class ArtemisMessagingService : SingletonSerializeAsToken, MessagingService
This class implements the MessagingService API using Apache Artemis, the successor to their ActiveMQ product. Artemis is a message queue broker and here, we embed the entire server inside our own process. Nodes communicate with each other using (by default) an Artemis specific protocol, but it supports other protocols like AQMP/1.0 as well.
The current implementation is skeletal and lacks features like security or firewall tunnelling (that is, you must be able to receive TCP connections in order to receive messages). It is good enough for local communication within a fully connected network, trusted network or on localhost.
directory
- A place where Artemis can stash its message journal and other files.myHostPort
- What host and port to bind to for receiving inbound connections.defaultExecutor
- This will be used as the default executor to run message handlers on, if no other is specified.Handler |
inner class Handler : MessageHandlerRegistration A registration to handle messages of different types |
<init> |
ArtemisMessagingService(directory: Path, myHostPort: <ERROR CLASS>, defaultExecutor: Executor = RunOnCallerThread) This class implements the MessagingService API using Apache Artemis, the successor to their ActiveMQ product. Artemis is a message queue broker and here, we embed the entire server inside our own process. Nodes communicate with each other using (by default) an Artemis specific protocol, but it supports other protocols like AQMP/1.0 as well. |
defaultExecutor |
val defaultExecutor: Executor |
directory |
val directory: Path |
myAddress |
val myAddress: SingleMessageRecipient Returns an address that refers to this node. |
myHostPort |
val myHostPort: <ERROR CLASS> |
addMessageHandler |
fun addMessageHandler(topic: String, executor: Executor?, callback: (Message, MessageHandlerRegistration) -> Unit): MessageHandlerRegistration The provided function will be invoked for each received message whose topic matches the given string, on the given executor. The topic can be the empty string to match all messages. |
createMessage |
fun createMessage(topic: String, data: ByteArray): Message Returns an initialised Message with the current time, etc, already filled in. |
removeMessageHandler |
fun removeMessageHandler(registration: MessageHandlerRegistration): Unit Removes a handler given the object returned from addMessageHandler. The callback will no longer be invoked once this method has returned, although executions that are currently in flight will not be interrupted. |
send |
fun send(message: Message, target: MessageRecipients): Unit Sends a message to the given receiver. The details of how receivers are identified is up to the messaging implementation: the type system provides an opaque high level view, with more fine grained control being available via type casting. Once this function returns the message is queued for delivery but not necessarily delivered: if the recipients are offline then the message could be queued hours or days later. |
start |
fun start(): Unit |
stop |
fun stop(): Unit |
toToken |
open fun toToken(context: SerializeAsTokenContext): SerializationToken |
TOPIC_PROPERTY |
val TOPIC_PROPERTY: String |
log |
val log: <ERROR CLASS> |
makeRecipient |
fun makeRecipient(hostAndPort: <ERROR CLASS>): SingleMessageRecipient Temp helper until network map is established. fun makeRecipient(hostname: String): <ERROR CLASS> |
toHostAndPort |
fun toHostAndPort(hostname: String): <ERROR CLASS> |
runOnNextMessage |
fun MessagingService.runOnNextMessage(topic: String = "", executor: Executor? = null, callback: (Message) -> Unit): Unit Registers a handler for the given topic that runs the given callback with the message and then removes itself. This is useful for one-shot handlers that arent supposed to stick around permanently. Note that this callback doesnt take the registration object, unlike the callback to MessagingService.addMessageHandler. |
send |
fun MessagingService.send(topic: String, payload: Any, to: MessageRecipients): Unit |