genode/doc/challenges.txt

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Future Challenges of the Genode project
=======================================
Abstract
########
This document compiles various ideas to pursue in the context of Genode. It is
meant as source of inspiration for individuals who are interested in getting
involved with the project and for students who want to base their student
research projects on Genode.
Applications and library infrastructure
#######################################
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:Port of the Ladybird web browser:
[https://ladybird.org/ - Ladybird] is a new web browser developed
independently from the large browser-engine vendors. It is designed to
be light-weight and portable. Among the supported platforms is Qt,
which is available for Genode. This makes the porting of Ladybird a
tempting application of the Goa SDK.
:Goa SDK running on Sculpt OS:
Genode's [https://github.com/genodelabs/goa - Goa SDK] is currently used
in Linux-based development environments, facilitating cross-compilation
to Genode. The goal of this project is the ability to use Goa directly on
Sculpt OS without the need for a Linux VM. This entails a number of
challenges, ranging from running the Goa tool itself by porting the expect
interpreter, over running the Genode tool chain, adjusting the
network-facing Goa commands to Genode's environment, to crafting custom
support for executing 'goa run' as a sandboxed Genode subsystem.
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:Interfacing with the SAFE network:
The [https://safenetwork.org/ - SAFE network] is an attempt to fix many
shortcomings of the internet - in particular with respect to privacy and
freedom - at an architectural level. It is a peer-to-peer communication
and storage network that does not depend on single point of
failure or control. It is intriguing to explore the opportunity of
integrating support for the SAFE network not merely as an application but
integrated in the operating system, i.e., in the form of Genode components
or a set of Genode VFS plugins.
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:Graphical on-target IPC tracing tool using Qt:
Analysing the interaction of components of a multi-server operating system
such as Genode is important to discover bottlenecks of the system and for
debugging highly complex usage scenarios involving many processes. Currently,
Genode handles this problem with two approaches. First, Genode's
recursive structure enables the integration of a subsystem in a basic
OS setup featuring only those drivers and components used for the particular
subsystem. After the successful integration of such a subsystem, it can
be embedded into a far more complex application scenario without any changes.
With this approach, the subject to analyse can be kept at a reasonable level
at integration time. For debugging purposes, the current approach is using
the debugging facilities of the respective base platforms (e.g., using
GDB on Linux, the Fiasco kernel debugger, the OKL4 kernel debugger).
However, in many cases, bottlenecks do not occur when integrating individual
sub systems but after integrating multiple of such subsystems into a large
application scenario. For such scenarios, existing debugging methodologies do
not scale. A tool is desired that is able to capture the relationships
between processes of a potentially large process hierarchy, to display
communication and control flows between those processes, and to visualize the
interaction of threads with the kernel's scheduler.
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Since Qt is available natively on Genode, the creation of both offline and
on-target analysis tools has become feasible. The first step of this project
is creating an interactive on-target tool, that displays the interaction
of communicating threads as captured on the running system. The tool should
work on a selected kernel that provides a facility for tracing IPC messages.
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The underlying light-weight tracing infrastructure is
[https://genode.org/documentation/release-notes/19.08#Tracinghttps://genode.org/documentation/release-notes/19.08#Tracing - already in place].
The Qt-based tracing tools would complement this infrastructure with
an interactive front end.
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:Ports of popular software:
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The [https://github.com/genodelabs/goa - Goa SDK] streamlines the process
of developing, porting, packaging, and publishing software for Genode,
and Sculpt OS in particular.
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Thanks to the C runtime, the flexible per-component VFS, the standard
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C++ library, and a variety of supported 3rd-party libraries, porting
software to Genode is relatively straight forward.
A wish list of software that we'd like to have available on Genode is
available at
[https://usr.sysret.de/jws/genode/porting_wishlist.html].
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:Native Open-Street-Maps (OSM) client:
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When using Sculpt OS, we regularly need to spawn a fully fledged web browser
for using OSM or Google maps. The goal of this project would be a native
component that makes maps functionality directly available on Genode,
alleviating the urge to reach for a SaaS product. The work would include a
review of existing OSM clients regarding their feature sets and the
feasibility of porting them to Genode. Depending on the outcome of this
review, an existing application could be ported or a new component could be
developed, e.g., leveraging Genode's Qt support.
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Application frameworks and runtime environments
###############################################
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:GTK:
Genode supports Qt as a native toolkit. But many popular applications
are built upon [https://www.gtk.org/ - GTK]. A port of GTK to Genode would
allow for the use of these applications on Sculpt OS without the need
of a Linux VM. A tangible goal for this line of work could be the port
of [https://mtpaint.sourceforge.net/ - mtPaint] to Sculpt OS.
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:OpenJDK:
[https://openjdk.java.net/ - OpenJDK] is the reference implementation of the
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Java programming language and hosts an enormous ecosystem of application
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software.
Since
[https://genode.org/documentation/release-notes/19.02#Showcase_of_a_Java-based_network_appliance - version 19.02],
Genode features a port of OpenJDK that allows the use of Java for networking
applications.
The next step would be the creation of Genode-specific native classes that
bridge the gap between the Java world and Genode, in particular the glue
code to run graphical applications as clients of Genode's GUI server. Since
OpenJDK has been ported to numerous platforms (such as Haiku), there exists
a comforting number of implementations that can be taken as reference.
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:Android's ART VM natively on Genode:
ART is a Java virtual machine that is used for executing applications on
Android. By running ART directly on Genode, the Linux kernel could be
removed from the trusted computing base of Android, facilitating the use of
this mobile OS in high-assurance settings.
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:Runtime for the D programming language:
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The D systems programming language was designed to overcome many gripes that
exists with C++. In particular, it introduces a sane syntax for meta
programming, supports unit tests, and contract-based programming. These
features make D a compelling language to explore when implementing OS
components. Even though D is a compiled language, it comes with a runtime
providing support for exception handling and garbage collection. The goal of
the project is to explore the use of D for Genode programs, porting the
runtime to Genode, adapting the Genode build system to accommodate D
programs, and interfacing D programs with other Genode components written in
C++.
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:Xlib compatibility:
Developments like Wayland notwithstanding, most application software on
GNU/Linux systems is built on top of the Xlib programming interface.
However, only a few parts of this wide interface are actually used today.
I.e., modern applications generally deal with pixel buffers instead of
relying on graphical drawing primitives of the X protocol. Hence, it seems
feasible to reimplement the most important parts of the Xlib interface to
target Genode's native GUI interfaces (nitpicker) directly. This would
allow us to port popular application software to Sculpt OS without
changing the application code.
:Bump-in-the-wire components for visualizing session interfaces:
Genode's session interfaces bear the potential for monitoring and
visualizing their use by plugging a graphical application
in-between any two components. For example, by intercepting block
requests issued by a block-session client to a block-device driver,
such a bump-in-the-wire component could visualize
the access patterns of a block device. Similar ideas could be pursued for
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other session interfaces, like record/play (sound visualization) or NIC
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session (live visualization of network communication).
The visualization of system behavior would offer valuable insights,
e.g., new opportunities for optimization. But more importantly, they
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would be fun to play with.
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Platforms
#########
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:Support for additional ARM SoCs:
Genode's ARM support has been focused on NXP's i.MX family, Allwinner A64
(used by the PinePhone), and to a lesser degree the Raspberry Pi. To make
Genode compatible with a larger variety of devices, the support for further
chip families calls for exploration. For example,
[https://en.wikipedia.org/wiki/Rockchip - Rockchip] SoCs are getting
popular in products by open-source hardware vendors such as
[https://pine64.com/ - Pine64] and [https://mntre.com/ - MNT].
The first steps have been [https://github.com/mickenx/genode-rockchip - already taken]
by [https://genodians.org/mickenx/index - Michael Grunditz]!
Another example is the Mediatek SoC family, which is popular in
affordable consumer smartphones.
Another example is the Mediatek SoC family, which is popular in
affordable consumer smartphones.
The process of bringing an OS like Genode to a new SoC is full of technical
challenges and labor-intensive, yet extremely gratifying.
As a guide through this process, the
[https://genode.org/documentation/genode-platforms-23-05.pdf - Genode Platforms]
book breaks the challenge down to a sequence of manageable steps, where
each step can be celebrated as a success.
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Virtualization
##############
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:Genode as virtualization layer for Qubes OS:
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[https://www.qubes-os.org/ - Qubes OS] is a desktop operating system
that follows the principle of security through compartmentalization.
In spirit, it is closely related to Genode. In contrast Genode's
clean-slate approach of building a fine-grained multi-component system,
Qubes employs Xen-based virtual machines as sandboxing mechanism. In
[https://blog.invisiblethings.org/2015/10/01/qubes-30.html - version 3.0],
Qubes introduced a Hypervisor Abstraction Layer, which decouples Qubes
from the underlying virtualization platform. This exploration project
pursues the goal of replacing Xen by Genode as virtualization layer
for Qubes.
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:Qemu:
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As we use Qemu as primary testing platform for most of the kernels, a port
of Qemu to Genode is needed in order to move our regular work flows to
Genode as development platform. The basic prerequisites namely libSDL and a
C runtime are already available such that this porting work seems to be
feasible. In our context, the ia32, amd64, and ARM platforms are of most
interest. Note that the project does not have the immediate goal of
using hardware-based virtualization. However, if there is interest,
the project bears the opportunity to explore the provisioning of the
KVM interface based on Genode's VFS plugin concept.
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System management and tools
###########################
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:Virtual network-boot infrastructure as Sculpt component:
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Network-based development work flows for PCs require a variety of tools and
network-configuration peculiarities. Think of a development network with a
custom configured DHCP server, a TFTP or HTTP server on the development
machine, the provisioning of a PXE boot loader, tooling for obtaining serial
output over AMT, or tooling for remote power control via AMT.
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The goal of this project would be the hosting of all those functions in a
Sculpt OS component "devnet" that is exclusively in charge of a dedicated
LAN port of the developer's Sculpt machine. By connecting a test machine to
this LAN port, the test machine becomes immediately available as development
target without any manual installation or configuration steps needed. The
devnet component would interface with the rest of the Sculpt system as a
client of a file-system session (containing the boot payloads) and a
terminal session (for the virtual serial connection).
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:Statistical profiler using Sculpt's GDB monitor:
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Starting with version 24.04, Sculpt OS provides the ability to supervise
selected components
[https://genodians.org/chelmuth/2024-05-17-on-target-debugging - using the GDB protocol].
The underlying mechanism and infrastructure could be leveraged for
implementing a statistical profiler that monitors components live.
Using the on-target information obtained via Sculpt's "download debug info"
option, the tool could display a sorted list of the most executed
functions, facilitating interactive on-target analysis and experimentation.
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:Remote management of Sculpt OS via Puppet:
[https://en.wikipedia.org/wiki/Puppet_(company)#Puppet - Puppet] is a
software-configuration management tool for administering a large amount
of machines from one central place. Genode's
[https://genode.org/download/sculpt - Sculpt OS] lends itself to such
an approach of remote configuration management by the means of the
"config" file system (for configuring components and deployments) and
the "report" file system (for obtaining the runtime state of components).
The project would explore the application of the Puppet approach and tools
to Sculpt OS.