* Cache deserialized rather than serialized WireTransaction. Prevent repeated deserialization when adding signatures to the SignedTransaction.
* Added a test to check that stx copying and signature collection still works properly after (de)serialization
* Registering anonymous identities now takes in AnonymisedIdentity
* AnonymousParty.toString() now uses toStringShort() to match other toString() functions
* Add verifyAnonymousIdentity() function to verify without storing an identity
* Replace pathForAnonymous() with anonymousFromKey() which matches actual use-cases better
* Add unit test for fetching the anonymous identity from a key
* Update verifyAnonymousIdentity() function signature to match registerAnonymousIdentity()
* Rename AnonymisedIdentity to AnonymousPartyAndPath
* Remove certificate from AnonymousPartyAndPath as it's not actually used.
* Rename registerAnonymousIdentity() to verifyAndRegisterAnonymousIdentity()
Remove `createTwoNodes()` from mock network as its behaviour is inconsistent with creating a set of nodes. `createSomeNodes()` is generally a better fit and creates a network map and notary, and registers all nodes. Where that's not the intention, it's acceptable to manually create each node.
* POMs generated by publishing are now correct. The publish extension now requires an explicit call to configure the publishing instead of waiting until after evaluation. This prevents evaluation order issues with the artifact renaming code that causes the POM to have the original, incorrect, artifact names.
* Fixed new test compile issues caused by removal of some dependencies in test utils that caused webserver code to be automatically included in any project also compiling test utils.
* Provide sorting by state reference (and individual constituents of: txId, index)
* Fixed formatting.
* Updated import following rebase from master.
* Updated import following rebase from master.
* Identities returned from TxKeyFlow were backwards, meaning keys were incorrectly assigned to the remote and local identities. Added unit test covering this case and corrected the flow logic.
* Rename TxKeyFlow to TransactionKeyFlow
* Correct registration of transaction key flows
* Move TransactionKeyFlow.Provider into CoreFlowHandlers
* Move TransactionKeyFlow.Request up to the top level class instead of being a class within an object.
* Remove AbstractIdentityFlow and move the validation logic into individual flows to make it clearer that it's registering the received identities.
* Cash flows now return the recipient identity instead of full identity lookup, as this is what
the caller actually needs and simplifies a lot of cases.
* Add functions for:
* Retrieving nodes via their legal identity
* Filtering a set of public keys down to those the node has corresponding private keys for
* Modify contract upgrade flows to handle identifying participants after an anomymisation step
* Correct terminology: "party who" -> "party which"
* Modify CashIssueFlow and CashPaymentFlow to optionally use an anonymous identity for the recipient.
* First stage of changing fields in NodeInfo.
Part of work related to NetworkMapService upgrade. Create slots for
multiple IP addresses and legalIdentities per node.
* NodeInfo stores HostAndPort.
Move information specific to messaging layer away from NodeInfo.
Only HostAndPort addresses are stored. Add peer name - peer handle
mapping to MockNetwork to reflect that change.
* Enforce that the identity service must always have a root CA specified, which all identities have
certificates signed by (or intermediaries of). Also adds a certificate store to the identity service
for help building/verifying certificate paths.
* Add a certificate store for the CA certificate and intermediaries
* Use the certificate factory directly to build paths rather than assembling them via an interim
API call. After reducing the complexity of the utility API, it's replacing two lines of code,
at which point it seems better to make the behaviour clearer rather than having a function
hide what's actually going on.
The issue arises when the server restarts, and the client is sometimes
not able to recreate its queue in time, so the server is unable to send
back a response message and just drops it, causing the client to hang.