ZeroTierOne/node/Switch.hpp
2024-09-26 08:52:29 -04:00

334 lines
12 KiB
C++

/*
* Copyright (c)2013-2020 ZeroTier, Inc.
*
* Use of this software is governed by the Business Source License included
* in the LICENSE.TXT file in the project's root directory.
*
* Change Date: 2026-01-01
*
* On the date above, in accordance with the Business Source License, use
* of this software will be governed by version 2.0 of the Apache License.
*/
/****/
#ifndef ZT_N_SWITCH_HPP
#define ZT_N_SWITCH_HPP
#include "Constants.hpp"
#include "Hashtable.hpp"
#include "IncomingPacket.hpp"
#include "InetAddress.hpp"
#include "MAC.hpp"
#include "Mutex.hpp"
#include "Network.hpp"
#include "Packet.hpp"
#include "SharedPtr.hpp"
#include "Topology.hpp"
#include "Utils.hpp"
#include <list>
#include <map>
#include <set>
#include <vector>
/* Ethernet frame types that might be relevant to us */
#define ZT_ETHERTYPE_IPV4 0x0800
#define ZT_ETHERTYPE_ARP 0x0806
#define ZT_ETHERTYPE_RARP 0x8035
#define ZT_ETHERTYPE_ATALK 0x809b
#define ZT_ETHERTYPE_AARP 0x80f3
#define ZT_ETHERTYPE_IPX_A 0x8137
#define ZT_ETHERTYPE_IPX_B 0x8138
#define ZT_ETHERTYPE_IPV6 0x86dd
namespace ZeroTier {
class RuntimeEnvironment;
class Peer;
/**
* Core of the distributed Ethernet switch and protocol implementation
*
* This class is perhaps a bit misnamed, but it's basically where everything
* meets. Transport-layer ZT packets come in here, as do virtual network
* packets from tap devices, and this sends them where they need to go and
* wraps/unwraps accordingly. It also handles queues and timeouts and such.
*/
class Switch {
struct ManagedQueue;
struct TXQueueEntry;
friend class SharedPtr<Peer>;
typedef struct {
TXQueueEntry* p;
bool ok_to_drop;
} dqr;
public:
Switch(const RuntimeEnvironment* renv);
/**
* Called when a packet is received from the real network
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param localSocket Local I/O socket as supplied by external code
* @param fromAddr Internet IP address of origin
* @param data Packet data
* @param len Packet length
*/
void onRemotePacket(void* tPtr, const int64_t localSocket, const InetAddress& fromAddr, const void* data, unsigned int len);
/**
* Returns whether our bonding or balancing policy is aware of flows.
*/
bool isFlowAware();
/**
* Called when a packet comes from a local Ethernet tap
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param network Which network's TAP did this packet come from?
* @param from Originating MAC address
* @param to Destination MAC address
* @param etherType Ethernet packet type
* @param vlanId VLAN ID or 0 if none
* @param data Ethernet payload
* @param len Frame length
*/
void onLocalEthernet(void* tPtr, const SharedPtr<Network>& network, const MAC& from, const MAC& to, unsigned int etherType, unsigned int vlanId, const void* data, unsigned int len);
/**
* Determines the next drop schedule for packets in the TX queue
*
* @param t Current time
* @param count Number of packets dropped this round
*/
uint64_t control_law(uint64_t t, int count);
/**
* Selects a packet eligible for transmission from a TX queue. According to the control law, multiple packets
* may be intentionally dropped before a packet is returned to the AQM scheduler.
*
* @param q The TX queue that is being dequeued from
* @param now Current time
*/
dqr dodequeue(ManagedQueue* q, uint64_t now);
/**
* Presents a packet to the AQM scheduler.
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param network Network that the packet shall be sent over
* @param packet Packet to be sent
* @param encrypt Encrypt packet payload? (always true except for HELLO)
* @param qosBucket Which bucket the rule-system determined this packet should fall into
*/
void aqm_enqueue(void* tPtr, const SharedPtr<Network>& network, Packet& packet, bool encrypt, int qosBucket, int32_t flowId = ZT_QOS_NO_FLOW);
/**
* Performs a single AQM cycle and dequeues and transmits all eligible packets on all networks
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
*/
void aqm_dequeue(void* tPtr);
/**
* Calls the dequeue mechanism and adjust queue state variables
*
* @param q The TX queue that is being dequeued from
* @param isNew Whether or not this queue is in the NEW list
* @param now Current time
*/
Switch::TXQueueEntry* CoDelDequeue(ManagedQueue* q, bool isNew, uint64_t now);
/**
* Removes QoS Queues and flow state variables for a specific network. These queues are created
* automatically upon the transmission of the first packet from this peer to another peer on the
* given network.
*
* The reason for existence of queues and flow state variables specific to each network is so that
* each network's QoS rules function independently.
*
* @param nwid Network ID
*/
void removeNetworkQoSControlBlock(uint64_t nwid);
/**
* Send a packet to a ZeroTier address (destination in packet)
*
* The packet must be fully composed with source and destination but not
* yet encrypted. If the destination peer is known the packet
* is sent immediately. Otherwise it is queued and a WHOIS is dispatched.
*
* The packet may be compressed. Compression isn't done here.
*
* Needless to say, the packet's source must be this node. Otherwise it
* won't be encrypted right. (This is not used for relaying.)
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param packet Packet to send (buffer may be modified)
* @param encrypt Encrypt packet payload? (always true except for HELLO)
*/
void send(void* tPtr, Packet& packet, bool encrypt, int32_t flowId = ZT_QOS_NO_FLOW);
/**
* Request WHOIS on a given address
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param now Current time
* @param addr Address to look up
*/
void requestWhois(void* tPtr, const int64_t now, const Address& addr);
/**
* Run any processes that are waiting for this peer's identity
*
* Called when we learn of a peer's identity from HELLO, OK(WHOIS), etc.
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param peer New peer
*/
void doAnythingWaitingForPeer(void* tPtr, const SharedPtr<Peer>& peer);
/**
* Perform retries and other periodic timer tasks
*
* This can return a very long delay if there are no pending timer
* tasks. The caller should cap this comparatively vs. other values.
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param now Current time
* @return Number of milliseconds until doTimerTasks() should be run again
*/
unsigned long doTimerTasks(void* tPtr, int64_t now);
private:
bool _shouldUnite(const int64_t now, const Address& source, const Address& destination);
bool _trySend(void* tPtr, Packet& packet, bool encrypt, int32_t flowId = ZT_QOS_NO_FLOW); // packet is modified if return is true
void _sendViaSpecificPath(void* tPtr, SharedPtr<Peer> peer, SharedPtr<Path> viaPath, uint16_t userSpecifiedMtu, int64_t now, Packet& packet, bool encrypt, int32_t flowId);
void _recordOutgoingPacketMetrics(const Packet& p);
const RuntimeEnvironment* const RR;
int64_t _lastBeaconResponse;
volatile int64_t _lastCheckedQueues;
// Time we last sent a WHOIS request for each address
Hashtable<Address, int64_t> _lastSentWhoisRequest;
Mutex _lastSentWhoisRequest_m;
// Packets waiting for WHOIS replies or other decode info or missing fragments
struct RXQueueEntry {
RXQueueEntry() : timestamp(0)
{
}
volatile int64_t timestamp; // 0 if entry is not in use
volatile uint64_t packetId;
IncomingPacket frag0; // head of packet
Packet::Fragment frags[ZT_MAX_PACKET_FRAGMENTS - 1]; // later fragments (if any)
unsigned int totalFragments; // 0 if only frag0 received, waiting for frags
uint32_t haveFragments; // bit mask, LSB to MSB
volatile bool complete; // if true, packet is complete
volatile int32_t flowId;
Mutex lock;
};
RXQueueEntry _rxQueue[ZT_RX_QUEUE_SIZE];
AtomicCounter _rxQueuePtr;
// Returns matching or next available RX queue entry
inline RXQueueEntry* _findRXQueueEntry(uint64_t packetId)
{
const unsigned int current = static_cast<unsigned int>(_rxQueuePtr.load());
for (unsigned int k = 1; k <= ZT_RX_QUEUE_SIZE; ++k) {
RXQueueEntry* rq = &(_rxQueue[(current - k) % ZT_RX_QUEUE_SIZE]);
if ((rq->packetId == packetId) && (rq->timestamp)) {
return rq;
}
}
++_rxQueuePtr;
return &(_rxQueue[static_cast<unsigned int>(current) % ZT_RX_QUEUE_SIZE]);
}
// Returns current entry in rx queue ring buffer and increments ring pointer
inline RXQueueEntry* _nextRXQueueEntry()
{
return &(_rxQueue[static_cast<unsigned int>((++_rxQueuePtr) - 1) % ZT_RX_QUEUE_SIZE]);
}
// ZeroTier-layer TX queue entry
struct TXQueueEntry {
TXQueueEntry()
{
}
TXQueueEntry(Address d, uint64_t ct, const Packet& p, bool enc, int32_t fid) : dest(d), creationTime(ct), packet(p), encrypt(enc), flowId(fid)
{
}
Address dest;
uint64_t creationTime;
Packet packet; // unencrypted/unMAC'd packet -- this is done at send time
bool encrypt;
int32_t flowId;
};
std::list<TXQueueEntry> _txQueue;
Mutex _txQueue_m;
Mutex _aqm_m;
// Tracks sending of VERB_RENDEZVOUS to relaying peers
struct _LastUniteKey {
_LastUniteKey() : x(0), y(0)
{
}
_LastUniteKey(const Address& a1, const Address& a2)
{
if (a1 > a2) {
x = a2.toInt();
y = a1.toInt();
}
else {
x = a1.toInt();
y = a2.toInt();
}
}
inline unsigned long hashCode() const
{
return ((unsigned long)x ^ (unsigned long)y);
}
inline bool operator==(const _LastUniteKey& k) const
{
return ((x == k.x) && (y == k.y));
}
uint64_t x, y;
};
Hashtable<_LastUniteKey, uint64_t> _lastUniteAttempt; // key is always sorted in ascending order, for set-like behavior
Mutex _lastUniteAttempt_m;
// Queue with additional flow state variables
struct ManagedQueue {
ManagedQueue(int id) : id(id), byteCredit(ZT_AQM_QUANTUM), byteLength(0), dropping(false)
{
}
int id;
int byteCredit;
int byteLength;
uint64_t first_above_time;
uint32_t count;
uint64_t drop_next;
bool dropping;
uint64_t drop_next_time;
std::list<TXQueueEntry*> q;
};
// To implement fq_codel we need to maintain a queue of queues
struct NetworkQoSControlBlock {
int _currEnqueuedPackets;
std::vector<ManagedQueue*> newQueues;
std::vector<ManagedQueue*> oldQueues;
std::vector<ManagedQueue*> inactiveQueues;
};
std::map<uint64_t, NetworkQoSControlBlock*> _netQueueControlBlock;
};
} // namespace ZeroTier
#endif