ZeroTierOne/node/Multicaster.hpp
Adam Ierymenko 7619b0ecbd Send multicasts in random order.
This should not affect most users, but on large networks it should cause service
announcements to work a lot better. This is the result of a prolonged discussion
with a user about the visibility of game servers on a large network. The old
multicast algorithm was de-facto randomized due to its distributed nature, while
the new algorithm is more deterministic. This will restore some randomization
beyond limit-overflow conditions.

It won't affect small networks at all.
2014-11-21 10:50:27 -08:00

182 lines
5.4 KiB
C++

/*
* ZeroTier One - Global Peer to Peer Ethernet
* Copyright (C) 2011-2014 ZeroTier Networks LLC
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
#ifndef ZT_MULTICASTER_HPP
#define ZT_MULTICASTER_HPP
#include <stdint.h>
#include <string.h>
#include <map>
#include <vector>
#include <list>
#include "Constants.hpp"
#include "Address.hpp"
#include "MAC.hpp"
#include "MulticastGroup.hpp"
#include "OutboundMulticast.hpp"
#include "Utils.hpp"
#include "Mutex.hpp"
#include "NonCopyable.hpp"
namespace ZeroTier {
class RuntimeEnvironment;
class CertificateOfMembership;
class Packet;
/**
* Database of known multicast peers within a network
*/
class Multicaster : NonCopyable
{
private:
struct MulticastGroupMember
{
MulticastGroupMember() {}
MulticastGroupMember(const Address &a,uint64_t ts) : address(a),timestamp(ts) {}
Address address;
uint64_t timestamp; // time of last notification
};
struct MulticastGroupStatus
{
MulticastGroupStatus() : lastExplicitGather(0) {}
uint64_t lastExplicitGather;
std::list<OutboundMulticast> txQueue; // pending outbound multicasts
std::vector<MulticastGroupMember> members; // members of this group
};
public:
Multicaster(const RuntimeEnvironment *renv);
~Multicaster();
/**
* Add or update a member in a multicast group
*
* @param now Current time
* @param nwid Network ID
* @param mg Multicast group
* @param member New member address
*/
inline void add(uint64_t now,uint64_t nwid,const MulticastGroup &mg,const Address &member)
{
Mutex::Lock _l(_groups_m);
_add(now,nwid,mg,_groups[std::pair<uint64_t,MulticastGroup>(nwid,mg)],member);
}
/**
* Add multiple addresses from a binary array of 5-byte address fields
*
* It's up to the caller to check bounds on the array before calling this.
*
* @param now Current time
* @param nwid Network ID
* @param mg Multicast group
* @param addresses Raw binary addresses in big-endian format, as a series of 5-byte fields
* @param count Number of addresses
* @param totalKnown Total number of known addresses as reported by peer
*/
void addMultiple(uint64_t now,uint64_t nwid,const MulticastGroup &mg,const void *addresses,unsigned int count,unsigned int totalKnown);
/**
* Append gather results to a packet by choosing registered multicast recipients at random
*
* This appends the following fields to the packet:
* <[4] 32-bit total number of known members in this multicast group>
* <[2] 16-bit number of members enumerated in this packet>
* <[...] series of 5-byte ZeroTier addresses of enumerated members>
*
* If zero is returned, the first two fields will still have been appended.
*
* @param queryingPeer Peer asking for gather (to skip in results)
* @param nwid Network ID
* @param mg Multicast group
* @param appendTo Packet to append to
* @param limit Maximum number of 5-byte addresses to append
* @return Number of addresses appended
* @throws std::out_of_range Buffer overflow writing to packet
*/
unsigned int gather(const Address &queryingPeer,uint64_t nwid,const MulticastGroup &mg,Packet &appendTo,unsigned int limit) const;
/**
* Get subscribers to a multicast group
*
* @param nwid Network ID
* @param mg Multicast group
*/
std::vector<Address> getMembers(uint64_t nwid,const MulticastGroup &mg,unsigned int limit) const;
/**
* Send a multicast
*
* @param com Certificate of membership to include or NULL for none
* @param limit Multicast limit
* @param now Current time
* @param nwid Network ID
* @param alwaysSendTo Send to these peers first and even if not included in subscriber list
* @param mg Multicast group
* @param src Source Ethernet MAC address or NULL to skip in packet and compute from ZT address (non-bridged mode)
* @param etherType Ethernet frame type
* @param data Packet data
* @param len Length of packet data
*/
void send(
const CertificateOfMembership *com,
unsigned int limit,
uint64_t now,
uint64_t nwid,
const std::vector<Address> &alwaysSendTo,
const MulticastGroup &mg,
const MAC &src,
unsigned int etherType,
const void *data,
unsigned int len);
/**
* Clean up and resort database
*
* @param RR Runtime environment
* @param now Current time
*/
void clean(uint64_t now);
private:
void _add(uint64_t now,uint64_t nwid,const MulticastGroup &mg,MulticastGroupStatus &gs,const Address &member);
const RuntimeEnvironment *RR;
std::map< std::pair<uint64_t,MulticastGroup>,MulticastGroupStatus > _groups;
Mutex _groups_m;
};
} // namespace ZeroTier
#endif