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reduce level of string alloc management debug messages
String alloc management debug messages are way too noisy and get in the way of more important debugging tasks.
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@ -262,7 +262,7 @@ DestroyString(STRING *msg)
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{
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if (msg->prev == (STRING *)0 && msg->next == (STRING *)0 &&
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allStrings != msg) {
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CONDDEBUG((1, "DestroyString(): 0x%lx non-pooled string destroyed",
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CONDDEBUG((3, "DestroyString(): 0x%lx non-pooled string destroyed",
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(void *)msg, stringCount));
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} else {
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if (msg->prev != (STRING *)0)
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@ -273,7 +273,7 @@ DestroyString(STRING *msg)
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allStrings = msg->next;
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}
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stringCount--;
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CONDDEBUG((1,
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CONDDEBUG((3,
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"DestroyString(): 0x%lx string destroyed (count==%d)",
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(void *)msg, stringCount));
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}
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@ -296,7 +296,7 @@ AllocString(void)
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allStrings = s;
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InitString(s);
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stringCount++;
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CONDDEBUG((1, "AllocString(): 0x%lx created string #%d", (void *)s,
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CONDDEBUG((3, "AllocString(): 0x%lx created string #%d", (void *)s,
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stringCount));
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return s;
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}
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