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Fix multiple update loops appearing after a long period of updates failing.
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@ -1,3 +1,4 @@
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* Fixed multiple update loops appearing after a long period of updates failing. [Page]
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* Avoid restarting the app if the device name changes [Pablo]
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* Use appId in dependent app assets tar path, and only create the tar if it doesn't exist [Pablo]
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* Support AUFS by upgrading node-docker-delta to 1.0.0 and docker-toolbelt to 1.3.0 [Pablo]
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@ -445,6 +445,7 @@ waitToKill = (app, timeout) ->
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UPDATE_IDLE = 0
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UPDATE_UPDATING = 1
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UPDATE_REQUIRED = 2
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UPDATE_SCHEDULED = 3
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updateStatus =
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state: UPDATE_IDLE
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@ -582,12 +583,19 @@ compareForUpdate = (localApps, remoteApps) ->
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allAppIds = _.union(localAppIds, remoteAppIds)
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return { toBeRemoved, toBeDownloaded, toBeInstalled, toBeUpdated, appsWithUpdatedConfigs, allAppIds }
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application.update = update = (force) ->
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if updateStatus.state isnt UPDATE_IDLE
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# Mark an update required after the current.
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updateStatus.forceNext = force
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updateStatus.state = UPDATE_REQUIRED
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return
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application.update = update = (force, scheduled = false) ->
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switch updateStatus.state
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when UPDATE_SCHEDULED
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if scheduled isnt true
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# There's an update scheduled but it isn't this one, so just stop
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return
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when UPDATE_IDLE
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# All good, carry on with the update.
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else
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# Mark an update required after the current in-progress update.
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updateStatus.forceNext = force
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updateStatus.state = UPDATE_REQUIRED
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return
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updateStatus.state = UPDATE_UPDATING
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bootstrap.done.then ->
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Promise.join utils.getConfig('apiKey'), utils.getConfig('uuid'), utils.getConfig('name'), knex('app').select(), (apiKey, uuid, deviceName, apps) ->
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@ -680,21 +688,26 @@ application.update = update = (force) ->
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.catch (err) ->
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updateStatus.failed++
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device.setUpdateState(update_failed: true)
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if updateStatus.state is UPDATE_REQUIRED
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if updateStatus.state in [ UPDATE_REQUIRED, UPDATE_SCHEDULED ]
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console.log('Updating failed, but there is already another update scheduled immediately: ', err)
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return
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delayTime = Math.min((2 ** updateStatus.failed) * 500, 30000)
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# If there was an error then schedule another attempt briefly in the future.
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console.log('Scheduling another update attempt due to failure: ', delayTime, err)
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setTimeout(update, delayTime, force)
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setTimeout(update, delayTime, force || updateStatus.forceNext, true)
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updateStatus.state = UPDATE_SCHEDULED
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.finally ->
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switch updateStatus.state
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when UPDATE_REQUIRED
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# If an update is required then schedule it
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setTimeout(update, 1, updateStatus.forceNext, true)
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updateStatus.state = UPDATE_SCHEDULED
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when UPDATE_SCHEDULED
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# Already scheduled, nothing to do here
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else
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updateStatus.state = UPDATE_IDLE
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device.updateState(status: 'Idle')
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if updateStatus.state is UPDATE_REQUIRED
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# If an update is required then schedule it
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setTimeout(update, 1, updateStatus.forceNext)
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.finally ->
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# Set the updating as finished in its own block, so it never has to worry about other code stopping this.
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updateStatus.state = UPDATE_IDLE
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return
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listenToEvents = do ->
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appHasDied = {}
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