reduce level of string alloc management debug messages

String alloc management debug messages are way too noisy and get in the
way of more important debugging tasks.
This commit is contained in:
Greg A. Woods 2025-01-28 11:26:54 -08:00
parent 5cd5df957c
commit 525f3a6fb4

View File

@ -262,7 +262,7 @@ DestroyString(STRING *msg)
{
if (msg->prev == (STRING *)0 && msg->next == (STRING *)0 &&
allStrings != msg) {
CONDDEBUG((1, "DestroyString(): 0x%lx non-pooled string destroyed",
CONDDEBUG((3, "DestroyString(): 0x%lx non-pooled string destroyed",
(void *)msg, stringCount));
} else {
if (msg->prev != (STRING *)0)
@ -273,7 +273,7 @@ DestroyString(STRING *msg)
allStrings = msg->next;
}
stringCount--;
CONDDEBUG((1,
CONDDEBUG((3,
"DestroyString(): 0x%lx string destroyed (count==%d)",
(void *)msg, stringCount));
}
@ -296,7 +296,7 @@ AllocString(void)
allStrings = s;
InitString(s);
stringCount++;
CONDDEBUG((1, "AllocString(): 0x%lx created string #%d", (void *)s,
CONDDEBUG((3, "AllocString(): 0x%lx created string #%d", (void *)s,
stringCount));
return s;
}