#ifndef UTIL_H #define UTIL_H #include "machine.h" namespace vm { object hashMapFindNode(Thread* t, object map, object key, uint32_t (*hash)(Thread*, object), bool (*equal)(Thread*, object, object)); inline object hashMapFind(Thread* t, object map, object key, uint32_t (*hash)(Thread*, object), bool (*equal)(Thread*, object, object)) { object n = hashMapFindNode(t, map, key, hash, equal); return (n ? tripleSecond(t, n) : 0); } void hashMapResize(Thread* t, object map, uint32_t (*hash)(Thread*, object), unsigned size); void hashMapInsert(Thread* t, object map, object key, object value, uint32_t (*hash)(Thread*, object)); inline bool hashMapInsertOrReplace(Thread* t, object map, object key, object value, uint32_t (*hash)(Thread*, object), bool (*equal)(Thread*, object, object)) { object n = hashMapFindNode(t, map, key, hash, equal); if (n == 0) { hashMapInsert(t, map, key, value, hash); return true; } else { set(t, n, TripleSecond, value); return false; } } inline bool hashMapInsertMaybe(Thread* t, object map, object key, object value, uint32_t (*hash)(Thread*, object), bool (*equal)(Thread*, object, object)) { object n = hashMapFindNode(t, map, key, hash, equal); if (n == 0) { hashMapInsert(t, map, key, value, hash); return true; } else { return false; } } object hashMapRemove(Thread* t, object map, object key, uint32_t (*hash)(Thread*, object), bool (*equal)(Thread*, object, object)); object hashMapIterator(Thread* t, object map); object hashMapIteratorNext(Thread* t, object it); void listAppend(Thread* t, object list, object value); object vectorAppend(Thread* t, object vector, object value); } // vm #endif//UTIL_H