and x86_64
|
||
|
* Made tool_chain's target directory customizable to enable building and
|
||
|
installing the tool chain with user privileges
|
||
|
|
||
|
|
||
|
Build system
|
||
|
============
|
||
|
|
||
|
* Do not include dependency rules when cleaning. This change brings not
|
||
|
only a major speedup but it also prevents dependency rules from messing
|
||
|
with generic rules, in particular those defined in 'spec-okl4.mk'.
|
||
|
|
||
|
* Enable the use of '-ffunction-sections' combined with '-gc-sections'
|
||
|
by default and thereby reduce binary sizes by an average of 10-15%.
|
||
|
|
||
|
* Because all base platforms, including Linux, now depend on the Genode tool
|
||
|
chain, the build system uses this tool chain as default. You can still
|
||
|
override the tool chain by creating a custom 'etc/tools.conf' file
|
||
|
in your build directory.
|