genode/repos/os/include/gui_session/connection.h

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/*
* \brief Connection to GUI service
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* \author Norman Feske
* \date 2008-08-22
*/
/*
* Copyright (C) 2008-2024 Genode Labs GmbH
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*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
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*/
#ifndef _INCLUDE__GUI_SESSION__CONNECTION_H_
#define _INCLUDE__GUI_SESSION__CONNECTION_H_
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#include <gui_session/client.h>
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#include <framebuffer_session/client.h>
#include <input_session/client.h>
#include <base/connection.h>
namespace Gui { class Connection; }
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class Gui::Connection : private Genode::Connection<Session>
{
private:
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Env &_env;
Session_client _client { cap() };
Attached_dataspace _command_ds { _env.rm(), _client.command_dataspace() };
using Command_buffer = Gui::Session::Command_buffer;
Command_buffer &_command_buffer { *_command_ds.local_addr<Command_buffer>() };
Framebuffer::Session_client _framebuffer { _client.framebuffer_session() };
Input::Session_client _input { _env.rm(), _client.input_session() };
Ram_quota _ram_quota { }; /* session quota donated for virtual frame buffer */
public:
using View_handle = Session::View_handle;
using Genode::Connection<Session>::cap;
using Genode::Connection<Session>::upgrade;
using Genode::Connection<Session>::upgrade_ram;
using Genode::Connection<Session>::upgrade_caps;
/**
* Constructor
*/
Connection(Env &env, Session_label const &label = { })
:
Genode::Connection<Session>(env, label, Ram_quota { 36*1024 }, Args()),
_env(env)
{ }
/**
* Return sub session for GUI's input service
*/
Input::Session_client *input() { return &_input; }
/**
* Return sub session for session's frame buffer
*/
Framebuffer::Session *framebuffer() { return &_framebuffer; }
View_handle create_view()
{
View_handle result { };
for (bool retry = false; ; ) {
using Error = Session_client::Create_view_error;
_client.create_view().with_result(
[&] (View_handle handle) { result = handle; },
[&] (Error e) {
switch (e) {
case Error::OUT_OF_RAM: upgrade_ram(8*1024); retry = true; return;
case Error::OUT_OF_CAPS: upgrade_caps(2); retry = true; return;
}
});
if (!retry)
break;
}
return result;
}
View_handle create_child_view(View_handle parent)
{
View_handle result { };
for (bool retry = false; ; ) {
using Error = Session_client::Create_child_view_error;
_client.create_child_view(parent).with_result(
[&] (View_handle handle) { result = handle; },
[&] (Error e) {
switch (e) {
case Error::OUT_OF_RAM: upgrade_ram(8*1024); retry = true; return;
case Error::OUT_OF_CAPS: upgrade_caps(2); retry = true; return;
case Error::INVALID: break;
}
error("failed to create child view for invalid parent view");
});
if (!retry)
break;
}
return result;
}
void destroy_view(View_handle view)
{
_client.destroy_view(view);
}
void release_view_handle(View_handle handle)
{
_client.release_view_handle(handle);
}
View_capability view_capability(View_handle handle)
{
return _client.view_capability(handle);
}
View_handle view_handle(View_capability view, View_handle handle = { })
{
View_handle result { };
for (bool retry = false; ; ) {
using Error = Session_client::View_handle_error;
_client.view_handle(view, handle).with_result(
[&] (View_handle handle) { result = handle; },
[&] (Error e) {
switch (e) {
case Error::OUT_OF_RAM: upgrade_ram(8*1024); retry = true; return;
case Error::OUT_OF_CAPS: upgrade_caps(2); retry = true; return;
}
});
if (!retry)
break;
}
return result;
}
void buffer(Framebuffer::Mode mode, bool use_alpha)
{
size_t const needed = Session_client::ram_quota(mode, use_alpha);
size_t const upgrade = needed > _ram_quota.value
? needed - _ram_quota.value : 0u;
if (upgrade > 0) {
this->upgrade_ram(upgrade);
_ram_quota.value += upgrade;
}
for (bool retry = false; ; ) {
using Result = Session_client::Buffer_result;
auto const result = _client.buffer(mode, use_alpha);
if (result == Result::OUT_OF_RAM) { upgrade_ram(8*1024); retry = true; }
if (result == Result::OUT_OF_CAPS) { upgrade_caps(2); retry = true; }
if (!retry)
break;
}
}
/**
* Enqueue command to command buffer
*
* The submitted command is not executed immediately. To execute a
* batch of enqueued commands, the 'execute' method must be called.
* Only in the corner case when there is not space left in the command
* buffer, the 'execute' is called to make room in the buffer.
*/
template <typename CMD>
void enqueue(auto &&... args) { enqueue(Session::Command( CMD { args... } )); }
void enqueue(Session::Command const &command)
{
if (_command_buffer.full())
execute();
_command_buffer.enqueue(command);
}
void execute()
{
_client.execute();
_command_buffer.reset();
}
/**
* Return physical screen mode
*/
Framebuffer::Mode mode() { return _client.mode(); }
/**
* Register signal handler to be notified about mode changes
*/
void mode_sigh(Signal_context_capability sigh) { _client.mode_sigh(sigh); }
void focus(Capability<Session> focused) { _client.focus(focused); }
};
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#endif /* _INCLUDE__GUI_SESSION__CONNECTION_H_ */