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use r6 instead of r0 in popFrameAndUpdateStackAndReturn
This avoids clobbering the return value.
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@ -2066,7 +2066,7 @@ class MyAssembler: public Assembler {
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{
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{
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popFrame();
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popFrame();
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Register tmp1(0);
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Register tmp1(6);
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Memory stackSrc(StackRegister, 0);
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Memory stackSrc(StackRegister, 0);
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moveMR(&c, BytesPerWord, &stackSrc, BytesPerWord, &tmp1);
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moveMR(&c, BytesPerWord, &stackSrc, BytesPerWord, &tmp1);
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