ExistingSessionMessage |
interface ExistingSessionMessage : SessionMessage |
FlowIORequest |
interface FlowIORequest |
FlowStateMachineImpl |
class FlowStateMachineImpl<R> : Fiber<Unit>, FlowStateMachine<R> |
ReceiveOnly |
data class ReceiveOnly<T : SessionMessage> : ReceiveRequest<T> |
ReceiveRequest |
interface ReceiveRequest<T : SessionMessage> : FlowIORequest |
ReceivedSessionMessage |
data class ReceivedSessionMessage<out M : ExistingSessionMessage> |
SendAndReceive |
data class SendAndReceive<T : SessionMessage> : SendRequest, ReceiveRequest<T> |
SendOnly |
data class SendOnly : SendRequest |
SendRequest |
interface SendRequest : FlowIORequest |
SessionConfirm |
data class SessionConfirm : SessionInitResponse |
SessionData |
data class SessionData : ExistingSessionMessage |
SessionEnd |
data class SessionEnd : ExistingSessionMessage |
SessionInit |
data class SessionInit : SessionMessage |
SessionInitResponse |
interface SessionInitResponse : ExistingSessionMessage |
SessionMessage |
interface SessionMessage |
SessionReject |
data class SessionReject : SessionInitResponse |
StateMachineManager |
class StateMachineManager
A StateMachineManager is responsible for coordination and persistence of multiple FlowStateMachine objects.
Each such object represents an instantiation of a (two-party) flow that has reached a particular point.
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