ZeroTierOne/osdep/Thread.hpp

206 lines
4.6 KiB
C++

/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2017 ZeroTier, Inc. https://www.zerotier.com/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* You can be released from the requirements of the license by purchasing
* a commercial license. Buying such a license is mandatory as soon as you
* develop commercial closed-source software that incorporates or links
* directly against ZeroTier software without disclosing the source code
* of your own application.
*/
#ifndef ZT_THREAD_HPP
#define ZT_THREAD_HPP
#include <stdexcept>
#include "../node/Constants.hpp"
#ifdef __WINDOWS__
#include <WinSock2.h>
#include <Windows.h>
#include <string.h>
#include "../node/Mutex.hpp"
namespace ZeroTier {
template<typename C>
static DWORD WINAPI ___zt_threadMain(LPVOID lpParam)
{
try {
((C *)lpParam)->threadMain();
} catch ( ... ) {}
return 0;
}
class Thread
{
public:
Thread()
{
_th = NULL;
_tid = 0;
}
template<typename C>
static inline Thread start(C *instance)
{
Thread t;
t._th = CreateThread(NULL,0,&___zt_threadMain<C>,(LPVOID)instance,0,&t._tid);
if (t._th == NULL)
throw std::runtime_error("CreateThread() failed");
return t;
}
static inline void join(const Thread &t)
{
if (t._th != NULL) {
for(;;) {
DWORD ec = STILL_ACTIVE;
GetExitCodeThread(t._th,&ec);
if (ec == STILL_ACTIVE)
WaitForSingleObject(t._th,1000);
else break;
}
}
}
static inline void sleep(unsigned long ms)
{
Sleep((DWORD)ms);
}
// Not available on *nix platforms
static inline void cancelIO(const Thread &t)
{
#if !defined(__MINGW32__) && !defined(__MINGW64__) // CancelSynchronousIo not available in MSYS2
if (t._th != NULL)
CancelSynchronousIo(t._th);
#endif
}
inline operator bool() const { return (_th != NULL); }
private:
HANDLE _th;
DWORD _tid;
};
} // namespace ZeroTier
#else
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include <unistd.h>
namespace ZeroTier {
template<typename C>
static void *___zt_threadMain(void *instance)
{
try {
((C *)instance)->threadMain();
} catch ( ... ) {}
return (void *)0;
}
/**
* A thread identifier, and static methods to start and join threads
*/
class Thread
{
public:
Thread()
{
memset(this,0,sizeof(Thread));
}
Thread(const Thread &t)
{
memcpy(this,&t,sizeof(Thread));
}
inline Thread &operator=(const Thread &t)
{
memcpy(this,&t,sizeof(Thread));
return *this;
}
/**
* Start a new thread
*
* @param instance Instance whose threadMain() method gets called by new thread
* @return Thread identifier
* @throws std::runtime_error Unable to create thread
* @tparam C Class containing threadMain()
*/
template<typename C>
static inline Thread start(C *instance)
{
Thread t;
pthread_attr_t tattr;
pthread_attr_init(&tattr);
// This corrects for systems with abnormally small defaults (musl) and also
// shrinks the stack on systems with large defaults to save a bit of memory.
pthread_attr_setstacksize(&tattr,ZT_THREAD_MIN_STACK_SIZE);
if (pthread_create(&t._tid,&tattr,&___zt_threadMain<C>,instance)) {
pthread_attr_destroy(&tattr);
throw std::runtime_error("pthread_create() failed, unable to create thread");
} else {
t._started = true;
pthread_attr_destroy(&tattr);
}
return t;
}
/**
* Join to a thread, waiting for it to terminate (does nothing on null Thread values)
*
* @param t Thread to join
*/
static inline void join(const Thread &t)
{
if (t._started)
pthread_join(t._tid,(void **)0);
}
/**
* Sleep the current thread
*
* @param ms Number of milliseconds to sleep
*/
static inline void sleep(unsigned long ms) { usleep(ms * 1000); }
inline operator bool() const { return (_started); }
private:
pthread_t _tid;
volatile bool _started;
};
} // namespace ZeroTier
#endif // __WINDOWS__ / !__WINDOWS__
#endif