ZeroTierOne/ext/prometheus-cpp-lite-1.0/examples/use_counters_in_class_example.cpp
Grant Limberg 8e6e4ede6d
Add prometheus metrics for Central controllers (#1969)
* add header-only prometheus lib to ext

* rename folder

* Undo rename directory

* prometheus simpleapi included on mac & linux

* wip

* wire up some controller stats

* Get windows building with prometheus

* bsd build flags for prometheus

* Fix multiple network join from environment entrypoint.sh.release (#1961)

* _bond_m guards _bond, not _paths_m (#1965)

* Fix: warning: mutex '_aqm_m' is not held on every path through here [-Wthread-safety-analysis] (#1964)

* Serve prom metrics from /metrics endpoint

* Add prom metrics for Central controller specific things

* reorganize metric initialization

* testing out a labled gauge on Networks

* increment error counter on throw

* Consolidate metrics definitions

Put all metric definitions into node/Metrics.hpp.  Accessed as needed
from there.

* Revert "testing out a labled gauge on Networks"

This reverts commit 499ed6d95e.

* still blows up but adding to the record for completeness right now

* Fix runtime issues with metrics

* Add metrics files to visual studio project

* Missed an "extern"

* add copyright headers to new files

* Add metrics for sent/received bytes (total)

* put /metrics endpoint behind auth

* sendto returns int on Win32

---------

Co-authored-by: Leonardo Amaral <leleobhz@users.noreply.github.com>
Co-authored-by: Brenton Bostick <bostick@gmail.com>
2023-04-21 12:12:43 -07:00

80 lines
2.2 KiB
C++

#include <prometheus/registry.h>
#include <prometheus/counter.h>
#include <prometheus/text_serializer.h>
#include <array>
#include <chrono>
#include <cstdlib>
#include <memory>
#include <string>
#include <thread>
#include <iostream>
// use prometheus namespace
using namespace prometheus;
// for clarity, we deduce the required types
using IntegerCounter = Counter<uint64_t>;
using FloatingCounter = Counter<double>;
using IntegerCounterFamily = CustomFamily<IntegerCounter>;
using FloatingCounterFamily = CustomFamily<FloatingCounter>;
// create global registry for use it from our classes
static Registry globalRegistry;
class MyClass {
IntegerCounterFamily& counterFamily1 { IntegerCounter::Family::Build(globalRegistry,
"counter_family_1", "counter for check integer functionality",
{{"type","integer"}} ) };
IntegerCounter& counter11{ counterFamily1.Add({{"number", "1"}}) };
IntegerCounter& counter12{ counterFamily1.Add({{"number", "2"}}) };
IntegerCounter& counter13{ counterFamily1.Add({{"number", "3"}}) };
FloatingCounterFamily& counterFamily2 { FloatingCounter::Family::Build(globalRegistry,
"counter_family_2", "counter for check floating functionality",
{{"type","float"}} ) };
FloatingCounter& counter21{ counterFamily2.Add({{"number", "1"}}) };
FloatingCounter& counter22{ counterFamily2.Add({{"number", "2"}}) };
FloatingCounter& counter23{ counterFamily2.Add({{"number", "3"}}) };
public:
MyClass() = default;
void member_to_do_something() {
const int random_value = std::rand();
if (random_value & 1) counter11++;
if (random_value & 2) counter12++;
if (random_value & 4) counter13++;
if (random_value & 8) counter21++;
if (random_value & 16) counter22++;
if (random_value & 32) counter23++;
}
};
int main() {
MyClass myClass;
for (;; ) {
std::this_thread::sleep_for(std::chrono::seconds(1));
myClass.member_to_do_something();
TextSerializer text_serializer;
text_serializer.Serialize(std::cout, globalRegistry.Collect());
}
}