### Copyright 2016-2017 Resin.io Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ### exports.wizard = signature: 'quickstart [name]' description: 'getting started with resin.io' help: ''' Use this command to run a friendly wizard to get started with resin.io. The wizard will guide you through: - Create an application. - Initialise an SDCard with the resin.io operating system. - Associate an existing project directory with your resin.io application. - Push your project to your devices. Examples: $ resin quickstart $ resin quickstart MyApp ''' primary: true action: (params, options, done) -> resin = require('resin-sdk-preconfigured') patterns = require('../utils/patterns') { runCommand } = require('../utils/helpers') resin.auth.isLoggedIn().then (isLoggedIn) -> return if isLoggedIn console.info('Looks like you\'re not logged in yet!') console.info("Let's go through a quick wizard to get you started.\n") return runCommand('login') .then -> return if params.name? patterns.selectOrCreateApplication().tap (applicationName) -> resin.models.application.has(applicationName).then (hasApplication) -> return applicationName if hasApplication runCommand("app create #{applicationName}") .then (applicationName) -> params.name = applicationName .then -> return runCommand("device init --application #{params.name}") .tap(patterns.awaitDevice) .then (uuid) -> return runCommand("device #{uuid}") .then -> return resin.models.application.get(params.name) .then (application) -> console.log """ Your device is ready to start pushing some code! Check our official documentation for more information: http://docs.resin.io/#/pages/introduction/introduction.md Clone an example or go to an existing application directory and run: $ git remote add resin #{application.git_repository} $ git push resin master """ .nodeify(done)