#ifndef PROCESSOR_H #define PROCESSOR_H #include "common.h" #include "system.h" #include "heap.h" namespace vm { class Processor { public: virtual ~Processor() { } virtual Thread* makeThread(Machine* m, object javaThread, Thread* parent) = 0; virtual object methodStub(Thread* t) = 0; virtual object nativeInvoker(Thread* t) = 0; virtual unsigned parameterFootprint(Thread* t, const char* spec, bool static_) = 0; virtual void initClass(Thread* t, object c) = 0; virtual void visitObjects(Thread* t, Heap::Visitor* v) = 0; virtual uintptr_t frameStart(Thread* t) = 0; virtual uintptr_t frameNext(Thread* t, uintptr_t frame) = 0; virtual bool frameValid(Thread* t, uintptr_t frame) = 0; virtual object frameMethod(Thread* t, uintptr_t frame) = 0; virtual unsigned frameIp(Thread* t, uintptr_t frame) = 0; virtual int lineNumber(Thread* t, object method, unsigned ip) = 0; virtual object* makeLocalReference(Thread* t, object o) = 0; virtual void disposeLocalReference(Thread* t, object* r) = 0; virtual object invokeArray(Thread* t, object method, object this_, object arguments) = 0; virtual object invokeList(Thread* t, object method, object this_, bool indirectObjects, va_list arguments) = 0; virtual object invokeList(Thread* t, const char* className, const char* methodName, const char* methodSpec, object this_, va_list arguments) = 0; virtual void dispose() = 0; object invoke(Thread* t, object method, object this_, ...) { va_list a; va_start(a, this_); object r = invokeList(t, method, this_, false, a); va_end(a); return r; } object invoke(Thread* t, const char* className, const char* methodName, const char* methodSpec, object this_, ...) { va_list a; va_start(a, this_); object r = invokeList(t, className, methodName, methodSpec, this_, a); va_end(a); return r; } }; Processor* makeProcessor(System* system); } // namespace vm #endif//PROCESSOR_H