mirror of
https://github.com/zerotier/ZeroTierOne.git
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94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
/*
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* ZeroTier One - Network Virtualization Everywhere
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* Copyright (C) 2011-2015 ZeroTier, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* --
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*
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* ZeroTier may be used and distributed under the terms of the GPLv3, which
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* are available at: http://www.gnu.org/licenses/gpl-3.0.html
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*
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* If you would like to embed ZeroTier into a commercial application or
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* redistribute it in a modified binary form, please contact ZeroTier Networks
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* LLC. Start here: http://www.zerotier.com/
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*/
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#ifndef ZT_RUNTIMEENVIRONMENT_HPP
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#define ZT_RUNTIMEENVIRONMENT_HPP
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#include <string>
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#include "Constants.hpp"
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#include "Identity.hpp"
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namespace ZeroTier {
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class NodeConfig;
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class Switch;
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class Topology;
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class Node;
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class Multicaster;
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class AntiRecursion;
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class NetworkController;
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class SelfAwareness;
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/**
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* Holds global state for an instance of ZeroTier::Node
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*/
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class RuntimeEnvironment
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{
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public:
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RuntimeEnvironment(Node *n) :
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node(n),
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identity(),
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localNetworkController((NetworkController *)0),
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sw((Switch *)0),
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mc((Multicaster *)0),
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antiRec((AntiRecursion *)0),
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topology((Topology *)0),
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sa((SelfAwareness *)0)
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{
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}
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// Node instance that owns this RuntimeEnvironment
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Node *const node;
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// This node's identity
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Identity identity;
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std::string publicIdentityStr;
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std::string secretIdentityStr;
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// This is set externally to an instance of this base class
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NetworkController *localNetworkController;
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/*
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* Order matters a bit here. These are constructed in this order
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* and then deleted in the opposite order on Node exit. The order ensures
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* that things that are needed are there before they're needed.
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*
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* These are constant and never null after startup unless indicated.
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*/
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Switch *sw;
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Multicaster *mc;
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AntiRecursion *antiRec;
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Topology *topology;
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SelfAwareness *sa;
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};
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} // namespace ZeroTier
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#endif
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