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https://github.com/zerotier/ZeroTierOne.git
synced 2024-12-19 04:57:53 +00:00
7619b0ecbd
This should not affect most users, but on large networks it should cause service announcements to work a lot better. This is the result of a prolonged discussion with a user about the visibility of game servers on a large network. The old multicast algorithm was de-facto randomized due to its distributed nature, while the new algorithm is more deterministic. This will restore some randomization beyond limit-overflow conditions. It won't affect small networks at all.
182 lines
5.4 KiB
C++
182 lines
5.4 KiB
C++
/*
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* ZeroTier One - Global Peer to Peer Ethernet
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* Copyright (C) 2011-2014 ZeroTier Networks LLC
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* --
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*
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* ZeroTier may be used and distributed under the terms of the GPLv3, which
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* are available at: http://www.gnu.org/licenses/gpl-3.0.html
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*
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* If you would like to embed ZeroTier into a commercial application or
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* redistribute it in a modified binary form, please contact ZeroTier Networks
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* LLC. Start here: http://www.zerotier.com/
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*/
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#ifndef ZT_MULTICASTER_HPP
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#define ZT_MULTICASTER_HPP
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#include <stdint.h>
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#include <string.h>
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#include <map>
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#include <vector>
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#include <list>
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#include "Constants.hpp"
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#include "Address.hpp"
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#include "MAC.hpp"
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#include "MulticastGroup.hpp"
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#include "OutboundMulticast.hpp"
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#include "Utils.hpp"
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#include "Mutex.hpp"
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#include "NonCopyable.hpp"
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namespace ZeroTier {
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class RuntimeEnvironment;
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class CertificateOfMembership;
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class Packet;
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/**
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* Database of known multicast peers within a network
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*/
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class Multicaster : NonCopyable
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{
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private:
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struct MulticastGroupMember
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{
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MulticastGroupMember() {}
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MulticastGroupMember(const Address &a,uint64_t ts) : address(a),timestamp(ts) {}
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Address address;
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uint64_t timestamp; // time of last notification
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};
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struct MulticastGroupStatus
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{
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MulticastGroupStatus() : lastExplicitGather(0) {}
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uint64_t lastExplicitGather;
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std::list<OutboundMulticast> txQueue; // pending outbound multicasts
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std::vector<MulticastGroupMember> members; // members of this group
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};
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public:
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Multicaster(const RuntimeEnvironment *renv);
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~Multicaster();
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/**
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* Add or update a member in a multicast group
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*
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* @param now Current time
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* @param nwid Network ID
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* @param mg Multicast group
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* @param member New member address
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*/
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inline void add(uint64_t now,uint64_t nwid,const MulticastGroup &mg,const Address &member)
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{
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Mutex::Lock _l(_groups_m);
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_add(now,nwid,mg,_groups[std::pair<uint64_t,MulticastGroup>(nwid,mg)],member);
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}
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/**
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* Add multiple addresses from a binary array of 5-byte address fields
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*
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* It's up to the caller to check bounds on the array before calling this.
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*
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* @param now Current time
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* @param nwid Network ID
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* @param mg Multicast group
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* @param addresses Raw binary addresses in big-endian format, as a series of 5-byte fields
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* @param count Number of addresses
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* @param totalKnown Total number of known addresses as reported by peer
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*/
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void addMultiple(uint64_t now,uint64_t nwid,const MulticastGroup &mg,const void *addresses,unsigned int count,unsigned int totalKnown);
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/**
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* Append gather results to a packet by choosing registered multicast recipients at random
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*
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* This appends the following fields to the packet:
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* <[4] 32-bit total number of known members in this multicast group>
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* <[2] 16-bit number of members enumerated in this packet>
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* <[...] series of 5-byte ZeroTier addresses of enumerated members>
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*
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* If zero is returned, the first two fields will still have been appended.
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*
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* @param queryingPeer Peer asking for gather (to skip in results)
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* @param nwid Network ID
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* @param mg Multicast group
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* @param appendTo Packet to append to
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* @param limit Maximum number of 5-byte addresses to append
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* @return Number of addresses appended
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* @throws std::out_of_range Buffer overflow writing to packet
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*/
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unsigned int gather(const Address &queryingPeer,uint64_t nwid,const MulticastGroup &mg,Packet &appendTo,unsigned int limit) const;
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/**
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* Get subscribers to a multicast group
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*
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* @param nwid Network ID
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* @param mg Multicast group
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*/
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std::vector<Address> getMembers(uint64_t nwid,const MulticastGroup &mg,unsigned int limit) const;
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/**
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* Send a multicast
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*
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* @param com Certificate of membership to include or NULL for none
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* @param limit Multicast limit
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* @param now Current time
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* @param nwid Network ID
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* @param alwaysSendTo Send to these peers first and even if not included in subscriber list
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* @param mg Multicast group
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* @param src Source Ethernet MAC address or NULL to skip in packet and compute from ZT address (non-bridged mode)
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* @param etherType Ethernet frame type
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* @param data Packet data
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* @param len Length of packet data
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*/
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void send(
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const CertificateOfMembership *com,
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unsigned int limit,
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uint64_t now,
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uint64_t nwid,
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const std::vector<Address> &alwaysSendTo,
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const MulticastGroup &mg,
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const MAC &src,
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unsigned int etherType,
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const void *data,
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unsigned int len);
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/**
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* Clean up and resort database
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*
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* @param RR Runtime environment
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* @param now Current time
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*/
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void clean(uint64_t now);
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private:
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void _add(uint64_t now,uint64_t nwid,const MulticastGroup &mg,MulticastGroupStatus &gs,const Address &member);
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const RuntimeEnvironment *RR;
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std::map< std::pair<uint64_t,MulticastGroup>,MulticastGroupStatus > _groups;
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Mutex _groups_m;
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};
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} // namespace ZeroTier
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#endif
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