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move fixed object (mark and sweep) support into heap.cpp and refine algorithms for determining when and how much to GC
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@ -232,10 +232,6 @@ bitsToFloat(uint32_t bits)
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return f;
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}
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// an object must survive TenureThreshold + 2 garbage collections
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// before being copied to gen2 (muat be at least 1):
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const unsigned TenureThreshold = 3;
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class Machine;
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class Thread;
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