mirror of
https://github.com/zerotier/ZeroTierOne.git
synced 2024-12-24 07:06:39 +00:00
187 lines
2.9 KiB
C++
187 lines
2.9 KiB
C++
/*
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* ZeroTier One - Network Virtualization Everywhere
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* Copyright (C) 2011-2016 ZeroTier, Inc. https://www.zerotier.com/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ZT_MUTEX_HPP
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#define ZT_MUTEX_HPP
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#include "Constants.hpp"
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#include "NonCopyable.hpp"
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#ifdef __UNIX_LIKE__
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#include <stdlib.h>
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#include <pthread.h>
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namespace ZeroTier {
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class Mutex : NonCopyable
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{
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public:
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Mutex()
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throw()
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{
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pthread_mutex_init(&_mh,(const pthread_mutexattr_t *)0);
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}
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~Mutex()
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{
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pthread_mutex_destroy(&_mh);
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}
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inline void lock()
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throw()
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{
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pthread_mutex_lock(&_mh);
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}
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inline void unlock()
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throw()
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{
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pthread_mutex_unlock(&_mh);
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}
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inline void lock() const
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throw()
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{
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(const_cast <Mutex *> (this))->lock();
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}
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inline void unlock() const
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throw()
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{
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(const_cast <Mutex *> (this))->unlock();
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}
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/**
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* Uses C++ contexts and constructor/destructor to lock/unlock automatically
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*/
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class Lock : NonCopyable
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{
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public:
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Lock(Mutex &m)
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throw() :
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_m(&m)
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{
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m.lock();
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}
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Lock(const Mutex &m)
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throw() :
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_m(const_cast<Mutex *>(&m))
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{
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_m->lock();
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}
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~Lock()
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{
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_m->unlock();
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}
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private:
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Mutex *const _m;
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};
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private:
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pthread_mutex_t _mh;
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};
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} // namespace ZeroTier
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#endif // Apple / Linux
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#ifdef __WINDOWS__
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#include <stdlib.h>
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#include <Windows.h>
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namespace ZeroTier {
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class Mutex : NonCopyable
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{
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public:
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Mutex()
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throw()
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{
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InitializeCriticalSection(&_cs);
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}
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~Mutex()
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{
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DeleteCriticalSection(&_cs);
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}
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inline void lock()
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throw()
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{
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EnterCriticalSection(&_cs);
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}
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inline void unlock()
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throw()
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{
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LeaveCriticalSection(&_cs);
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}
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inline void lock() const
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throw()
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{
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(const_cast <Mutex *> (this))->lock();
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}
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inline void unlock() const
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throw()
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{
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(const_cast <Mutex *> (this))->unlock();
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}
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class Lock : NonCopyable
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{
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public:
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Lock(Mutex &m)
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throw() :
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_m(&m)
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{
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m.lock();
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}
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Lock(const Mutex &m)
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throw() :
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_m(const_cast<Mutex *>(&m))
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{
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_m->lock();
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}
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~Lock()
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{
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_m->unlock();
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}
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private:
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Mutex *const _m;
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};
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private:
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CRITICAL_SECTION _cs;
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};
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} // namespace ZeroTier
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#endif // _WIN32
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#endif
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