mirror of
https://github.com/zerotier/ZeroTierOne.git
synced 2024-12-30 01:38:53 +00:00
169 lines
4.3 KiB
C++
169 lines
4.3 KiB
C++
/*
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* ZeroTier One - Network Virtualization Everywhere
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* Copyright (C) 2011-2016 ZeroTier, Inc. https://www.zerotier.com/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ZT_ONESERVICE_HPP
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#define ZT_ONESERVICE_HPP
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#include <string>
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namespace ZeroTier {
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/**
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* Local service for ZeroTier One as system VPN/NFV provider
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*/
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class OneService
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{
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public:
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/**
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* Returned by node main if/when it terminates
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*/
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enum ReasonForTermination
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{
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/**
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* Instance is still running
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*/
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ONE_STILL_RUNNING = 0,
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/**
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* Normal shutdown
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*/
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ONE_NORMAL_TERMINATION = 1,
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/**
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* A serious unrecoverable error has occurred
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*/
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ONE_UNRECOVERABLE_ERROR = 2,
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/**
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* Your identity has collided with another
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*/
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ONE_IDENTITY_COLLISION = 3
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};
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/**
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* Local settings for each network
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*/
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struct NetworkSettings
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{
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/**
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* Allow this network to configure IP addresses and routes?
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*/
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bool allowManaged;
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/**
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* Allow configuration of IPs and routes within global (Internet) IP space?
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*/
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bool allowGlobal;
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/**
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* Allow overriding of system default routes for "full tunnel" operation?
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*/
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bool allowDefault;
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};
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/**
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* @return Platform default home path or empty string if this platform doesn't have one
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*/
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static std::string platformDefaultHomePath();
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/**
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* Create a new instance of the service
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*
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* Once created, you must call the run() method to actually start
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* processing.
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*
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* The port is saved to a file in the home path called zerotier-one.port,
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* which is used by the CLI and can be used to see which port was chosen if
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* 0 (random port) is picked.
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*
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* @param hp Home path
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* @param port TCP and UDP port for packets and HTTP control (if 0, pick random port)
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*/
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static OneService *newInstance(const char *hp,unsigned int port);
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virtual ~OneService();
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/**
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* Execute the service main I/O loop until terminated
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*
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* The terminate() method may be called from a signal handler or another
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* thread to terminate execution. Otherwise this will not return unless
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* another condition terminates execution such as a fatal error.
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*/
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virtual ReasonForTermination run() = 0;
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/**
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* @return Reason for terminating or ONE_STILL_RUNNING if running
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*/
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virtual ReasonForTermination reasonForTermination() const = 0;
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/**
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* @return Fatal error message or empty string if none
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*/
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virtual std::string fatalErrorMessage() const = 0;
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/**
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* @return System device name corresponding with a given ZeroTier network ID or empty string if not opened yet or network ID not found
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*/
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virtual std::string portDeviceName(uint64_t nwid) const = 0;
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/**
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* @return True if TCP fallback is currently active
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*/
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virtual bool tcpFallbackActive() const = 0;
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/**
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* Terminate background service (can be called from other threads)
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*/
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virtual void terminate() = 0;
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/**
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* Get local settings for a network
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*
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* @param nwid Network ID
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* @param settings Buffer to fill with local network settings
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* @return True if network was found and settings is filled
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*/
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virtual bool getNetworkSettings(const uint64_t nwid,NetworkSettings &settings) const = 0;
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/**
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* Set local settings for a network
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*
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* @param nwid Network ID
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* @param settings New network local settings
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* @return True if network was found and setting modified
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*/
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virtual bool setNetworkSettings(const uint64_t nwid,const NetworkSettings &settings) = 0;
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/**
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* @return True if service is still running
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*/
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inline bool isRunning() const { return (this->reasonForTermination() == ONE_STILL_RUNNING); }
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protected:
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OneService() {}
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private:
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OneService(const OneService &one) {}
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inline OneService &operator=(const OneService &one) { return *this; }
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};
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} // namespace ZeroTier
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#endif
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