ZeroTierOne/node/Mutex.hpp
2019-08-23 09:23:39 -07:00

228 lines
3.5 KiB
C++

/*
* Copyright (c)2019 ZeroTier, Inc.
*
* Use of this software is governed by the Business Source License included
* in the LICENSE.TXT file in the project's root directory.
*
* Change Date: 2023-01-01
*
* On the date above, in accordance with the Business Source License, use
* of this software will be governed by version 2.0 of the Apache License.
*/
/****/
#ifndef ZT_MUTEX_HPP
#define ZT_MUTEX_HPP
#include "Constants.hpp"
#ifdef __UNIX_LIKE__
#include <stdint.h>
#include <stdlib.h>
#include <pthread.h>
namespace ZeroTier {
#if defined(__GNUC__) && (defined(__amd64) || defined(__amd64__) || defined(__x86_64) || defined(__x86_64__) || defined(__AMD64) || defined(__AMD64__) || defined(_M_X64))
// Inline ticket lock on x64 systems with GCC and CLANG (Mac, Linux) -- this is really fast as long as locking durations are very short
class Mutex
{
public:
Mutex() :
nextTicket(0),
nowServing(0)
{
}
inline void lock() const
{
const uint16_t myTicket = __sync_fetch_and_add(&(const_cast<Mutex *>(this)->nextTicket),1);
while (nowServing != myTicket) {
__asm__ __volatile__("rep;nop"::);
__asm__ __volatile__("":::"memory");
}
}
inline void unlock() const
{
++(const_cast<Mutex *>(this)->nowServing);
}
/**
* Uses C++ contexts and constructor/destructor to lock/unlock automatically
*/
class Lock
{
public:
Lock(Mutex &m) :
_m(&m)
{
m.lock();
}
Lock(const Mutex &m) :
_m(const_cast<Mutex *>(&m))
{
_m->lock();
}
~Lock()
{
_m->unlock();
}
private:
Mutex *const _m;
};
private:
Mutex(const Mutex &) {}
const Mutex &operator=(const Mutex &) { return *this; }
uint16_t nextTicket;
uint16_t nowServing;
};
#else
// libpthread based mutex lock
class Mutex
{
public:
Mutex()
{
pthread_mutex_init(&_mh,(const pthread_mutexattr_t *)0);
}
~Mutex()
{
pthread_mutex_destroy(&_mh);
}
inline void lock() const
{
pthread_mutex_lock(&((const_cast <Mutex *> (this))->_mh));
}
inline void unlock() const
{
pthread_mutex_unlock(&((const_cast <Mutex *> (this))->_mh));
}
class Lock
{
public:
Lock(Mutex &m) :
_m(&m)
{
m.lock();
}
Lock(const Mutex &m) :
_m(const_cast<Mutex *>(&m))
{
_m->lock();
}
~Lock()
{
_m->unlock();
}
private:
Mutex *const _m;
};
private:
Mutex(const Mutex &) {}
const Mutex &operator=(const Mutex &) { return *this; }
pthread_mutex_t _mh;
};
#endif
} // namespace ZeroTier
#endif // Apple / Linux
#ifdef __WINDOWS__
#include <stdlib.h>
#include <Windows.h>
namespace ZeroTier {
// Windows critical section based lock
class Mutex
{
public:
Mutex()
{
InitializeCriticalSection(&_cs);
}
~Mutex()
{
DeleteCriticalSection(&_cs);
}
inline void lock()
{
EnterCriticalSection(&_cs);
}
inline void unlock()
{
LeaveCriticalSection(&_cs);
}
inline void lock() const
{
(const_cast <Mutex *> (this))->lock();
}
inline void unlock() const
{
(const_cast <Mutex *> (this))->unlock();
}
class Lock
{
public:
Lock(Mutex &m) :
_m(&m)
{
m.lock();
}
Lock(const Mutex &m) :
_m(const_cast<Mutex *>(&m))
{
_m->lock();
}
~Lock()
{
_m->unlock();
}
private:
Mutex *const _m;
};
private:
Mutex(const Mutex &) {}
const Mutex &operator=(const Mutex &) { return *this; }
CRITICAL_SECTION _cs;
};
} // namespace ZeroTier
#endif // _WIN32
#endif