genode/demo/include/scout_gfx/refracted_icon_painter.h

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/*
* \brief Functor for drawing a refracted icon onto a surface
* \author Norman Feske
* \date 2005-10-24
*/
/*
* Copyright (C) 2006-2013 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU General Public License version 2.
*/
#ifndef _INCLUDE__SCOUT_GFX__REFRACTED_ICON_PAINTER_H_
#define _INCLUDE__SCOUT_GFX__REFRACTED_ICON_PAINTER_H_
#include <util/misc_math.h>
#include <util/string.h>
#include <os/texture.h>
namespace Scout { struct Refracted_icon_painter; }
/*
* NOTE: There is no support for clipping.
* Use this code with caution!
*/
struct Scout::Refracted_icon_painter
{
typedef Genode::Surface_base::Point Point;
typedef Genode::Surface_base::Area Area;
typedef Genode::Surface_base::Rect Rect;
template <typename DT>
class Distmap
{
private:
Area _size;
DT const *_base;
public:
Distmap(DT *base, Area size) : _size(size), _base(base) { }
Area size() const { return _size; }
DT const *base() const { return _base; }
};
/**
* Copy and distort back-buffer pixels to front buffer
*/
template <typename PT, typename DT>
static void distort(PT const *src, DT const *distmap,
int distmap_w, int distmap_h,
PT const *fg, unsigned char const *alpha,
PT *dst, int dst_w, int width)
{
int line_offset = (distmap_w>>1) - width;
width <<= 1;
for (int j = 0; j < distmap_h; j += 2, dst += dst_w) {
PT *d = dst;
for (int i = 0; i < width; i += 2, src += 2, distmap += 2) {
/* fetch distorted pixel from back buffer */
PT v = PT::avr(src[distmap[0]],
src[distmap[1] + 1],
src[distmap[distmap_w] + distmap_w],
src[distmap[distmap_w + 1] + distmap_w + 1]);
/* mix back-buffer pixel with foreground */
*d++ = PT::mix(v, *fg++, *alpha++);
}
fg += line_offset;
alpha += line_offset;
src += line_offset*2 + distmap_w; /* skip one line in back buffer */
distmap += line_offset*2 + distmap_w; /* skip one line in distmap */
}
}
/**
* Copy back-buffer pixels to front buffer
*/
template <typename PT>
static void copy(PT const *src, int src_w, PT *dst, int dst_w, int w, int h)
{
for (int j = 0; j < h; j ++, src += src_w, dst += dst_w)
Genode::memcpy(dst, src, w*sizeof(PT));
}
/**
* Backup original (background) pixel data into back buffer
*/
template <typename PT>
static void filter_src_to_backbuf(PT const *src, int src_w,
PT *dst, int dst_w, int dst_h, int width)
{
for (int j = 0; j < (dst_h>>1); j++, src += src_w, dst += 2*dst_w) {
for (int i = 0; i < width; i++) {
dst[2*i] = src[i];
dst[2*i + 1] = PT::avr(src[i], src[i + 1]);
dst[2*i + dst_w] = PT::avr(src[i], src[i + src_w]);
dst[2*i + dst_w + 1] = PT::avr(dst[2*i + dst_w], dst[2*i + 1]);
}
}
}
/**
* Backup original (background) pixel data into back buffer
*/
template <typename PT>
static void copy_src_to_backbuf(PT *src, int src_w,
PT *dst, int dst_w, int dst_h, int width)
{
for (int j = 0; j < (dst_h>>1); j++, src += src_w, dst += 2*dst_w)
for (int i = 0; i < width; i++)
dst[2*i] = dst[2*i + 1] = dst[2*i + dst_w] = dst[2*i + dst_w + 1] = src[i];
}
/*
* The distmap and tmp textures must be dimensioned with twice the height
* and width of the foreground.
*/
template <typename PT, typename DT>
static inline void paint(Genode::Surface<PT> &surface,
Point pos,
Distmap<DT> const &distmap,
Genode::Texture<PT> &tmp,
Genode::Texture<PT> const &foreground,
bool detail,
bool filter_backbuf)
{
PT *dst = surface.addr() + surface.size().w()*(pos.y()) + pos.x();
Rect const clipped = Rect::intersect(surface.clip(), Rect(pos, foreground.size()));
if (detail == false) {
copy(foreground.pixel(), foreground.size().w(),
dst, surface.size().w(), clipped.w(), foreground.size().h());
return;
}
/* backup old canvas pixels */
if (filter_backbuf)
filter_src_to_backbuf(dst, surface.size().w(), tmp.pixel(),
tmp.size().w(), tmp.size().h(),
foreground.size().w());
else
copy_src_to_backbuf(dst, surface.size().w(),
tmp.pixel(), tmp.size().w(),
tmp.size().h(), foreground.size().w());
/* draw distorted pixels back to canvas */
distort<PT, DT>(tmp.pixel(),
distmap.base(), distmap.size().w(), distmap.size().h(),
foreground.pixel(), foreground.alpha(),
dst, surface.size().w(), clipped.w());
}
};
#endif /* _INCLUDE__SCOUT_GFX__REFRACTED_ICON_PAINTER_H_ */