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<div class="section" id="networking-and-messaging">
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<h1>Networking and messaging<a class="headerlink" href="#networking-and-messaging" title="Permalink to this headline">¶</a></h1>
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<p>Although the platform does not currently provide a network backend, some preliminary interfaces are defined along with
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an in-memory implementation provided for use by unit tests and other exploratory code. An implementation based on Apache
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Kafka is also being developed, which should be sufficient for real use cases to be implemented in the short run, even
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though in the long run a fully peer to peer protocol will be required.</p>
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<p>This article quickly explains the basic networking interfaces in the code.</p>
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<div class="section" id="messaging-vs-networking">
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<h2>Messaging vs networking<a class="headerlink" href="#messaging-vs-networking" title="Permalink to this headline">¶</a></h2>
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<p>It is important to understand that the code expects any networking module to provide the following services:</p>
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<ul class="simple">
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<li>Persistent, reliable and secure delivery of complete messages. The module is expected to retry delivery if initial
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attempts fail.</li>
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<li>Ability to send messages both 1:1 and 1:many, where ‘many’ may mean the entire group of network users.</li>
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</ul>
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<p>The details of how this is achieved are not exposed to the rest of the code.</p>
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</div>
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<div class="section" id="interfaces">
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<h2>Interfaces<a class="headerlink" href="#interfaces" title="Permalink to this headline">¶</a></h2>
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<p>The most important interface is called <code class="docutils literal"><span class="pre">MessagingService</span></code> and is defined in the <code class="docutils literal"><span class="pre">core/messaging/Messaging.kt</span></code> file.
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It declares an interface with the following operations:</p>
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<ul class="simple">
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<li><code class="docutils literal"><span class="pre">addMessageHandler(topic:</span> <span class="pre">String,</span> <span class="pre">executor:</span> <span class="pre">Executor,</span> <span class="pre">callback:</span> <span class="pre">(Message,</span> <span class="pre">MessageHandlerRegistration)</span> <span class="pre">-></span> <span class="pre">Unit)</span></code></li>
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<li><code class="docutils literal"><span class="pre">createMessage(topic:</span> <span class="pre">String,</span> <span class="pre">data:</span> <span class="pre">ByteArray):</span> <span class="pre">Message</span></code></li>
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<li><code class="docutils literal"><span class="pre">send(message:</span> <span class="pre">Message,</span> <span class="pre">targetRecipients:</span> <span class="pre">MessageRecipients)</span></code></li>
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<li><code class="docutils literal"><span class="pre">stop()</span></code></li>
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</ul>
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<p>along with a few misc others that are not important enough to discuss here.</p>
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<p>A <em>topic</em> is simply a string that identifies the kind of message that is being sent. When a message is received, the
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topic is compared exactly to the list of registered message handlers and if it matches, the callback is invoked.
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Adding a handler returns a <code class="docutils literal"><span class="pre">MessageHandlerRegistration</span></code> object that can be used to remove the handler, and that
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registration object is also passed to each invocation to simplify the case where a handler wishes to remove itself.</p>
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<p>Some helper functions are also provided that simplify the process of sending a message by using Kryo serialisation, and
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registering one-shot handlers that remove themselves once they finished running, but those don’t need to be implemented
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by network module authors themselves.</p>
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<p>Destinations are represented using opaque classes (i.e. their contents are defined by the implementation). The
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<code class="docutils literal"><span class="pre">MessageRecipients</span></code> interface represents any possible set of recipients: it’s used when a piece of code doesn’t
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care who is going to get a message, just that someone does. The <code class="docutils literal"><span class="pre">SingleMessageRecipient</span></code> interface inherits from
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<code class="docutils literal"><span class="pre">MessageRecipients</span></code> and represents a handle to some specific individual receiver on the network. Whether they are
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identified by IP address, public key, message router ID or some other kind of address is not exposed at this level.
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<code class="docutils literal"><span class="pre">MessageRecipientGroup</span></code> is not used anywhere at the moment but represents multiple simultaneous recipients. And
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finally <code class="docutils literal"><span class="pre">AllPossibleRecipients</span></code> is used for network wide broadcast. It’s also unused right now, outside of unit tests.</p>
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</div>
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<div class="section" id="in-memory-implementation">
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<h2>In memory implementation<a class="headerlink" href="#in-memory-implementation" title="Permalink to this headline">¶</a></h2>
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<p>To ease unit testing of business logic, a simple in-memory messaging service is provided. To access this you can inherit
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your test case class from the <code class="docutils literal"><span class="pre">TestWithInMemoryNetwork</span></code> class. This provides a few utility methods to help test
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code that involves message passing.</p>
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<p>You can run a mock network session in one of two modes:</p>
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<ul class="simple">
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<li>Manually “pumped”</li>
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<li>Automatically pumped with background threads</li>
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</ul>
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<p>“Pumping” is the act of telling a mock network node to pop a message off its queue and process it. Typically you want
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unit tests to be fast, repeatable and you want to be able to insert your own changes into the middle of any given
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message sequence. This is what the manual mode is for. In this mode, all logic runs on the same thread (the thread
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running the unit tests). You can create and use a node like this:</p>
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<div class="codeset container">
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<div class="highlight-kotlin"><div class="highlight"><pre><span></span>val (aliceAddr, aliceNode) = makeNode(inBackground = false)
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val (bobAddr, bobNode) = makeNode(false)
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aliceNode.send("test.topic", aliceAddr, "foo")
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bobNode.pump(blocking = false)
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</pre></div>
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</div>
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</div>
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<div class="admonition note">
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<p class="first admonition-title">Note</p>
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<p class="last">Currently only Kotlin examples are available for networking and protocol state machines. Java examples may
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follow later. Naming arguments in Kotlin like above is optional but sometimes useful to make code examples clearer.</p>
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</div>
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<p>The above code won’t actually do anything because no message handler is registered for “test.topic” so the message will
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go into a holding area. If/when we add a handler that can accept test.topic, the message will be delivered then.</p>
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<p>Sometimes you don’t want to have to call the pump method over and over again. You can use the <code class="docutils literal"><span class="pre">runNetwork</span> <span class="pre">{</span> <span class="pre">..</span> <span class="pre">}</span></code>
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construct to fix this: any code inside the block will be run, and then all nodes you created will be pumped over and
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over until all of them have reported that they have no work left to do. This means any ping-pongs of messages will
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be run until everything settles.</p>
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<p>You can see more examples of how to use this in the file <code class="docutils literal"><span class="pre">InMemoryMessagingTests.kt</span></code>.</p>
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<p>If you specify <code class="docutils literal"><span class="pre">inBackground</span> <span class="pre">=</span> <span class="pre">true</span></code> to <code class="docutils literal"><span class="pre">makeNode</span></code> then each node will create its own background thread which will
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sit around waiting for messages to be delivered. Handlers will then be invoked on that background thread. This is a
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more difficult style of programming that can be used to increase the realism of the unit tests by ensuring multiple
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nodes run in parallel, just as they would on a real network spread over multiple machines.</p>
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</div>
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<div class="section" id="network-map-service">
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<h2>Network Map Service<a class="headerlink" href="#network-map-service" title="Permalink to this headline">¶</a></h2>
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<p>Supporting the messaging layer is a network map service, which is responsible for tracking public nodes on the network.
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Nodes have an internal component, the network map cache, which contains a copy of the network map. When a node starts up
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its cache fetches a copy of the full network map, and requests to be notified of changes. The node then registers itself
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with the network map service, and the service notifies subscribers that a new node has joined the network. Nodes do not
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automatically deregister themselves, so (for example) nodes going offline briefly for maintenance are retained in the
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network map, and messages for them will be queued, minimising disruption.</p>
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<p>Nodes submit signed changes to the map service, which then forwards them on to nodes which have requested to be notified
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of changes. This process achieves basic consensus of the overall network map, although currently it has no formal
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process for identifying or recovering from issues such as network outages. Later versions are planned to address this.</p>
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<p>Registration change notifications contain a serial number, which indicates their relative ordering, similar to the
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serial number on DNS records. These numbers must increase with each change, but are not expected to be sequential.
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Changes are then signed by the party whom the node represents to confirm the association between party and node.
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The change, signature and public key are then sent to the network map service, which verifies the signature and then
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updates the network map accordingly.</p>
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<p>The network map cache currently supports:</p>
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<ul class="simple">
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<li>Looking up nodes by service</li>
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<li>Looking up node for a party</li>
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<li>Suggesting a node providing a specific service, based on suitability for a contract and parties, for example suggesting</li>
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</ul>
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<p>an appropriate interest rates oracle for a interest rate swap contract. Currently no recommendation logic is in place
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(the code simply picks the first registered node that supports the required service), however.</p>
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