ZeroTierOne/node/Network.hpp
2024-09-26 08:52:29 -04:00

522 lines
17 KiB
C++

/*
* Copyright (c)2019 ZeroTier, Inc.
*
* Use of this software is governed by the Business Source License included
* in the LICENSE.TXT file in the project's root directory.
*
* Change Date: 2026-01-01
*
* On the date above, in accordance with the Business Source License, use
* of this software will be governed by version 2.0 of the Apache License.
*/
/****/
#ifndef ZT_NETWORK_HPP
#define ZT_NETWORK_HPP
#include "../include/ZeroTierOne.h"
#include "Address.hpp"
#include "AtomicCounter.hpp"
#include "CertificateOfMembership.hpp"
#include "Constants.hpp"
#include "Dictionary.hpp"
#include "Hashtable.hpp"
#include "MAC.hpp"
#include "Membership.hpp"
#include "Metrics.hpp"
#include "MulticastGroup.hpp"
#include "Multicaster.hpp"
#include "Mutex.hpp"
#include "NetworkConfig.hpp"
#include "SharedPtr.hpp"
#include <algorithm>
#include <map>
#include <stdexcept>
#include <stdint.h>
#include <string>
#include <vector>
#define ZT_NETWORK_MAX_INCOMING_UPDATES 3
#define ZT_NETWORK_MAX_UPDATE_CHUNKS ((ZT_NETWORKCONFIG_DICT_CAPACITY / 1024) + 1)
namespace ZeroTier {
class RuntimeEnvironment;
class Peer;
/**
* A virtual LAN
*/
class Network {
friend class SharedPtr<Network>;
public:
/**
* Broadcast multicast group: ff:ff:ff:ff:ff:ff / 0
*/
static const MulticastGroup BROADCAST;
/**
* Compute primary controller device ID from network ID
*/
static inline Address controllerFor(uint64_t nwid)
{
return Address(nwid >> 24);
}
/**
* Construct a new network
*
* Note that init() should be called immediately after the network is
* constructed to actually configure the port.
*
* @param renv Runtime environment
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param nwid Network ID
* @param uptr Arbitrary pointer used by externally-facing API (for user use)
* @param nconf Network config, if known
*/
Network(const RuntimeEnvironment* renv, void* tPtr, uint64_t nwid, void* uptr, const NetworkConfig* nconf);
~Network();
inline uint64_t id() const
{
return _id;
}
inline Address controller() const
{
return Address(_id >> 24);
}
inline bool multicastEnabled() const
{
return (_config.multicastLimit > 0);
}
inline bool hasConfig() const
{
return (_config);
}
inline uint64_t lastConfigUpdate() const
{
return _lastConfigUpdate;
}
inline ZT_VirtualNetworkStatus status() const
{
Mutex::Lock _l(_lock);
return _status();
}
inline const NetworkConfig& config() const
{
return _config;
}
inline const MAC& mac() const
{
return _mac;
}
/**
* Apply filters to an outgoing packet
*
* This applies filters from our network config and, if that doesn't match,
* our capabilities in ascending order of capability ID. Additional actions
* such as TEE may be taken, and credentials may be pushed, so this is not
* side-effect-free. It's basically step one in sending something over VL2.
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param noTee If true, do not TEE anything anywhere (for two-pass filtering as done with multicast and bridging)
* @param ztSource Source ZeroTier address
* @param ztDest Destination ZeroTier address
* @param macSource Ethernet layer source address
* @param macDest Ethernet layer destination address
* @param frameData Ethernet frame data
* @param frameLen Ethernet frame payload length
* @param etherType 16-bit ethernet type ID
* @param vlanId 16-bit VLAN ID
* @return True if packet should be sent, false if dropped or redirected
*/
bool filterOutgoingPacket(
void* tPtr,
const bool noTee,
const Address& ztSource,
const Address& ztDest,
const MAC& macSource,
const MAC& macDest,
const uint8_t* frameData,
const unsigned int frameLen,
const unsigned int etherType,
const unsigned int vlanId,
uint8_t& qosBucket);
/**
* Apply filters to an incoming packet
*
* This applies filters from our network config and, if that doesn't match,
* the peer's capabilities in ascending order of capability ID. If there is
* a match certain actions may be taken such as sending a copy of the packet
* to a TEE or REDIRECT target.
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param sourcePeer Source Peer
* @param ztDest Destination ZeroTier address
* @param macSource Ethernet layer source address
* @param macDest Ethernet layer destination address
* @param frameData Ethernet frame data
* @param frameLen Ethernet frame payload length
* @param etherType 16-bit ethernet type ID
* @param vlanId 16-bit VLAN ID
* @return 0 == drop, 1 == accept, 2 == accept even if bridged
*/
int filterIncomingPacket(
void* tPtr,
const SharedPtr<Peer>& sourcePeer,
const Address& ztDest,
const MAC& macSource,
const MAC& macDest,
const uint8_t* frameData,
const unsigned int frameLen,
const unsigned int etherType,
const unsigned int vlanId);
/**
* Check whether we are subscribed to a multicast group
*
* @param mg Multicast group
* @param includeBridgedGroups If true, also check groups we've learned via bridging
* @return True if this network endpoint / peer is a member
*/
bool subscribedToMulticastGroup(const MulticastGroup& mg, bool includeBridgedGroups) const;
/**
* Subscribe to a multicast group
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param mg New multicast group
*/
void multicastSubscribe(void* tPtr, const MulticastGroup& mg);
/**
* Unsubscribe from a multicast group
*
* @param mg Multicast group
*/
void multicastUnsubscribe(const MulticastGroup& mg);
/**
* Handle an inbound network config chunk
*
* This is called from IncomingPacket to handle incoming network config
* chunks via OK(NETWORK_CONFIG_REQUEST) or NETWORK_CONFIG. It verifies
* each chunk and once assembled applies the configuration.
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param packetId Packet ID or 0 if none (e.g. via cluster path)
* @param source Address of sender of chunk or NULL if none (e.g. via cluster path)
* @param chunk Buffer containing chunk
* @param ptr Index of chunk and related fields in packet
* @return Update ID if update was fully assembled and accepted or 0 otherwise
*/
uint64_t handleConfigChunk(void* tPtr, const uint64_t packetId, const Address& source, const Buffer<ZT_PROTO_MAX_PACKET_LENGTH>& chunk, unsigned int ptr);
/**
* Set network configuration
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param nconf Network configuration
* @param saveToDisk Save to disk? Used during loading, should usually be true otherwise.
* @return 0 == bad, 1 == accepted but duplicate/unchanged, 2 == accepted and new
*/
int setConfiguration(void* tPtr, const NetworkConfig& nconf, bool saveToDisk);
/**
* Set netconf failure to 'access denied' -- called in IncomingPacket when controller reports this
*/
inline void setAccessDenied(void* tPtr)
{
Mutex::Lock _l(_lock);
_netconfFailure = NETCONF_FAILURE_ACCESS_DENIED;
_sendUpdateEvent(tPtr);
}
/**
* Set netconf failure to 'not found' -- called by IncomingPacket when controller reports this
*/
inline void setNotFound(void* tPtr)
{
Mutex::Lock _l(_lock);
_netconfFailure = NETCONF_FAILURE_NOT_FOUND;
_sendUpdateEvent(tPtr);
}
/**
* Set netconf failure to 'authentication required' possibly with an authorization URL
*/
inline void setAuthenticationRequired(void* tPtr, const char* url)
{
Mutex::Lock _l(_lock);
_netconfFailure = NETCONF_FAILURE_AUTHENTICATION_REQUIRED;
_authenticationURL = (url) ? url : "";
_config.ssoEnabled = true;
_config.ssoVersion = 0;
_sendUpdateEvent(tPtr);
}
/**
* set netconf failure to 'authentication required' along with info needed
* for sso full flow authentication.
*/
void setAuthenticationRequired(void* tPtr, const char* issuerURL, const char* centralEndpoint, const char* clientID, const char* ssoProvider, const char* nonce, const char* state);
/**
* Causes this network to request an updated configuration from its master node now
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
*/
void requestConfiguration(void* tPtr);
/**
* Determine whether this peer is permitted to communicate on this network
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param peer Peer to check
*/
bool gate(void* tPtr, const SharedPtr<Peer>& peer);
/**
* Check whether a given peer has recently had an association with this network
*
* This checks whether a peer has communicated with us recently about this
* network and has possessed a valid certificate of membership. This may return
* true even if the peer has been offline for a while or no longer has a valid
* certificate of membership but had one recently.
*
* @param addr Peer address
* @return True if peer has recently associated
*/
bool recentlyAssociatedWith(const Address& addr);
/**
* Do periodic cleanup and housekeeping tasks
*/
void clean();
/**
* Push state to members such as multicast group memberships and latest COM (if needed)
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
*/
inline void sendUpdatesToMembers(void* tPtr)
{
Mutex::Lock _l(_lock);
_sendUpdatesToMembers(tPtr, (const MulticastGroup*)0);
}
/**
* Find the node on this network that has this MAC behind it (if any)
*
* @param mac MAC address
* @return ZeroTier address of bridge to this MAC
*/
inline Address findBridgeTo(const MAC& mac) const
{
Mutex::Lock _l(_lock);
const Address* const br = _remoteBridgeRoutes.get(mac);
return ((br) ? *br : Address());
}
/**
* @return True if QoS is in effect for this network
*/
inline bool qosEnabled()
{
return false;
}
/**
* Set a bridge route
*
* @param mac MAC address of destination
* @param addr Bridge this MAC is reachable behind
*/
void learnBridgeRoute(const MAC& mac, const Address& addr);
/**
* Learn a multicast group that is bridged to our tap device
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param mg Multicast group
* @param now Current time
*/
void learnBridgedMulticastGroup(void* tPtr, const MulticastGroup& mg, int64_t now);
/**
* Validate a credential and learn it if it passes certificate and other checks
*/
Membership::AddCredentialResult addCredential(void* tPtr, const CertificateOfMembership& com);
/**
* Validate a credential and learn it if it passes certificate and other checks
*/
inline Membership::AddCredentialResult addCredential(void* tPtr, const Capability& cap)
{
if (cap.networkId() != _id) {
return Membership::ADD_REJECTED;
}
Mutex::Lock _l(_lock);
return _membership(cap.issuedTo()).addCredential(RR, tPtr, _config, cap);
}
/**
* Validate a credential and learn it if it passes certificate and other checks
*/
inline Membership::AddCredentialResult addCredential(void* tPtr, const Tag& tag)
{
if (tag.networkId() != _id) {
return Membership::ADD_REJECTED;
}
Mutex::Lock _l(_lock);
return _membership(tag.issuedTo()).addCredential(RR, tPtr, _config, tag);
}
/**
* Validate a credential and learn it if it passes certificate and other checks
*/
Membership::AddCredentialResult addCredential(void* tPtr, const Address& sentFrom, const Revocation& rev);
/**
* Validate a credential and learn it if it passes certificate and other checks
*/
inline Membership::AddCredentialResult addCredential(void* tPtr, const CertificateOfOwnership& coo)
{
if (coo.networkId() != _id) {
return Membership::ADD_REJECTED;
}
Mutex::Lock _l(_lock);
return _membership(coo.issuedTo()).addCredential(RR, tPtr, _config, coo);
}
/**
* Force push credentials (COM, etc.) to a peer now
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param to Destination peer address
* @param now Current time
*/
inline void peerRequestedCredentials(void* tPtr, const Address& to, const int64_t now)
{
Mutex::Lock _l(_lock);
Membership& m = _membership(to);
const int64_t lastPushed = m.lastPushedCredentials();
if ((lastPushed < _lastConfigUpdate) || ((now - lastPushed) > ZT_PEER_CREDENTIALS_REQUEST_RATE_LIMIT)) {
m.pushCredentials(RR, tPtr, now, to, _config);
}
}
/**
* Push credentials if we haven't done so in a very long time
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param to Destination peer address
* @param now Current time
*/
inline void pushCredentialsIfNeeded(void* tPtr, const Address& to, const int64_t now)
{
Mutex::Lock _l(_lock);
Membership& m = _membership(to);
const int64_t lastPushed = m.lastPushedCredentials();
if ((lastPushed < _lastConfigUpdate) || ((now - lastPushed) > ZT_PEER_ACTIVITY_TIMEOUT)) {
m.pushCredentials(RR, tPtr, now, to, _config);
}
}
/**
* Destroy this network
*
* This sets the network to completely remove itself on delete. This also prevents the
* call of the normal port shutdown event on delete.
*/
void destroy();
/**
* Get this network's config for export via the ZT core API
*
* @param ec Buffer to fill with externally-visible network configuration
*/
inline void externalConfig(ZT_VirtualNetworkConfig* ec) const
{
Mutex::Lock _l(_lock);
_externalConfig(ec);
}
/**
* @return Externally usable pointer-to-pointer exported via the core API
*/
inline void** userPtr()
{
return &_uPtr;
}
private:
ZT_VirtualNetworkStatus _status() const;
void _externalConfig(ZT_VirtualNetworkConfig* ec) const; // assumes _lock is locked
bool _gate(const SharedPtr<Peer>& peer);
void _sendUpdatesToMembers(void* tPtr, const MulticastGroup* const newMulticastGroup);
void _announceMulticastGroupsTo(void* tPtr, const Address& peer, const std::vector<MulticastGroup>& allMulticastGroups);
std::vector<MulticastGroup> _allMulticastGroups() const;
Membership& _membership(const Address& a);
void _sendUpdateEvent(void* tPtr);
const RuntimeEnvironment* const RR;
void* _uPtr;
const uint64_t _id;
std::string _nwidStr;
uint64_t _lastAnnouncedMulticastGroupsUpstream;
MAC _mac; // local MAC address
bool _portInitialized;
std::vector<MulticastGroup> _myMulticastGroups; // multicast groups that we belong to (according to tap)
Hashtable<MulticastGroup, uint64_t> _multicastGroupsBehindMe; // multicast groups that seem to be behind us and when we last saw them (if we are a bridge)
Hashtable<MAC, Address> _remoteBridgeRoutes; // remote addresses where given MACs are reachable (for tracking devices behind remote bridges)
NetworkConfig _config;
int64_t _lastConfigUpdate;
struct _IncomingConfigChunk {
_IncomingConfigChunk()
{
memset(this, 0, sizeof(_IncomingConfigChunk));
}
uint64_t ts;
uint64_t updateId;
uint64_t haveChunkIds[ZT_NETWORK_MAX_UPDATE_CHUNKS];
unsigned long haveChunks;
unsigned long haveBytes;
Dictionary<ZT_NETWORKCONFIG_DICT_CAPACITY> data;
};
_IncomingConfigChunk _incomingConfigChunks[ZT_NETWORK_MAX_INCOMING_UPDATES];
bool _destroyed;
enum { NETCONF_FAILURE_NONE, NETCONF_FAILURE_ACCESS_DENIED, NETCONF_FAILURE_NOT_FOUND, NETCONF_FAILURE_INIT_FAILED, NETCONF_FAILURE_AUTHENTICATION_REQUIRED } _netconfFailure;
int _portError; // return value from port config callback
std::string _authenticationURL;
Hashtable<Address, Membership> _memberships;
Mutex _lock;
AtomicCounter __refCount;
prometheus::simpleapi::gauge_metric_t _num_multicast_groups;
prometheus::simpleapi::counter_metric_t _incoming_packets_accepted;
prometheus::simpleapi::counter_metric_t _incoming_packets_dropped;
prometheus::simpleapi::counter_metric_t _outgoing_packets_accepted;
prometheus::simpleapi::counter_metric_t _outgoing_packets_dropped;
};
} // namespace ZeroTier
#endif