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Add netting support structures
Add NetType enum for use in contracts which deal with netting Add BilateralNettingState interface Add support for more complex issued things
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@ -62,6 +62,9 @@ class Cash : FungibleAsset<Currency>() {
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override val participants: List<PublicKey>
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get() = listOf(owner)
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override fun move(amount: Amount<Issued<Currency>>, owner: PublicKey): FungibleAsset.State<Currency>
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= copy(amount = amount, owner = owner)
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override fun toString() = "${Emoji.bagOfCash}Cash($amount at $deposit owned by ${owner.toStringShort()})"
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override fun withNewOwner(newOwner: PublicKey) = Pair(Commands.Move(), copy(owner = newOwner))
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@ -31,9 +31,9 @@ class InsufficientBalanceException(val amountMissing: Amount<Currency>) : Except
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*/
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abstract class FungibleAsset<T> : Contract {
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/** A state representing a cash claim against some party */
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interface State<T> : FungibleAssetState<T> {
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interface State<T> : FungibleAssetState<T, Issued<T>> {
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/** Where the underlying currency backing this ledger entry can be found (propagated) */
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override val deposit: PartyAndReference
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val deposit: PartyAndReference
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override val amount: Amount<Issued<T>>
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/** There must be a MoveCommand signed by this key to claim the amount */
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override val owner: PublicKey
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@ -1,16 +1,15 @@
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package com.r3corda.contracts.cash
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import com.r3corda.core.contracts.Amount
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import com.r3corda.core.contracts.OwnableState
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import com.r3corda.core.contracts.PartyAndReference
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import com.r3corda.core.contracts.Issued
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import com.r3corda.core.contracts.OwnableState
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import java.security.PublicKey
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/**
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* Common elements of cash contract states.
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*/
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interface FungibleAssetState<T> : OwnableState {
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val issuanceDef: Issued<T>
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/** Where the underlying currency backing this ledger entry can be found (propagated) */
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val deposit: PartyAndReference
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interface FungibleAssetState<T, I> : OwnableState {
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val issuanceDef: I
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val amount: Amount<Issued<T>>
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fun move(amount: Amount<Issued<T>>, owner: PublicKey): FungibleAssetState<T, I>
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}
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@ -30,7 +30,7 @@ val Int.SWISS_FRANCS: Amount<Currency> get() = Amount(this.toLong() * 100, CHF)
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val Double.DOLLARS: Amount<Currency> get() = Amount((this * 100).toLong(), USD)
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infix fun Currency.`issued by`(deposit: PartyAndReference) : Issued<Currency> = Issued<Currency>(deposit, this)
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infix fun Amount<Currency>.`issued by`(deposit: PartyAndReference) : Amount<Issued<Currency>> = Amount(quantity, token `issued by` deposit)
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infix fun <T> Amount<T>.`issued by`(deposit: PartyAndReference) : Amount<Issued<T>> = Amount(quantity, Issued<T>(deposit, this.token))
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//// Requirements /////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -399,3 +399,24 @@ fun calculateDaysBetween(startDate: LocalDate,
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else -> TODO("Can't calculate days using convention $dcbDay / $dcbYear")
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}
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}
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/**
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* Enum for the types of netting that can be applied to state objects. Exact behaviour
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* for each type of netting is left to the contract to determine.
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*/
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enum class NetType {
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/**
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* Close-out netting applies where one party is bankrupt or otherwise defaults (exact terms are contract specific),
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* and allows their counterparty to net obligations without requiring approval from all parties. For example, if
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* Bank A owes Bank B £1m, and Bank B owes Bank A £1m, in the case of Bank B defaulting this would enable Bank A
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* to net out the two obligations to zero, rather than being legally obliged to pay £1m without any realistic
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* expectation of the debt to them being paid. Realistically this is limited to bilateral netting, to simplify
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* determining which party must sign the netting transaction.
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*/
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CLOSE_OUT,
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/**
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* "Payment" is used to refer to conventional netting, where all parties must confirm the netting transaction. This
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* can be a multilateral netting transaction, and may be created by a central clearing service.
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*/
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PAYMENT
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}
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@ -18,6 +18,23 @@ interface NamedByHash {
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val id: SecureHash
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}
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/**
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* Interface for state objects that support being netted with other state objects.
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*/
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interface BilateralNettableState<T: BilateralNettableState<T>> {
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/**
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* Returns an object used to determine if two states can be subject to close-out netting. If two states return
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* equal objects, they can be close out netted together.
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*/
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val bilateralNetState: Any
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/**
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* Perform bilateral netting of this state with another state. The two states must be compatible (as in
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* bilateralNetState objects are equal).
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*/
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fun net(other: T): T
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}
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/**
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* A contract state (or just "state") contains opaque data used by a contract program. It can be thought of as a disk
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* file that the program can use to persist data across transactions. States are immutable: once created they are never
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@ -233,6 +250,7 @@ data class Command(val value: CommandData, val signers: List<PublicKey>) {
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}
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/** A common issue command, to enforce that issue commands have a nonce value. */
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// TODO: Revisit use of nonce values - should this be part of the TX rather than the command perhaps?
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interface IssueCommand : CommandData {
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val nonce: Long
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}
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