Linux, FreeBSD, and QNX all use ELF, so no need to distinguish between
them when generating object files. To avoid confusion, I've switch
from using operating system names to using binary format names where
applicable.
For some reason, Cygwin's MinGW-W64 compilers end up pulling in our
version of process.h from unistd.h. That doesn't really make sense --
it should use the one from the sysroot, but we can work around it by
just not including unistd.h, since it's not needed on Windows anyway.
This avoids the requirement of putting the code image in a
section/segment which is both writable and executable, which is good
for security and avoids trouble with systems like iOS which disallow
such things.
The implementation relies on relative addressing such that the offset
of the desired address is fixed as a compile-time constant relative to
the start of the memory area of interest (e.g. the code image, heap
image, or thunk table). At runtime, the base pointer to the memory
area is retrieved from the thread structure and added to the offset to
compute the final address. Using the thread pointer allows us to
generate read-only, position-independent code while avoiding the use
of IP-relative addressing, which is not available on all
architectures.
The primary change is to ensure we output a Mach-O file of appropriate
endianness when cross-compiling for an opposite-endian architecture.
Earlier versions of XCode's linker accepted files of either
endianness, reguardless of architecture, but later versions don't,
hence the change.
We use this utility instead of objcopy to embed data into object files
because it offers more control over e.g. section alignment, which is
important for bootimage builds.