2011-12-22 15:19:25 +00:00
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/*
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* \brief Input event queue
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* \author Norman Feske
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* \date 2007-10-08
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*/
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/*
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2012-01-03 14:35:05 +00:00
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* Copyright (C) 2007-2012 Genode Labs GmbH
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2011-12-22 15:19:25 +00:00
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*
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* This file is part of the Genode OS framework, which is distributed
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* under the terms of the GNU General Public License version 2.
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*/
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#ifndef _EVENT_QUEUE_H_
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#define _EVENT_QUEUE_H_
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2012-05-25 16:14:32 +00:00
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#include <base/printf.h>
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2011-12-22 15:19:25 +00:00
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#include <input/event.h>
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#include <os/ring_buffer.h>
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/**
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* Input event queue
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*
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* We expect the client to fetch events circa each 10ms. The PS/2 driver queues
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* up to 255 events, which should be enough. Normally, PS/2 generates not more
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* than 16Kbit/s, which would correspond to ca. 66 mouse events per 10ms.
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*/
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class Event_queue
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{
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private:
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bool _enabled;
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Ring_buffer<Input::Event, 512> _ev_queue;
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public:
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Event_queue() : _enabled(false), _ev_queue() { }
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void enable() { _enabled = true; }
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void disable() { _enabled = false; }
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void add(Input::Event e)
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{
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if (!_enabled) return;
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try {
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_ev_queue.add(e);
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} catch (Ring_buffer<Input::Event, 512>::Overflow) {
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PWRN("event buffer overflow");
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}
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}
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Input::Event get()
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{
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if (_enabled)
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return _ev_queue.get();
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else
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return Input::Event();
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}
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bool empty()
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{
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if (_enabled)
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return _ev_queue.empty();
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else
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return true;
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}
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};
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#endif /* _EVENT_QUEUE_H_ */
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