genode/doc/road_map.txt

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========
Road Map
========
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Herein, we lay out our plans for evolving Genode. Progress in addition to this
planning will very much depend on the degree of community support the project
will receive. The
[http:/about/challenges - Challenges] page collects some of our ideas to
advance Genode in various further directions.
The road map is not fixed. If there is commercial interest of pushing the
Genode technology to a certain direction, we are willing to revisit our plans.
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Review of 2019
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##############
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For the road map 2019, we picked "bridging worlds" as our guiding theme:
(1) Lowering the friction when combining existing software with Genode,
(2) Fostering interoperability with widely used protocols and APIs, and
(3) Making Genode easier to approach and generally more practical.
With respect to (1), we identified Genode's custom tooling (build
system, run scripts, ports mechanism, depot tools) as a point of
friction. They are arguably powerful and flexible but require a lot of
up-front learning. This is certainly a burden unacceptable for a casual
developer without a black belt in Make and Expect/Tcl. The new
[https://genode.org/documentation/release-notes/19.11#New_tooling_for_bridging_existing_build_systems_with_Genode - Goa]
tool rearranges the existing tools in a way that puts the concerns of casual
developers into focus, allowing for the use of commodity build systems,
eliminating Tcl syntax from the equation, running sub-second test cycles, and
streamlining the packaging of software.
On account of (2), we
[https://genode.org/documentation/release-notes/19.05#Broadened_CPU_architecture_support_and_updated_tool_chain - switched to C++17]
by default, fostered the use of
[https://genodians.org/ssumpf/2019-02-27-java-19-02 - Java],
updated Qt5, and put
[https://genode.org/documentation/release-notes/19.11#C_runtime_with_improved_POSIX_compatibility - POSIX]
compatibility into the spotlight. We were eventually able to dissolve the need
for our custom Unix runtime (Noux) because all features of Noux are covered by
our regular libc now.
Our biggest step towards (3) is the [https://genodians.org] website we
started in winter 2019, which gives individual members of our community
an easy way to present thoughts, projects, and experiences.
Complementing Genode's formal documentation, it also conserves practical
tips and tricks that were previously not covered in written form.
When speaking of "bridging worlds", we should not forget to mention the
tremendous effort to bring Sculpt-OS-like workloads to the 64-bit ARM world.
Thanks to the added support for
[https://genode.org/documentation/release-notes/19.08#64-bit_ARM_and_NXP_i.MX8 - multi-core AARCH64],
hardware-based
[https://genode.org/documentation/release-notes/19.11#Virtualization_of_64-bit_ARM_platforms - virtualization],
and network/USB/graphics drivers for the i.MX8 SoC, the flexibility of Sculpt
OS will eventually become available on PC hardware and ARM-based devices
alike.
Over the course of 2019, we admittedly skipped a few topics originally
mentioned on our road map. In particular, the user-visible side of
Sculpt OS received less attention than originally envisioned. We also
deferred several ideas we had in mind about reworking our GUI stack.
Instead, we expanded our work in the areas of storage (block-level APIs,
test infrastructure,
[https://genode.org/documentation/release-notes/19.11#Preliminary_block-device_encrypter - block encryption])
and
[https://genode.org/documentation/release-notes/19.08#Flexible_keyboard_layouts - input processing].
This shift of focus is mostly attributed to the priorities of Genode Labs'
customers who fund our work.
2020 - Dwarfing the barrier of entry
####################################
Genode as a technology is there. For more than one decade, we walked unfathomed
territory, fought with countless deep rabbit holes, took risky decisions,
tracked back, explored design spaces, developed taste and distaste, pruned
technical debt, and eventually found formulas of success. Today, there are no
(fundamental) unsolved questions. All the puzzle pieces are in place. There
could be no better proof than our daily use of Sculpt OS. The time is right
to make Genode palatable for a wider circle. We identified four actionable
topics to achieve that.
:User friendliness of Sculpt OS:
Until now, Sculpt OS is not exactly friendly towards users who are
unfamiliar with the Unix command-line tools. Since Sculpt is not Unix
based, this is a bit paradoxical. 2020 will give Sculpt OS a friendlier
and discoverable user experience. In this context, we will inevitably
put our attention to Genode's GUI stack.
:Perception of high quality:
Compared to commodity operating systems who stood the test of time,
Genode is a young and largely unproven technology. It understandably calls
for skepticism. All the more we must leave no doubts about our high
quality standards. There must be no room for uncertainty. Hence, during
2020, we will intensify the consolidation and optimization of the framework
and its API, and talk about it.
:Enjoyable tooling:
Genode's success at large will depend on developers. As of today, software
development for Genode requires a huge up-front learning curve. This is
fine for people who are already convinced of Genode. But it unacceptable
for casual developers who want to get their toes wet. We should aim for
tooling that allows new developers to keep up their flow and beloved
tools. The recently introduced [https://genodians.org/nfeske/2019-11-25-goa - Goa]
tooling is our first take in this respect. It is certainly too early to call
Goa a success. In order to find out if we are on the right track, we want to
expose Goa to as many problems as possible, primarily by the means of
porting software. Also, things like IDE usage or adapters for a variety of
build systems will certainly move into focus in 2020.
:Convincing use cases:
Use cases can give exemplary proof of the fitness of Genode. We already
took a few baby steps to extend the range of documented use cases beyond
Sculpt OS last year. The boot2java scenenario comes in mind. 2020 will
hopefully see several more illustrations of Genode's versatility.
Apart from this overall theme, we plan to continue our commitment to the
NXP i.MX SoC family, revisit Genode's low-latency audio support, and
extend the cultivation of Ada/SPARK within (and on top of) Genode.
Milestones for 2020
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###################
In the following, we present a rough schedule of the planned work. As usual,
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it is not set in stone. If you are interested in a particular line of work,
please get in touch.
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February - Release 20.02
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========================
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* Consolidation: removal of the Noux runtime
* Library version of the init component
* Updated audio drivers
* Sculpt
* 64-bit ARM (i.MX8)
* Revised administrative user interface
* System image without Unix tools
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May - Release 20.05
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===================
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* Updated "Genode Foundations" book
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* Consolidation
* Block-level components (update to Genode's modern block APIs)
* ARM device drivers (introducing the notion of a platform driver)
* Improved STL support (e.g., threading and mutexes)
* Continuous POSIX-compliance testing
* Systematic network-stack stress and performance tests
* Desktop: panel and virtual desktops
* Use case: Genode-based network router
* Goa: broadened support for 3rd-party build systems
* Native tool chain, including Git
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* Sculpt
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* Interactive device management
* Keyboard-controlled administration
* Support for BSPs maintained outside of Genode's mainline repository
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August - Release 20.08
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======================
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* Revisited GUI-related framework interfaces
* Extended tooling for performance monitoring
* Goa: Qt development workflow
* Desktop
* Native mail client
* Native web browser
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* Sculpt
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* Configurable CPU resources
* On-screen documentation
* Block encryption via our
[https://genode.org/documentation/release-notes/19.11#Preliminary_block-device_encrypter - consistent block encrypter]
implemented in Ada/SPARK
* USB audio
* Initial version of a kernel implemented in Ada/SPARK
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November - Release 20.11
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========================
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* Consolidation of capability-space management across kernels
* CPU-load balancing
* Hardware-accelerated graphics on i.MX8 (experimental)
* Reworked audio stack (interfaces, mixing)
* Sculpt: component lifetime management, shutdown protocol
* VFS plugins for lwext4 and FUSE-based file systems
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