genode/doc/release_notes-14-08.txt

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2014-08-25 10:06:53 +00:00
===============================================
Release notes for the Genode OS Framework 14.08
===============================================
Genode Labs
The overall theme of version 14.08 is the introduction of a new scalable GUI
architecture that takes security as the most fundamental premise. It is unique
in the way that the security of graphical applications and thereby the privacy
of the user depends on only a few components of very little complexity. We
strive for low complexity to reduce the likelihood for bugs and thereby the
attack surface of the system. When using a secure microkernel such as NOVA,
Genode's trusted computing base for graphical applications is orders of
magnitude less complex compared to contemporary operating systems. To
illustrate the rigidity of this claim, the security-sensitive parts of the GUI
stack do not even depend on a C runtime. With the current release, we
maintain our focus on security while taking the scalability of the GUI
architecture to a level that meets the expectations of general-purpose OSes.
Thanks to its component-based design, the new GUI stack provides a great
deal of flexibility with respect to its behaviour and style. Section
[New GUI architecture] provides the rationale behind the development, the big
picture of the architecture, and details about the current implementation.
Besides the GUI-related improvements, the release comes with a new port
of the OpenVPN client as Genode component (Section [New port of OpenVPN]),
pluggable VFS file systems (Section [Pluggable VFS file systems]),
a vastly improved integration of Qt5 (Section [Integration of Qt5]),
and an upgrade of the Linux device-driver environment (DDE Linux) to version
3.14.5 (Section [DDE Linux updated to version 3.14.5]).
On the NOVA platform, both supported virtualization solutions received
attention. Guests running in VirtualBox have become able to use networking,
and the Seoul virtual-machine monitor got improved to support SMP.
Furthermore, the development of our custom base-hw kernel continued at a high
pace. Its performance could be greatly improved and its source structure got
overhauled to make it more coherent and approachable. The latter point is
important as we see the growing popularity of base-hw among the users of the
framework. Section [Execution on bare hardware (base-hw)] covers the changes
of this base platform in detail.
New GUI architecture
####################
Up until now, Genode's GUI stack has been pretty rigid with the nitpicker GUI
server being the centerpiece of the picture. Nitpicker is a low-level display
multiplexer that allows multiple applications to share the physical screen and
input devices in a secure way. It is designed such that no application can
eavesdrop or influence another application via the GUI server, and user input
is protected from snooping. The design applies microkernel-construction
principles to the GUI level. Because the GUI server is in a similar position
as a kernel in that it provides services shared by different clients that may
distrust each other, it must be of low complexity to keep the likelihood for
bugs (and thereby its attack surface) as low as possible. It must contain only
those mechanisms that are crucial for a GUI to operate and impossible
to implement outside of the GUI server. Following this principle, nitpicker
lacks many features that are universally expected from a GUI server such as
window decorations, window management, widgets, keyboard-layout management, or
conversion between color spaces. It provides merely three mechanisms: A way
for a client to make pixel buffers visible on screen using so-called views, a
way for the user to direct user input to a specific application, and a way for
the user to reveal the identity of the visible applications to counter Trojan
Horses (the feature is dubbed "X-ray mode").
Over the years, nitpicker served us well for covering relatively static
special-purpose system scenarios. But when considering Genode as a
general-purpose OS, it goes without saying that nitpicker alone does not make
a desktop environment. The functionality stripped off the GUI server must be
implemented somewhere else. With the current release, we took the opportunity
to design a GUI architecture that maintains the low complexity of the status
quo for static system scenarios while also scaling to GUI features expected
from general-purpose computing such as dynamics, window management, and a
great deal of customizability.
When we set out to design the GUI architecture, we took the following
requirements into account.
:Security:
First and foremost, we need to maintain the strong security properties
provided by nitpicker. GUI applications must be isolated by default. No
application must be able to peek at another application. Even the mere
existence of an application should be hidden from other applications. If we
need to introduce new components that are shared among multiple
applications, those components must be kept as low-complex as possible to
keep their attack surface small. User input must be made available only to
the single application that the user talks to. If we need to add complex
code such as graphics-heavy libraries to the picture, we have to contain it
in sandboxes with no critical privileges.
:Flexibility:
The architecture should principally support a wide range of user-interface
paradigms such as floating windows, tabbed and tiled window management,
or plain virtual consoles.
:Customizability:
Everyone has a different taste when it comes to the look of GUIs. However,
advanced presentation often comes at the expense of additional complexity.
The architecture should allow us to largely customize all visual aspects of
the GUI such as the way the mouse pointer looks like and how it responds to
a hovered context, how windows are equipped with window elements, or the
functionality of panels and on-screen displays.
:Performance:
Even though we rely on software rendering at the time being and cannot
expect miracles when it comes to graphics performance, we want the GUI to
perform well enough to be enjoyable, even on low-end platforms like the
Raspberry Pi.
:Dynamics:
The GUI should adapt itself at runtime, i.e., respond to configuration
changes on the fly and handle changed screen resolutions.
:Composability:
In line with Unix's philosophy, we aspire the creation of complementary
components that implement orthogonal functionality such that they can be
combined in many different ways. To optimize for composability, we have to
avoid introducing new interfaces because a new interface cannot be combined
with existing components per se. Rather than introducing additional
interfaces and abstractions, we should try to make the existing interfaces
more flexible. Finally, we don't want to re-invent the wheel. With
composability, we also refer to the sandboxed re-use of existing (and often
highly complex) software such as Qt5.
Design
======
With the considerations above in mind, we came up with the following overall
picture.
[image gui_overview]
High-level overview of the components of the GUI stack
The thin arrows denote parent-child relationships. The init process starts
nitpicker, the window manager, and the yellow applications (the figure omits
other components such as device drivers for brevity). The dotted arrows
represent the use of nitpicker sessions where each pointed-to component
implements the server side of the nitpicker interface. Let us have brief look
at the roles of the individual components.
The *nitpicker* GUI server multiplexes the physical input and output devices
among multiple clients. Examples of such clients are depicted on the left
side. I.e., the program that provides the backdrop image is connected directly
to nitpicker. As is, nitpicker can still be used stand-alone to build static
scenarios at minimal complexity.
The *window manager* is a nitpicker client that provides an alternative
implementation of the nitpicker interface. Because it is compatible to the
real nitpicker at the interface level, a client cannot decide whether it talks
to the real nitpicker or to the window manager. The presence of the window
manager is transparent to the client. In contrast to the real nitpicker
server, the window manager applies dynamic window management to the views
created by its clients. The term "dynamic window management" may refer to
vastly different concepts (floating windows vs. full-screen apps vs. tiled and
tabbed window management), styles (theming, shadows, location of window
handles), and ways of interaction (mouse, touch, keyboard). A single
implementation to rule them all would certainly become extremely complex.
However, since the window manager is shared by mutually distrusting
applications, we strive to avoid complexity within this component to
mitigate the chance for security exploits. For this reason, the window manager
does not implement the complex window management and decoration by itself but
delegates those tasks to two sandboxed child processes, namely the window
layouter and the decorator. The window manager merely orchestrates the
inter-relationship between GUI applications, the decorator, the window
layouter, and the real nitpicker GUI server but it is free from policy. Hence,
it can remain simple even when the GUI features get more sophisticated.
The *window layouter* receives a list of windows (along with their size
constraints), the user input that refers to window decorations, and the
information about the currently hovered window element. In turn, it produces a
data model that describes a window layout. Put shortly, it solely implements
the behaviour of the window manager. It does neither see user input that
refers to one of the applications nor can it access any pixels produced by the
applications. It does not even know the location of window handles on screen.
Even in the event that a highly sophisticated window layouter may become
complex and bug-ridden, such bugs could not compromise the privacy of the
user.
The *decorator* takes the data model of the window layout as produced by the
window layouter and the current pointer position when it points to a window
decoration. Based on this information, it draws window decorations using a
virtualized nitpicker session provided by the window manager. It is sandboxed
in a similar way as the window layouter so that a bug in the decorator cannot
put the privacy of the user at risk. In addition to drawing window
decorations, the decorator produces a data model that contains information
about the currently hovered window element. This model is fed to the layouter.
Thanks to this design, only the decorator knows the location and look of
window elements. By replacing the decorator with an alternative
implementation, the visual style can be freely customized.
Implementation
==============
The implementation of the new architecture consists of a largely revisited
interface of the nitpicker GUI server, the new window manager, and example
implementations of a window layouter and decorator. Furthermore, it comes with
several new or revised supplemental components such as a pointer, status
bar, backdrop, and nit_fb.
The window manager is located at _gems/src/server/wm_. It consists of less
than 2000 lines of code and is unlikely to grow much in the future. Similar to
nitpicker, it does not depend on a C runtime but only the naked Genode API.
The low complexity of this critical component makes us very confident that we
will be able to maintain strong security at the GUI level.
An example of a decorator is provided at _gems/src/app/decorator/_ and
_os/include/decorator/_ (the reusable parts). It has a built-in Motif-inspired
look, supplemented with a few fading effects. Technically, it actually
contains a window system on its own. That is, it maintains a window stack and
a single virtual framebuffer, on which all window decorations are painted. For
each window, it creates four nitpicker views for making the top, left, right,
and bottom window borders appear on screen. Alternative implementations may
use different approaches such as creating a distinct nitpicker session per
window. The decorator can be separately tested via the
_gems/run/decorator.run_ and _gems/run/decorator_stress.run_ scripts.
A simple example window layouter can be found at
_gems/src/app/floating_window_layouter/_. It implements a plain floating
window layout that allows the moving, resizing, and topping of windows.
Nitpicker remains to be the key piece of the puzzle. But in order to fulfill
its central position within the new GUI stack, we had to improve it in several
ways. To accommodate the interplay of the nitpicker views maintained by the
decorator and the applications, we added support for atomically updating
multiple views at once. As a measure to mitigate potential overload situations
and to allow us to switch to an asynchronous client interface, we changed the
redraw handling to become time-period driven. An added signalling facility
allows clients to synchronize themselves with nitpicker's periodic redraw
processing. To allow the window manager to switch the keyboard focus according
to the policy of the window layouter, we added a way to manage the focus using
the nitpicker interface. In order to move the formerly built-in mouse cursor
and status bar from nitpicker to separate programs, we introduced the
notion of domains and layers. More details about those features are provided
in Section [Nitpicker GUI server].
All the components have in common that they have no access to the file system,
the network, or any other parts of the system that are unrelated to the GUI.
Each of the two security-critical (potential multi-level) components nitpicker
and the window manager consists of less than 3000 lines of code and are
unlikely to grow much in the future. So we succeeded in separating the
security-critical parts from complex parts. At the same time, the new
architecture promises a lot of flexibility. The look and behaviour can be
customized by implementing interchangeable window layouters and decorators.
As nitpicker and the window manager can be used at the same time, special
programs (like panels or on-screen displays) can be connected to nitpicker
directly while regular applications are managed through the window manager.
There even can be multiple window managers running at the same time. E.g., on
a multi-level security system, each security domain could have a distinct
window manager. This would further increase the degree of isolation because
such window-manager instances would not be shared by applications of different
security levels. Performance-wise the implementation performs reasonably well
on the Raspberry Pi.
[image wm_screenshot]
The new window manager, decorator, floating window layouter, backdrop,
and status bar in action. Windows 7 is executed in VirtualBox while the
WebKit-based Arora web browser is running as Genode application.
The entire scenario runs on the NOVA microhypervisor.
For test-driving the new GUI architecture, please have a look at the
_gems/run/wm.run_ script. Furthermore, we have switched all Qt5 examples
to take advantage of the new window manager.
Low-level OS infrastructure
###########################
Nitpicker GUI server
====================
To accommodate the new GUI architecture, we significantly improved nitpicker.
At the API level, the most important change is the revisited session interface
that allows for the batching of multiple view operations into an atomic RPC
request. The mouse pointer and status bar are no longer parts of nitpicker but
are realized as separate programs located at _os/src/app/pointer_ and
_os/src/app/status_bar_. The _os/run/demo.run_ script contains a working
example of how those components can be tied together. The feature set has been
enhanced with the notion of domains, layers, and virtualized coordinate
systems. The following excerpt of nitpicker's updated documentation explains
how these features can be used by means of configuration. Details about
further configuration options can be found at
_os/src/server/nitpicker/README_.
:Domains:
Nitpicker clients are grouped into so-called domains where each domain can be
subjected to a different policy. The assignment of clients to domains is
expressed via '<policy>' nodes as illustrated by the following example:
! <config>
! ...
! <policy label="pointer" domain="pointer"/>
! <policy label="status_bar" domain="panel"/>
! <policy label="" domain=""/>
! ...
! </config>
When a session is created, the session label as provided with the creation
request determines the policy rule to apply to the session. The policy with
the longest matching label comes into effect. In the example above, the
client labeled as "pointer" will be assigned to the domain named "pointer".
The client labeled as "status_bar" will be assigned to the domain "panel".
All other clients will be assigned to the third domain with an empty name.
The properties of each domain are declared via '<domain>' nodes. For example:
! <config>
! ...
! <domain name="pointer" layer="1" xray="no" origin="pointer" />
! <domain name="panel" layer="2" xray="no" />
! <domain name="" layer="3" ypos="18" height="-18" />
! ...
! </config>
:Layering:
The 'name' attribute of a '<domain>' node corresponds to the 'domain'
declarations of the '<policy>' nodes. Each domain requires the definition of a
'layer', which is a number. It allows for constraining the stacking position
of the domain's views to a certain part of the global view stack. The
front-most layer has the number 0. In the example above, all views of the
"pointer" domain are presented in front of all others because the "pointer"
domain is assigned to the lowest layer. All views of the "panel" domain are
placed behind the "pointer" but in front to all other views that belong to the
unnamed domain.
:Domain-specific coordinate systems:
The operations issued by nitpicker clients refer to screen coordinates. For
each domain, the coordinate system can be constrained in the following ways.
The 'origin' attribute specifies the location of the coordinate (0,0) on
screen. It can take the values "top_left", "top_right", "bottom_left",
"bottom_right", and "pointer". By default, the coordinate origin (0,0) refers
to the top-left screen corner. When configured to use the "pointer" as origin,
all views of the domain are positioned relative to the current pointer
position. When moving the mouse, the movement will be applied to all views of
the domain. This enables the realization of pointer shapes outside of the
nitpicker server.
In addition to the coarse definition of the 'origin', it is possible to
further shift the origin by a fixed amount of pixels using the 'xpos' and
'ypos' attributes. By specifying an 'ypos' value of 18 as in the example
above, an operation that places a view at (0,0) will position the view at
(0,18). This is useful to preserve a certain screen area for a panel.
The combination of the 'origin' attribute with 'xpos' and 'ypos' allows the
constraining of the screen at each border without the need to specify
values that depend on the screen dimension. E.g., for placing a panel at
the right screen border, the 'origin' attribute can be set to "top_right"
and the 'xpos' value to a negative width of the panel.
:Domain-specific screen size constraints:
The screen dimensions reported when a client requests the size of the screen
can be tweaked per domain. E.g., when preserving a part of the screen for a
panel, it is sensible to reduce the screen size reported to normal clients by
the size of the panel so that such clients can adjust themselves to the part
of the screen not covered by the panel. The screen-size constrains are
expressed via the 'width' and 'height' attributes. If specifying a positive
value, the value is reported to the client as is. If specifying a negative
value, the value is subtracted from the physical dimensions. It is thereby
possible to shrink the reported screen size independent of the physical screen
size.
:X-Ray mode:
The behavior of nitpicker's X-ray mode can be defined for each domain
individually. Each domain can have an associated color configured via the
'color' attribute. This color is used by nitpicker while the X-ray mode
is active.
By setting the 'xray' attribute to "frame" (default), the views of the
domain will be surrounded by a thin frame of the domain color. The content
of all non-focused views will be tinted using the domain color.
When setting the 'xray' value to "opaque", the view's content will be
replaced by the opaque session color. This is useful for domains that
display many tiny views, e.g., window handles.
By assigning the value "none", the X-ray mode will not be applied to the
domain. This is useful for trusted domains such as the pointer or a global
panel. When X-ray mode gets activated, the views of those trusted clients
remain unobstructed.
Nitpicker-based virtual framebuffer (nit_fb)
============================================
The existing nit_fb server has been reimplemented using the server API.
It thereby enables dynamic resizing of the framebuffer.
Note that the new implementation does not feature the ability to perform a
periodic refresh via the 'refresh_rate' configuration argument. This feature
was removed because the refresh policy can (and should) always be implemented
on the client side.
ROM session interface
=====================
Originally, the ROM session interface had been designed for providing boot
modules to the user land. Later, in version
[https://genode.org/documentation/release-notes/12.05#System_reconfiguration_at_runtime - 12.05],
2014-08-25 10:06:53 +00:00
we enhanced the interface to support dynamic updates of ROM modules to
facilitate the reconfiguration of components at runtime. In the meanwhile,
the dynamic updating of ROM modules has become commonplace within Genode,
which prompted us to optimize the performance of the update mechanism.
The new 'Rom_session::update' function can be used to request the update of an
existing ROM dataspace. If the new data fits into the existing dataspace, a
subsequent call of 'dataspace' can be omitted. This way, ROM dataspace updates
don't suffer from page-fault-handling costs that would occur when replacing
the dataspace with each update.
Input session interface
=======================
Until now, all components that responded to user input used to poll the
input-session interface at a rate of 10-20 milliseconds. This approach was
fine in the presence of a few GUI applications but it does not scale. It
also becomes a problem when chaining multiple GUI components. For example,
when virtualizing the interface of the nitpicker GUI server or when nesting
multiple nitpicker instances, input latencies would accumulate.
Hence, we changed both the 'Input::Session' interface and the skeleton for the
server-side implementation of this interface _input/component.h_. The
'Input::Session' interface offers a new 'sigh' function, which can be called
by the client to register a signal handler. The signal handler gets notified
on the arrival of new input. This alleviates the need to poll for input events
at the client side.
The server-side skeleton for implementing input services underwent a redesign
that makes it more modular and robust. I.e., there are no global functions
needed at the server side and the event-queue enable/disable mechanism is
implemented at a central place (in the root component) rather than inside each
driver.
Loader session interface
========================
The loader provides a service that allows clients to dynamically create Genode
subsystems via a session interface. In contrast to a process that is spawning
a new subsystem as an immediate child process, a loader client has very
limited control over the spawned subsystem. It can merely define the binaries
and configuration to start, define the position where the loaded subsystem
will appear on screen, and kill the subsystem. But it is not able to interfere
with the operation of the subsystem during its lifetime. The most illustrative
use case is the execution of web-browser plugins where neither the browser
trusts the plugin nor the plugin trusts the browser.
The far-reaching changes of the nitpicker GUI server required the loader
interface to be partially redesigned. In the original version, the client
could get hold of the view capability of the subsystem's view. In order to
display the loaded subsystem on screen using the new version, the client has
to supply a view capability that will be used as the parent view of the
subsystem's view. The subsystem's view will no longer become accessible to the
client. Instead, the client performs view operations (like positioning the
view relative to the parent view) directly using the loader-session interface.
Pluggable VFS file systems
==========================
The virtual file system (VFS) infrastructure introduced with version
[https://genode.org/documentation/release-notes/14.05#Per-process_virtual_file_systems - 14.05],
2014-08-25 10:06:53 +00:00
supports a number of built-in file-system types such as the TAR, ROM, FS,
block, terminal, or LOG file systems. It allows the tailoring of the
file-system environment specifically for each individual program.
To make the VFS even more flexible, we have added support for external VFS
file systems. Such file systems come in the form of shared libraries that are
loaded on demand when the corresponding file-system type is encountered in the
process' VFS configuration. By convention, this library is named after the
file-system type it provides. For example, a file system that provides a
'random' file-system node would be called 'vfs_random.lib.so'. It is still
possible to give the node another name in the VFS. The following configuration
snippet illustrates this idea:
! <config>
! <libc>
! <vfs>
! <dir name="dev"> <jitterentropy name="random"/> </dir>
! </vfs>
! </libc>
! </config>
Here the "jitterentropy" file system, implemented in
_vfs_jitterentropy.lib.so_, provides a file-system node named "random" in the
_dev/_ directory. When traversing the '<vfs>' section of the configuration,
the C runtime will request the ROM module _vfs_jitterentropy.lib.so_ from its
parent and load it as a shared library. The actual program is able to
conveniently access the file system by opening _/dev/random_.
C-runtime support for time functions
====================================
Up to now, we only used the uptime as base period for all programs using the
libc. Though unfortunately the time stamp of changed files used to show a
wrong date, it posed no major issue but was merely an inconvenience. But it
becomes a major issue when dealing with TLS/SSL. To check a given certificate,
the TLS code needs a reasonable base period to validate the period stored in
the certificate. Therefore, we needed a way to provide a more accurate base
period. Most systems feature a hardware real-time clock (RTC), which is able
to give a current date. However, not all platforms supported by Genode have a
usable hardware real-time-clock, e.g., some ARM-based boards lack a battery to
sustain power to its RTC.
For this reason, it is necessary to provide a way to use different base-period
sources in a uniform way. We extended the '<vfs>' section of the libc
configuration with a 'rtc' attribute to accommodate for this requirement. By
using this attribute, one can use any node of the process' VFS to provide the
base period of the libc. The following configuration snippet illustrates this
idea:
! <config>
! <libc>
! <vfs rtc="/dev/rtc">
! <dir name="dev"> <rtc/> </dir>
! </vfs>
! </libc>
! </config>
In this example, the libc uses the _/dev/rtc_ node to get access to the actual
base-period source. On that account, we implemented a VFS file system called
"rtc" that uses a 'Rtc_session' to query the RTC value of the system.
Currently this file system only works on x86-based platforms because it is the
only platform that provides a RTC driver. Other platforms may use other ways
to provide a RTC source. It is actually possible to use a "inline" file system
to supply an arbitrary virtual time to a program:
! <vfs rtc="/dev/inline_rtc">
! </dir name="dev">
! <inline name="inline_rtc">2014-08-26 13:46
! </inline>
! </dir>
! </vfs>
The format of the output of any base-period source is by definition
'%Y-%m-%d %H:%M\n' (the man page of date(1) contains an explanation of
these sequences).
The gettimeofday(3) as well as the clock_gettime(3) function implemented in
Genode's libc backend will query the base-period source on the first execution
of these functions. They then add the current uptime in seconds and return
this value. If there is no such source, the functions just return the uptime
as they did before.
Improved support for cache attributes
=====================================
On ARM it's important to not merely distinguish between ordinary cached memory
and write-combined one, but also to consider non-cached memory. To insert the
appropriate page table entries, e.g., in the base-hw kernel, we need to pass
the information about the kind of memory from the user-level program that
performs the allocation to the core process. Therefore, we introduced a new
'Cache_attribute' type, which replaces the former 'write_combined' flag where
necessary, in particular the RAM session interface.
Utilities
=========
Object life-time management using weak pointers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The management of object lifetimes is one of the most challenging problems of
dynamic systems. If not handled properly, references to no-longer existing
objects may remain in the system. When dereferenced, such a dangling pointer
will eventually lead to memory corruption. In the presence of multiple threads
(which usually imply a certain degree of indeterminism), such problems become
a nightmare to debug. They cannot be easily reproduced and their symptoms vary
a lot because any part of the memory may become corrupted. Most popular
high-level languages address this problem via garbage collection. At the low
level where Genode operates, however, we cannot rely on a garbage-collecting
runtime to relieve us from dealing with this issue.
One way to approach this problem is to explicitly notify the holders of those
pointers about the disappearance of the object. But this would require the
object to keep references to those pointer holders, which, in turn, might
disappear as well. Hence, this approach implies that both the pointed-to
object and the pointer holders know each other, which creates unwanted
circular dependencies. Consequently, this approach yields complex
implementations, which are prone to deadlocks or race conditions when multiple
threads are involved. Within Genode's core process, we employ a more elegant
pattern called "weak pointers" to overcome the problem. With the current
release, we promote this mechanism to become part of the framework API in the
form of the new header _base/include/base/weak_ptr.h_. So regular components
can use it for managing object lifetimes.
An object that might disappear at any time is represented by the 'Weak_object'
class template. It keeps track of a list of so-called weak pointers pointing
to the object. A weak pointer, in turn, holds privately the pointer to the
object alongside a validity flag. It cannot be used to dereference the object.
For accessing the actual object, a locked pointer must be created from a weak
pointer. If this creation succeeds, the object is guaranteed to be locked (not
destructed) until the locked pointer gets destroyed. If the object no longer
exists, the locked pointer will be invalid. This condition can (and should) be
detected via the 'Locked_ptr::is_valid()' function prior dereferencing the
pointer.
In the event a weak object gets destructed, all weak pointers that point
to the object are automatically invalidated. So a subsequent conversion into
a locked pointer will yield an invalid pointer, which can be detected (in
contrast to a dangling pointer).
To use this mechanism, the destruction of a weak object must be deferred until
no locked pointer points to the object anymore. This is done by calling the
function 'Weak_object::lock_for_destruction()' at the beginning of the
destructor of the to-be-destructed object. When this function returns, all
weak pointers to the object will have been invalidated. So it is save to
destruct and free the object.
New utility for tracking dirty rectangles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
One problem shared by many graphical applications is the book-keeping of
two-dimensional areas to update - be it a widget library that needs to redraw
a certain part of a window or be it driver that needs keep the information
about which pixels to flush to the physical device. The new 'Dirty_rect' class
template provided by _os/include/util/dirty_rect.h_ provides a convenient
solution to this book-keeping problem. It maintains the information about
dirty areas in the form of a configurable number of rectangles. When a new
dirty area gets registered, it changes the geometry of those rectangles to
represent a compound of all reported dirty areas in a way that includes only a
low number of non-dirty pixels.
Ultimately, by employing the 'Dirty_rect' utility, graphical programs can
easily gain two desired features: the dropping of intermediate states so that
subsequent graphical operations won't queue up, and the merging of many small
operations into a few large operations, reducing the overhead of per-operation
setup-costs.
Libraries and applications
##########################
Port of the CPU Jitter Random-Number Generator
==============================================
When using cryptographic algorithms, it is essential to have a source of good
random numbers. Common operating systems use all kinds of sources to gather
entropy such as device drivers to provide good random numbers to the kernel as
well as to the userland. This mostly happens in the kernel itself because most
common operating systems are using a monolithic kernel architecture. Such a
kernel can access all kinds of sources to gather entropy and is thereby able
to produce good random numbers.
Since Genode is component-based, it is more difficult to gather entropy. A
specific protocol is needed to exchange and gather entropy because all
components are isolated by default.
As a first step to address this issue, we ported Stephan Mueller's
[http://www.chronox.de/jent.html - CPU Jitter Random Number Generator].
This random-number generator uses the CPU execution-time jitter as entropy
source and can be deployed in a de-centralized fashion, e.g., in the application
itself.
For the port of the number generator, we utilize the 'rdtsc' instruction
on x86-based platform whereas on ARM-based platforms, we use the available
performance counters as more or less high-resolution timers.
Though one entropy source is arguably not enough to provide good random
numbers, it offers a way to gather at least some entropy while developing
or porting applications that rely on it.
As a practical example of using the library, the 'vfs_jitterentropy' file
system uses the number generator to provide the _/dev/random_ node to libc
based applications.
New port of OpenVPN
===================
OpenVPN enables a user to access remote resources through a secure tunnel by
providing an encrypted connection to a remote host. Among others, it can be
used to bridge independent networks on the ethernet layer. In the Genode
world, OpenVPN represents a component that sits in-between a NIC server (such
as a network driver) and a NIC client. That is, it requests a NIC session and,
in turn, provides a NIC service by itself.
With the current release, we included an initial port of OpenVPN version 2.3.4
operating as an OpenVPN client. After parsing its configuration, the OpenVPN
client tries to connect to the remote host. If the attempt is successful, it
announces the NIC service that can be used by other programs. The OpenVPN port
utilizes the existing POSIX front end. Therefore, the regular command-line
options have to be used to configure the client:
! <config>
! <arg value="openvpn"/>
! <arg value="--config"/>
! <arg value="/client.conf"/>
! <libc stdout="/dev/log" stderr="/dev/log" rtc="/dev/rtc">
! <vfs>
! <dir name="dev">
! <log/>
! <jitterentropy name="random"/>
! <rtc/>
! </dir>
! <rom name="ca.crt"/>
! <rom name="client.conf"/>
! <rom name="client.crt"/>
! <rom name="client.key"/>
! </vfs>
! </libc>
! </config>
As shown in the configuration, all needed files are imported via the ROM
service into the VFS of the OpenVPN process. To actually use the NIC service
provided by the OpenVPN client, the TCP/IP stack has to be configured
accordingly to reach the server, and the connection to the NIC service must be
routed from the application to the OpenVPN client. For example:
! <config>
! <libc stdin="/dev/null" stdout="/dev/log" stderr="/dev/log"
! tx_buf_size="2M" rx_buf_size="2M" ip_addr="10.8.0.50"
! netmask="255.255.255.0" gateway="10.8.0.4">
! ...
! </libc>
! </config>
! <route>
! <service name="Nic"> <child name="openvpn"/> </service>
! <any-service> <parent/> <any-child/> </any-service>
! </route>
The TCP/IP stack has to be configured statically because processing DHCP
requests in the OpenVPN client is not implemented for the time being.
Networking for VirtualBox
=========================
With this release, we enabled network support in our port of VirtualBox.
Based on the VirtualBox TAP back-end driver, we derived a Genode network
driver, which directly uses the Genode NIC-session interface. Together with
Genode's nic_bridge, the so-called bridged networking mode of VirtualBox is
now available. The network cards and models we support are pcnet and e1000.
The VirtualBox networking can be configured as follows:
! <start name="virtualbox">
! <resource name="RAM" quantum="1G"/>
! <config>
! <net model="e1000"/>
! <net model="pcnet"/>
! ...
! </config>
! </start>
SMP for the Seoul virtual-machine monitor
=========================================
To leverage multiple virtual CPUs and placing them on different host CPUs, we
extended the x86 VMM interface in _ports/include/vmm_. With this change,
a 'Cpu_session' can be specified on vCPU construction. By providing
different CPU sessions - which control the affinity and priority of threads
and vCPUs - a VMM can now place vCPUs at different physical CPUs.
To evaluate this feature, we synchronized our Seoul branch with the vanilla
branch and incorporated the patch series of Jacek Galowicz and Markus
Partheymueller dealing with improvements of Seoul. In particular, we enabled
the creation of several vCPUs, which will be assigned to all available host
CPUs in a round-robin fashion.
For the Seoul VMM, several vCPUs can be instantiated by adding the vCPU
parameters several times to the Seoul machine configuration:
! <machine>
! ...
! <vcpu/> <halifax/> <vbios/> <lapic/> <!-- vCPU 1 -->
! <vcpu/> <halifax/> <vbios/> <lapic/> <!.. vCPU 2 -->
! ...
! </machine>
Additionally, all run scripts for Seoul now feature a convenience variable to
specify the number of vCPUs.
Integration of Qt5
==================
Since we introduced the original port of Qt5 one year ago, we have steadily
worked on improving its integration with the framework. This release is no
exception. Closely related to the new GUI stack described in Section
[New GUI architecture], we switched to the new window manager. So Qt windows
will appear alongside other windows in a uniform way.
The redesign of the nitpicker GUI server had a significant effect on the Qt5
port. Nitpicker's new asynchronous mode of operation prompted us to implement
double buffering in our back end of the Qt platform abstraction (QPA). This is
needed to avoid intermediate drawing states to become visible on screen.
The Genode-specific additions to the Qt API for seamlessly integrating
existing nitpicker applications into Qt programs underwent an almost complete
rewrite. The 'QNitpickerViewWidget' allows for the embedding of nitpicker
clients. It is, for example, used by qt_avplay to run the video codec as a
separate sandboxed program with a direct channel to the GUI server. The
'QPluginWidget' provides a web-plugin mechanism to download a Genode subsystem
from an URL and run it using the loader server. It is used by our port of the
Arora web browser.
Furthermore, our port of Qt5 has been adapted to the new ports mechanism
introduced with the previous release. At installation time of the "qt5" port,
the Qt source codes are merely downloaded and integrated into the respective
contrib directory but no further steps (like building QMake) are taken. All
required host tools are built as side effects when building Qt. The tools will
be built within the respective build directory instead of the source tree.
This keeps the source tree clean from binaries and other compilation
artifacts.
As a minor change, the Qt launchpad application has been updated to handle its
configuration in the same way as the Scout launchpad.
New backdrop application
========================
A new backdrop application found at _gems/src/app/backdrop_ replaces the old
program that was hosted in the demo repository. It composes a background image
out of a solid color and an arbitrary number of PNG image files. It is able to
dynamically respond to configuration changes as well as a changed screen size.
For more details, please refer to the accompanied _README_ file.
Device drivers
##############
Timer on NOVA
=============
Thanks to the new support of semaphore timeouts by the NOVA kernel, we
retired the PIT-based timer driver on the NOVA platform and switched to a
NOVA-specific timer variant instead. This step alleviates the performance
overhead caused by programming the PIT via subsequent I/O port operations
and reduces the inter-processor-interrupt (IPI) load.
DDE Linux updated to version 3.14.5
===================================
With the prospect to support more and up-to-date device drivers in the future,
we updated the DDE-Linux code base from Linux version 3.9.0 to 3.14.5. This
update includes all USB drivers (network, HID, storage) on all supported
platforms (x86, Exynos5, OMAP, and Raspberry Pi) as well as the port of
Linux's TCP/IP stack. Genode's new server framework implementation, which
allows delivery of signals to an entry point, gave us the opportunity to make
the server code truly single threaded. That is, only one thread executes Linux
code, which relieves us from the burden of having to implement Linux's lock
semantics.
As a functional addition, the USB driver gained support for HID multitouch
devices.
Platforms
#########
Execution on bare hardware (base-hw)
====================================
New source-tree structure
~~~~~~~~~~~~~~~~~~~~~~~~~
As the development of the base-hw project was always intended to serve us
as guinea pig for experiments in kernel design, the resulting code couldn't be
protected from accumulating some fundamental inconsistencies in style and
methodology. However, now that this project enjoys more and more interest, not
just among the inner circle of Genode developers, the time had come to clean
up and consolidate some basic concepts for further contributions.
:Build configuration of core:
Most of the core configuration moved to the new 'core' library, leaving a
generic _src/core/target.mk_ that solely states the library dependency. In the
course of this modification, we overcame three different - mainly stylistic -
issues. First, the new solution avoids loads of "skipping target" messages
during build process. Second, we removed many configuration redundancies that
were caused by the fact that the prior core configuration was split up only
by board specifiers such as 'arndale' or 'panda'. Now, this is done more
fine-grained as, for example, demonstrated by the core configuration files
for the Pandaboard:
! lib/mk/platform_panda/core.mk .. include arm_v7/core.inc
! lib/mk/arm_v7/core.inc .. include arm/core.inc
! lib/mk/arm/core.inc .. include core.inc
! lib/mk/core.inc
The third aspect is the way, in which the interplay of multiple orthogonal
specifiers is expressed. A good example for this is the 'trustzone' specifier
that can be present or not, depending on platform support for ARM Trustzone
and the endeavor to use this optional feature. The presence or absence of the
'trustzone' specifier shall be considered when building for i.MX53 or VEA9X4
boards only and shall then select the board specific enablement or disablement
of the Trustzone feature. To achieve this, we define three additional
libraries that act as extensions to the 'core' library. The i.MX53 and VEA9X4
specific configuration of the 'core' library itself states a dependency to
'core_trustzone'. The configuration for this library is then automatically
taken from _lib/mk/core_trustzone.mk_ or _lib/mk/trustzone/core_trustzone.mk_
according to the state of the 'trustzone' specifier. The former variant now
states a dependency to the 'core_trustzone_off' library while the latter
states a dependency to the 'core_trustzone_on' library. As with
'core_trustzone.mk', 'core_trustzone_on.mk' and 'core_trustzone_off.mk' exist
in different variants that allow for board distinction in the enablement and
disablement configuration. So in summary, the files for, e.g.,
i.MX53-Trustzone configuration look as follows:
! lib/mk/platform_imx53/core.mk .. add lib core_trustzone
! lib/mk/core-trustzone.mk .. add lib core_trustzone_off
! lib/mk/trustzone/core-trustzone.mk .. add lib core_trustzone_on
! lib/mk/platform_imx53/core-trustzone_off.mk
! lib/mk/platform_imx53/core-trustzone_on.mk
The same scheme applies to other examples of orthogonal specifiers such as the
interplay of 'perf_counter' and 'arm_v6' respectively 'arm_v7'. It can also be
enhanced to more than two dimensions of specifiers by adding further "switch"
libraries like 'core_trustzone'.
:File structure:
With broadening the diversity of supported ARM platforms, the base-hw file
structure had become hard to follow. It not only didn't coincide with the
directory organization of other Genode repositories, it also lacked consistent
rules itself. Especially the platform-specific files were affected by this
deficiency so much that even regular developers found themselves wondering
where to find a desired piece of code. Moreover, these conditions led to
sub-directories and files that solely satisfied bureaucracy or patched up
conceptual gaps.
After discussing several solutions, we decided to take an approach that
is not far from what other Genode repositories do but also copes with the high
diversity of specifier-dependent files in base-hw. First of all, all headers
moved into 'include' directories. Additionally, every file whose application
depends on the presence of a specifier 'x', moved into a sub-directory 'spec/x'
and is named after the role it fulfills. For example, the code for the
core driver of the i.MX53 interrupt controller now resides in
_src/core/include/spec/imx53/pic.h_ and _src/core/spec/imx53/pic.cc_.
But a role might also be composed of code that depends on multiple specifiers,
just as, for example, the PandaBoard CPU is a combination of ARM, ARMv7, and
Cortex-A9 specific code. In this case, the driver headers would be:
! core/include/spec/cortex_a9/cpu.h .. include spec/arm_v7/cpu_support.h
! core/include/spec/arm_v7/cpu_support.h .. include spec/arm/cpu_support.h
! core/include/spec/arm/cpu_support.h
where the 'cpu_support.h' files are only included by drivers of ARM and ARMv7
CPUs, by using the generic include path as base (e.g.
'#include <spec/arm/cpu_support.h>') and can thus exist multiple times for a
target platform. The _cpu.h_ file on the other hand must be unique for each
platform and is used by the rest of the core code without the specifier prefix
('#include <cpu.h>'). Corresponding source files would be located as follows:
! core/spec/arm/cpu.cc
! core/spec/arm_v7/cpu.cc
! core/spec/cortex_a9/cpu.cc
The 'support' postfix is not needed here as the files are directly selected in
the appropriate Makefiles, using the generic source directory as base
(e.g., 'SRC_CC += spec/arm_v7/cpu.cc').
Last but not least, there are roles that shall be encapsulated in an extra
directory and name space, like the thread implementation of the kernel. This
avoids clashes with filenames and symbols of, in this case, the Genode
implementation of threads. Such a distinction is expressed as follows for
generic files:
! core/include/kernel/thread.h
! core/kernel/thread.cc
And for specifier-dependent files like those of the ARM specific 'thread_base'
role:
! core/include/spec/arm/kernel/thread_base.h
! core/spec/arm/kernel/thread_base.cc
Enabling branch prediction
==========================
During recent experiments with branch prediction on ARM, the performance boost
for general work loads took us by surprise. We observed time savings of about
30 percent in the 'noux_tool_chain_auto' test. That motivated us to dig
deeper.
However, our existing assembly code paths for MMU context switches did not
consider out-of-order memory accesses, which are triggered by speculative
instruction fetches. Such speculative behaviour, however, occurs when using
branch prediction. We solved the problem by introducing a transitional
translation table with global mappings only to bridge the switch phase without
flushing the branch predictor each time.
With this solution in place, the branch predictor saves more then 50 percent
of execution time in the 'noux_tool_chain_auto' test, which exceeds all of our
expectations and is a remarkable step towards common usability. We merely have
to flush the predictor at startup and after adding a new entry to a
translation table whereas the latter case may be an opportunity for even
further optimization.
NOVA microhypervisor
====================
We updated our kernel branch of NOVA to the latest vanilla branch of Udo
Steinberg. The new vanilla branch fixes some PCID (aka tagged TLB) issues we
encountered and adds support to specify timeouts on semaphore-down operations.
We use the latter feature to replace the user-mode timer service for
Genode/NOVA (formerly relying on the PIT timer) by a NOVA-specific version
leveraging the direct use of kernel semaphores.
Build system and tools
######################
Finished transition to new ports mechanism
==========================================
In version 14.05, we introduced
[https://genode.org/documentation/release-notes/14.05#Management_of_ported_3rd-party_source_code - new tools]
2014-08-25 10:06:53 +00:00
for integrating 3rd-party software with Genode and migrated the majority of
our ports to the new mechanism. With the current version, we have finished the
transition by migrating the remaining ports, namely Qt5, GCC, and GDB.
Run-tool enhancements
=====================
Loading boot images via OpenOCD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OpenOCD is an open-source JTAG debugger that supports a wide range of low-cost
JTAG debug interfaces. We enhanced the run tool with the new target mode
"jtag-serial" and the corresponding options '--jtag-debugger' and
'--jtag-board'. In the "jtag" mode, the run tool invokes OpenOCD to load the
result of a run script to the target.
For example, to use the Olimex JTAG debug interface with the Raspberry Pi
(see [https://github.com/dwelch67/raspberrypi/tree/master/armjtag] for
more information about connecting JTAG to the board), the following lines
must be added to the _<build-dir>/etc/build.conf_ file:
! RUN_OPT += --target jtag --target serial
! RUN_OPT += --jtag-debugger interface/olimex-arm-usb-ocd-h.cfg
! RUN_OPT += --jtag-board ./raspi.cfg
In this example, the board-specific OpenOCD configuration is provided via the
file _<build-dir>/raspi.cfg_. For reference, the following OpenOCD board
configuration works for the Raspberry Pi:
! telnet_port 4444
! adapter_khz 6000
!
! if { [info exists CHIPNAME] } {
! set _CHIPNAME $CHIPNAME
! } else {
! set _CHIPNAME raspi
! }
!
! reset_config none
!
! if { [info exists CPU_TAPID ] } {
! set _CPU_TAPID $CPU_TAPID
! } else {
! set _CPU_TAPID 0x07b7617F
! }
! jtag newtap $_CHIPNAME arm -irlen 5 -expected-id $_CPU_TAPID
!
! set _TARGETNAME $_CHIPNAME.arm
!
! target create $_TARGETNAME arm11 -chain-position $_TARGETNAME
With this configuration in place, Genode scenarios can be executed on the
Raspberry Pi with the usual work flow when using run scripts.
Booting from a GRUB2 disk image with an ext2 partition
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
By default, the run tool produces an ISO image when executed for one of the
x86-based platforms. The resulting ISO image can be passed to Qemu (the
default behaviour) or it can be written to a CD or an USB stick to be used as
boot medium on a real machine.
The downside of the ISO-image approach is that the file system cannot
be modified by the running Genode system. Real-world system scenarios
call for a way to boot from an USB stick with an ordinary file system.
The new target mode "disk" accommodates such use cases. It can be
enabled by adding the following line to your _<build-dir>/etc/build.conf_
file:
! RUN_OPT += --target disk
The resulting disk image contains one ext2 partition with the binaries of
the GRUB2 boot loader and the run scenario. The default disk size is
calculated to fit all binaries, but it is configurable via the option
'--disk-size <size in MiB>' in the 'RUN_OPT' variable.
The feature depends on the GRUB2 boot loader, which is contained in binary
form at _tool/grub2-head.img_ but may also be compiled manually by executing
_tool/create_grub2_. The script generates a disk image prepared for one
partition, which contains files for GRUB2. All image-preparation steps that
require super-user privileges are conducted by this script, which needs to be
executed only once. To avoid the need for super-user privileges during the
normal work flow, we use Rump kernel tools to populate the disk image with
files. Those tools can be installed via the _tool/tool_chain_rump_ script.
After executing a run script, however, super-user privileges are needed to
write the entire image to a physical disk:
! sudo dd if=<image file> of=<device> bs=8M conv=fsync
XML syntax validation of the init configuration
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The init process provides very little diagnostic feedback when it encounters a
configuration with an invalid syntax. To ease the spotting of such mistakes,
we included an automated call of xmllint into the regular work flow. When
installed, xmllint will check the Genode config file when executing the
'install_config' step of a run script.