ZeroTierOne/controller/SqliteNetworkController.hpp

109 lines
3.1 KiB
C++

/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2015 ZeroTier, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
#ifndef ZT_SQLITENETWORKCONTROLLER_HPP
#define ZT_SQLITENETWORKCONTROLLER_HPP
#include <stdint.h>
#include <sqlite3.h>
#include <string>
#include <map>
#include <vector>
#include "../node/Constants.hpp"
#include "../node/NetworkController.hpp"
#include "../node/Mutex.hpp"
#include "../node/NonCopyable.hpp"
namespace ZeroTier {
class SqliteNetworkController : public NetworkController
{
public:
class DBC;
friend class SqliteNetworkController::DBC;
SqliteNetworkController(const char *dbPath);
virtual ~SqliteNetworkController();
virtual NetworkController::ResultCode doNetworkConfigRequest(
const InetAddress &fromAddr,
const Identity &signingId,
const Identity &identity,
uint64_t nwid,
const Dictionary &metaData,
uint64_t haveRevision,
Dictionary &netconf);
private:
std::string _dbPath;
sqlite3 *_db;
sqlite3_stmt *_sGetNetworkById;
sqlite3_stmt *_sGetMemberByNetworkAndNodeId;
sqlite3_stmt *_sCreateMember;
sqlite3_stmt *_sGetNodeIdentity;
sqlite3_stmt *_sCreateNode;
sqlite3_stmt *_sUpdateNode;
sqlite3_stmt *_sUpdateNode2;
sqlite3_stmt *_sUpdateMemberClientReportedRevision;
sqlite3_stmt *_sGetEtherTypesFromRuleTable;
sqlite3_stmt *_sGetMulticastRates;
sqlite3_stmt *_sGetActiveBridges;
sqlite3_stmt *_sGetIpAssignmentsForNode;
sqlite3_stmt *_sGetIpAssignmentPools;
sqlite3_stmt *_sCheckIfIpIsAllocated;
sqlite3_stmt *_sAllocateIp;
sqlite3_stmt *_sCacheNetconf;
Mutex _lock;
public:
/**
* Provides a safe interface for direct access to this master's database
*
* This acts as both a contextual lock of the master's Mutex and a pointer
* to the Sqlite3 database instance. Dereferencing this with * yields the
* sqlite3* pointer. Create on parent with DBC(SqliteNetworkController &).
*/
class DBC : NonCopyable
{
public:
DBC(SqliteNetworkController &nc) : _p(&nc) { nc._lock.lock(); }
~DBC() { _p->_lock.unlock(); }
inline sqlite3 *operator*() const throw() { return _p->_db; }
private:
SqliteNetworkController *const _p;
};
};
} // namespace ZeroTier
#endif