mirror of
https://github.com/corda/corda.git
synced 2024-12-22 14:22:28 +00:00
163 lines
8.8 KiB
ReStructuredText
163 lines
8.8 KiB
ReStructuredText
|
Code style guide
|
|||
|
================
|
|||
|
|
|||
|
This document explains the coding style used in the R3 prototyping repository. You will be expected to follow these
|
|||
|
recommendations when submitting patches for review. Please take the time to read them and internalise them, to save
|
|||
|
time during code review.
|
|||
|
|
|||
|
What follows are *recommendations* and not *rules*. They are in places intentionally vague, so use your good judgement
|
|||
|
when interpreting them.
|
|||
|
|
|||
|
.. note:: Parts of the codebase may not follow this style guide yet. If you see a place that doesn't, please fix it!
|
|||
|
|
|||
|
1. General style
|
|||
|
################
|
|||
|
|
|||
|
We use the standard Java coding style from Sun, adapted for Kotlin in ways that should be fairly intuitive.
|
|||
|
|
|||
|
We aim for line widths of no more than 120 characters. That is wide enough to avoid lots of pointless wrapping but
|
|||
|
narrow enough that with a widescreen monitor and a 12 point fixed width font (like Menlo) you can fit two files
|
|||
|
next to each other. This is not a rigidly enforced rule and if wrapping a line would be excessively awkward, let it
|
|||
|
overflow. Overflow of a few characters here and there isn't a big deal: the goal is general convenience.
|
|||
|
|
|||
|
Code is vertically dense, blank lines in methods are used sparingly. This is so more code can fit on screen at once.
|
|||
|
|
|||
|
Each file has a copyright notice at the top. Copy it from the existing files if you create a new one. We do not mark
|
|||
|
classes with @author Javadoc annotations.
|
|||
|
|
|||
|
In Kotlin code, KDoc is used rather than JavaDoc. It's very similar except it uses Markdown for formatting instead
|
|||
|
of HTML tags.
|
|||
|
|
|||
|
We target Java 8 and use the latest Java APIs whenever convenient. We use ``java.time.Instant`` to represent timestamps
|
|||
|
and ``java.nio.file.Path`` to represent file paths.
|
|||
|
|
|||
|
We use spaces and not tabs.
|
|||
|
|
|||
|
Never apply any design pattern religiously. There are no silver bullets in programming and if something is fashionable,
|
|||
|
that doesn't mean it's always better. In particular:
|
|||
|
|
|||
|
* Use functional programming patterns like map, filter, fold only where it's genuinely more convenient. Never be afraid
|
|||
|
to use a simple imperative construct like a for loop or a mutable counter if that results in more direct, English-like
|
|||
|
code.
|
|||
|
* Use immutability when you don't anticipate very rapid or complex changes to the content. Immutability can help avoid
|
|||
|
bugs, but over-used it can make code that has to adjust fields of an immutable object (in a clone) hard to read and
|
|||
|
stress the garbage collector. When such code becomes a widespread pattern it can lead to code that is just generically
|
|||
|
slow but without hotspots.
|
|||
|
* The tradeoffs between various thread safety techniques are complex, subtle, and no technique is always superior to
|
|||
|
the others. Our code uses a mix of locks, worker threads and messaging depending on the situation.
|
|||
|
|
|||
|
2. Comments
|
|||
|
###########
|
|||
|
|
|||
|
We like them as long as they add detail that is missing from the code. Comments that simply repeat the story already
|
|||
|
told by the code are best deleted. Comments should:
|
|||
|
|
|||
|
* Explain what the code is doing at a higher level than is obtainable from just examining the statement and
|
|||
|
surrounding code.
|
|||
|
* Explain why certain choices were made and the tradeoffs considered.
|
|||
|
* Explain how things can go wrong, which is a detail often not easily seen just by reading the code.
|
|||
|
* Use good grammar with capital letters and full stops. This gets us in the right frame of mind for writing real
|
|||
|
explanations of things.
|
|||
|
|
|||
|
When writing code, imagine that you have an intelligent colleague looking over your shoulder asking you questions
|
|||
|
as you go. Think about what they might ask, and then put your answers in the code.
|
|||
|
|
|||
|
Don’t be afraid of redundancy, many people will start reading your code in the middle with little or no idea of what
|
|||
|
it’s about, eg, due to a bug or a need to introduce a new feature. It’s OK to repeat basic facts or descriptions in
|
|||
|
different places if that increases the chance developers will see something important.
|
|||
|
|
|||
|
API docs: all public methods, constants and classes should have doc comments in either JavaDoc or KDoc. API docs should:
|
|||
|
|
|||
|
* Explain what the method does in words different to how the code describes it.
|
|||
|
* Always have some text, annotation-only JavaDocs don’t render well. Write “Returns a blah blah blah” rather
|
|||
|
than “@returns blah blah blah” if that's the only content (or leave it out if you have nothing more to say than the
|
|||
|
code already says).
|
|||
|
* Illustrate with examples when you might want to use the method or class. Point the user at alternatives if this code
|
|||
|
is not always right.
|
|||
|
* Make good use of {@link} annotations.
|
|||
|
|
|||
|
Bad JavaDocs look like this:
|
|||
|
|
|||
|
.. sourcecode:: java
|
|||
|
|
|||
|
/** @return the size of the Bloom filter. */
|
|||
|
public int getBloomFilterSize() {
|
|||
|
return block;
|
|||
|
}
|
|||
|
|
|||
|
Good JavaDocs look like this:
|
|||
|
|
|||
|
.. sourcecode:: java
|
|||
|
|
|||
|
/**
|
|||
|
* Returns the size of the current {@link BloomFilter} in bytes. Larger filters have
|
|||
|
* lower false positive rates for the same number of inserted keys and thus lower privacy,
|
|||
|
* but bandwidth usage is also correspondingly reduced.
|
|||
|
*/
|
|||
|
public int getBloomFilterSize() { ... }
|
|||
|
|
|||
|
We use C-style (``/** */``) comments for API docs and we use C++ style comments (``//``) for explanations that are
|
|||
|
only intended to be viewed by people who read the code.
|
|||
|
|
|||
|
3. Threading
|
|||
|
############
|
|||
|
|
|||
|
Classes that are thread safe should be annotated with the ``@ThreadSafe`` annotation. The class or method comments
|
|||
|
should describe how threads are expected to interact with your code, unless it's obvious because the class is
|
|||
|
(for example) a simple immutable data holder.
|
|||
|
|
|||
|
Code that supports callbacks or event listeners should always accept an ``Executor`` argument that defaults to
|
|||
|
``MoreExecutors.directThreadExecutor()`` (i.e. the calling thread) when registering the callback. This makes it easy
|
|||
|
to integrate the callbacks with whatever threading environment the calling code expects, e.g. serialised onto a single
|
|||
|
worker thread if necessary, or run directly on the background threads used by the class if the callback is thread safe
|
|||
|
and doesn't care in what context it's invoked.
|
|||
|
|
|||
|
In the prototyping code it's OK to use synchronised methods i.e. with an exposed lock when the use of locking is quite
|
|||
|
trivial. If the synchronisation in your code is getting more complex, consider the following:
|
|||
|
|
|||
|
1. Is the complexity necessary? At this early stage, don't worry too much about performance or scalability, as we're
|
|||
|
exploring the design space rather than making an optimal implementation of a design that's already nailed down.
|
|||
|
2. Could you simplify it by making the data be owned by a dedicated, encapsulated worker thread? If so, remember to
|
|||
|
think about flow control and what happens if a work queue fills up: the actor model can often be useful but be aware
|
|||
|
of the downsides and try to avoid explicitly defining messages, prefer to send closures onto the worker thread
|
|||
|
instead.
|
|||
|
3. If you use an explicit lock and the locking gets complex, and *always* if the class supports callbacks, use the
|
|||
|
cycle detecting locks from the Guava library.
|
|||
|
4. Can you simplify some things by using thread-safe collections like ``CopyOnWriteArrayList`` or ``ConcurrentHashMap``?
|
|||
|
These data structures are more expensive than their non-thread-safe equivalents but can be worth it if it lets us
|
|||
|
simplify the code.
|
|||
|
|
|||
|
Immutable data structures can be very useful for making it easier to reason about multi-threaded code. Kotlin makes it
|
|||
|
easy to define these via the "data" attribute, which auto-generates a copy() method. That lets you create clones of
|
|||
|
an immutable object with arbitrary fields adjusted in the clone. But if you can't use the data attribute for some
|
|||
|
reason, for instance, you are working in Java or because you need an inheritance heirarchy, then consider that making
|
|||
|
a class fully immutable may result in very awkward code if there's ever a need to make complex changes to it. If in
|
|||
|
doubt, ask. Remember, never apply any design pattern religiously.
|
|||
|
|
|||
|
4. Assertions and errors
|
|||
|
########################
|
|||
|
|
|||
|
We use them liberally and we use them at runtime, in production. That means we avoid the "assert" keyword in Java,
|
|||
|
and instead prefer to use the ``check()`` or ``require()`` functions in Kotlin (for an ``IllegalStateException`` or
|
|||
|
``IllegalArgumentException`` respectively), or the Guava ``Preconditions.check`` method from Java.
|
|||
|
|
|||
|
We define new exception types liberally. We prefer not to provide English language error messages in exceptions at
|
|||
|
the throw site, instead we define new types with any useful information as fields, with a toString() method if
|
|||
|
really necessary. In other words, don't do this:
|
|||
|
|
|||
|
.. sourcecode:: java
|
|||
|
|
|||
|
throw new Exception("The foo broke")
|
|||
|
|
|||
|
instead do this
|
|||
|
|
|||
|
.. sourcecode:: java
|
|||
|
|
|||
|
class FooBrokenException extends Exception {}
|
|||
|
throw new FooBrokenException()
|
|||
|
|
|||
|
The latter is easier to catch and handle if later necessary, and the type name should explain what went wrong.
|
|||
|
|
|||
|
Note that Kotlin does not require exception types to be declared in method prototypes like Java does.
|
|||
|
|