genode/repos/os/include/nitpicker_gfx/texture_painter.h

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/*
* \brief Functor for painting textures on a surface
* \author Norman Feske
* \date 2006-08-04
*/
/*
* Copyright (C) 2006-2017 Genode Labs GmbH
*
* This file is part of the Genode OS framework, which is distributed
* under the terms of the GNU Affero General Public License version 3.
*/
#ifndef _INCLUDE__NITPICKER_GFX__TEXTURE_PAINTER_H_
#define _INCLUDE__NITPICKER_GFX__TEXTURE_PAINTER_H_
#include <blit/blit.h>
#include <os/texture.h>
struct Texture_painter
{
/*
* Modes for drawing textures
*
* The solid mode is used for normal operation in Nitpicker's
* flat mode and corresponds to plain pixel blitting. The
* masked mode allows us to tint texture with a specified
* mixing color. This feature is used by the X-Ray and Kill
* mode. The masked mode leaves all pixels untouched for
* which the corresponding texture pixel equals the mask key
* color (we use black). We use this mode for painting
* the mouse cursor.
*/
enum Mode {
SOLID = 0, /* draw texture pixel */
MIXED = 1, /* mix texture pixel and color 1:1 */
MASKED = 2, /* skip pixels with mask color */
};
typedef Genode::Surface_base::Point Point;
typedef Genode::Surface_base::Rect Rect;
template <typename PT>
static inline void paint(Genode::Surface<PT> &surface,
Genode::Texture<PT> const &texture,
Genode::Color mix_color,
Point position,
Mode mode,
bool allow_alpha)
{
Rect clipped = Rect::intersect(Rect(position, texture.size()),
surface.clip());
if (!clipped.valid()) return;
int const src_w = texture.size().w();
int const dst_w = surface.size().w();
/* calculate offset of first texture pixel to copy */
unsigned long tex_start_offset = (clipped.y1() - position.y())*src_w
+ clipped.x1() - position.x();
/* start address of source pixels */
PT const *src = texture.pixel() + tex_start_offset;
/* start address of source alpha values */
unsigned char const *alpha = texture.alpha() + tex_start_offset;
/* start address of destination pixels */
PT *dst = surface.addr() + clipped.y1()*dst_w + clipped.x1();
PT const mix_pixel(mix_color.r, mix_color.g, mix_color.b);
int i, j;
PT const *s;
PT *d;
unsigned char const *a;
switch (mode) {
case SOLID:
/*
* If the texture has no alpha channel, we can use
* a plain pixel blit.
*/
if (texture.alpha() == 0 || !allow_alpha) {
blit(src, (unsigned)(src_w*sizeof(PT)), dst,
(int)(dst_w*sizeof(PT)),
(int)(clipped.w()*sizeof(PT)), clipped.h());
break;
}
/*
* Copy texture with alpha blending
*/
for (j = clipped.h(); j--; src += src_w, alpha += src_w, dst += dst_w)
for (i = clipped.w(), s = src, a = alpha, d = dst; i--; s++, d++, a++) {
unsigned char const alpha_value = *a;
if (__builtin_expect(alpha_value != 0, true))
*d = PT::mix(*d, *s, alpha_value + 1);
}
break;
case MIXED:
for (j = clipped.h(); j--; src += src_w, dst += dst_w)
for (i = clipped.w(), s = src, d = dst; i--; s++, d++)
*d = PT::avr(mix_pixel, *s);
break;
case MASKED:
for (j = clipped.h(); j--; src += src_w, dst += dst_w)
for (i = clipped.w(), s = src, d = dst; i--; s++, d++)
if (s->pixel) *d = *s;
break;
}
surface.flush_pixels(clipped);
}
};
#endif /* _INCLUDE__NITPICKER_GFX__TEXTURE_PAINTER_H_ */