We now create a unique thunk for each vtable position so as to avoid
relying on using the return address to determine what method is to be
compiled and invoked, since we will not have the correct return address
in the case of a tail call. This required refactoring how executable
memory is allocated in order to keep AOT compilation working. Also, we
must always use the same register to hold the class pointer when
compiling virtual calls, and ensure that the pointer stays there until
the call instruction is executed so we know where to find it in the
thunk.
The trick is to make all destructors non-virtual. This is safe because
we never use the delete operator, which is the only case where virtual
destructors are relevant. This is a better solution than implementing
our own delete operator, because we want libraries loaded at runtime to
use the libstdc++ version, not ours.