mirror of
https://github.com/zerotier/ZeroTierOne.git
synced 2024-12-27 08:22:31 +00:00
298 lines
11 KiB
C++
298 lines
11 KiB
C++
/*
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* Copyright (c)2019 ZeroTier, Inc.
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*
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* Use of this software is governed by the Business Source License included
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* in the LICENSE.TXT file in the project's root directory.
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*
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* Change Date: 2023-01-01
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*
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* On the date above, in accordance with the Business Source License, use
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* of this software will be governed by version 2.0 of the Apache License.
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*/
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/****/
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#ifndef ZT_NODE_HPP
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#define ZT_NODE_HPP
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <map>
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#include <vector>
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#include "Constants.hpp"
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#include "../include/ZeroTierOne.h"
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#include "RuntimeEnvironment.hpp"
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#include "InetAddress.hpp"
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#include "Mutex.hpp"
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#include "MAC.hpp"
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#include "Network.hpp"
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#include "Path.hpp"
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#include "Salsa20.hpp"
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#include "NetworkController.hpp"
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#include "Hashtable.hpp"
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// Bit mask for "expecting reply" hash
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#define ZT_EXPECTING_REPLIES_BUCKET_MASK1 255
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#define ZT_EXPECTING_REPLIES_BUCKET_MASK2 31
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namespace ZeroTier {
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/**
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* Implementation of Node object as defined in CAPI
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*
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* The pointer returned by ZT_Node_new() is an instance of this class.
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*/
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class Node : public NetworkController::Sender
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{
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public:
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Node(void *uptr,void *tptr,const struct ZT_Node_Callbacks *callbacks,int64_t now);
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virtual ~Node();
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// Get rid of alignment warnings on 32-bit Windows and possibly improve performance
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#ifdef __WINDOWS__
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void * operator new(size_t i) { return _mm_malloc(i,16); }
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void operator delete(void* p) { _mm_free(p); }
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#endif
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// Public API Functions ----------------------------------------------------
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ZT_ResultCode processWirePacket(
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void *tptr,
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int64_t now,
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int64_t localSocket,
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const struct sockaddr_storage *remoteAddress,
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const void *packetData,
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unsigned int packetLength,
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volatile int64_t *nextBackgroundTaskDeadline);
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ZT_ResultCode processVirtualNetworkFrame(
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void *tptr,
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int64_t now,
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uint64_t nwid,
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uint64_t sourceMac,
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uint64_t destMac,
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unsigned int etherType,
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unsigned int vlanId,
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const void *frameData,
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unsigned int frameLength,
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volatile int64_t *nextBackgroundTaskDeadline);
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ZT_ResultCode processBackgroundTasks(void *tptr,int64_t now,volatile int64_t *nextBackgroundTaskDeadline);
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ZT_ResultCode join(uint64_t nwid,void *uptr,void *tptr);
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ZT_ResultCode leave(uint64_t nwid,void **uptr,void *tptr);
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ZT_ResultCode multicastSubscribe(void *tptr,uint64_t nwid,uint64_t multicastGroup,unsigned long multicastAdi);
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ZT_ResultCode multicastUnsubscribe(uint64_t nwid,uint64_t multicastGroup,unsigned long multicastAdi);
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uint64_t address() const;
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void status(ZT_NodeStatus *status) const;
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ZT_PeerList *peers() const;
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ZT_VirtualNetworkConfig *networkConfig(uint64_t nwid) const;
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ZT_VirtualNetworkList *networks() const;
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void freeQueryResult(void *qr);
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int addLocalInterfaceAddress(const struct sockaddr_storage *addr);
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void clearLocalInterfaceAddresses();
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int sendUserMessage(void *tptr,uint64_t dest,uint64_t typeId,const void *data,unsigned int len);
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void setController(void *networkControllerInstance);
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// Internal functions ------------------------------------------------------
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ZT_ALWAYS_INLINE int64_t now() const { return _now; }
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ZT_ALWAYS_INLINE bool putPacket(void *tPtr,const int64_t localSocket,const InetAddress &addr,const void *data,unsigned int len,unsigned int ttl = 0)
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{
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return (_cb.wirePacketSendFunction(
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reinterpret_cast<ZT_Node *>(this),
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_uPtr,
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tPtr,
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localSocket,
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reinterpret_cast<const struct sockaddr_storage *>(&addr),
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data,
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len,
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ttl) == 0);
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}
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ZT_ALWAYS_INLINE void putFrame(void *tPtr,uint64_t nwid,void **nuptr,const MAC &source,const MAC &dest,unsigned int etherType,unsigned int vlanId,const void *data,unsigned int len)
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{
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_cb.virtualNetworkFrameFunction(
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reinterpret_cast<ZT_Node *>(this),
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_uPtr,
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tPtr,
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nwid,
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nuptr,
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source.toInt(),
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dest.toInt(),
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etherType,
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vlanId,
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data,
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len);
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}
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ZT_ALWAYS_INLINE SharedPtr<Network> network(uint64_t nwid) const
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{
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Mutex::Lock _l(_networks_m);
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const SharedPtr<Network> *n = _networks.get(nwid);
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if (n)
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return *n;
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return SharedPtr<Network>();
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}
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ZT_ALWAYS_INLINE bool belongsToNetwork(uint64_t nwid) const
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{
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Mutex::Lock _l(_networks_m);
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return _networks.contains(nwid);
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}
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ZT_ALWAYS_INLINE std::vector< SharedPtr<Network> > allNetworks() const
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{
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std::vector< SharedPtr<Network> > nw;
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Mutex::Lock _l(_networks_m);
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Hashtable< uint64_t,SharedPtr<Network> >::Iterator i(*const_cast< Hashtable< uint64_t,SharedPtr<Network> > * >(&_networks));
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uint64_t *k = (uint64_t *)0;
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SharedPtr<Network> *v = (SharedPtr<Network> *)0;
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while (i.next(k,v))
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nw.push_back(*v);
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return nw;
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}
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ZT_ALWAYS_INLINE std::vector<InetAddress> directPaths() const
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{
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Mutex::Lock _l(_localInterfaceAddresses_m);
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return _localInterfaceAddresses;
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}
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ZT_ALWAYS_INLINE void postEvent(void *tPtr,ZT_Event ev,const void *md = (const void *)0) { _cb.eventCallback(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,ev,md); }
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ZT_ALWAYS_INLINE int configureVirtualNetworkPort(void *tPtr,uint64_t nwid,void **nuptr,ZT_VirtualNetworkConfigOperation op,const ZT_VirtualNetworkConfig *nc) { return _cb.virtualNetworkConfigFunction(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,nwid,nuptr,op,nc); }
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ZT_ALWAYS_INLINE bool online() const { return _online; }
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ZT_ALWAYS_INLINE int stateObjectGet(void *const tPtr,ZT_StateObjectType type,const uint64_t id[2],void *const data,const unsigned int maxlen) { return _cb.stateGetFunction(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,type,id,data,maxlen); }
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ZT_ALWAYS_INLINE void stateObjectPut(void *const tPtr,ZT_StateObjectType type,const uint64_t id[2],const void *const data,const unsigned int len) { _cb.statePutFunction(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,type,id,data,(int)len); }
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ZT_ALWAYS_INLINE void stateObjectDelete(void *const tPtr,ZT_StateObjectType type,const uint64_t id[2]) { _cb.statePutFunction(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,type,id,(const void *)0,-1); }
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bool shouldUsePathForZeroTierTraffic(void *tPtr,const Address &ztaddr,const int64_t localSocket,const InetAddress &remoteAddress);
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ZT_ALWAYS_INLINE bool externalPathLookup(void *tPtr,const Address &ztaddr,int family,InetAddress &addr) { return ( (_cb.pathLookupFunction) ? (_cb.pathLookupFunction(reinterpret_cast<ZT_Node *>(this),_uPtr,tPtr,ztaddr.toInt(),family,reinterpret_cast<struct sockaddr_storage *>(&addr)) != 0) : false ); }
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ZT_ResultCode setPhysicalPathConfiguration(const struct sockaddr_storage *pathNetwork,const ZT_PhysicalPathConfiguration *pathConfig);
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ZT_ALWAYS_INLINE const Identity &identity() const { return _RR.identity; }
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/**
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* Register that we are expecting a reply to a packet ID
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*
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* This only uses the most significant bits of the packet ID, both to save space
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* and to avoid using the higher bits that can be modified during armor() to
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* mask against the packet send counter used for QoS detection.
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*
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* @param packetId Packet ID to expect reply to
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*/
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ZT_ALWAYS_INLINE void expectReplyTo(const uint64_t packetId)
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{
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const unsigned long pid2 = (unsigned long)(packetId >> 32);
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const unsigned long bucket = (unsigned long)(pid2 & ZT_EXPECTING_REPLIES_BUCKET_MASK1);
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_expectingRepliesTo[bucket][_expectingRepliesToBucketPtr[bucket]++ & ZT_EXPECTING_REPLIES_BUCKET_MASK2] = (uint32_t)pid2;
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}
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/**
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* Check whether a given packet ID is something we are expecting a reply to
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*
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* This only uses the most significant bits of the packet ID, both to save space
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* and to avoid using the higher bits that can be modified during armor() to
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* mask against the packet send counter used for QoS detection.
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*
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* @param packetId Packet ID to check
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* @return True if we're expecting a reply
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*/
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ZT_ALWAYS_INLINE bool expectingReplyTo(const uint64_t packetId) const
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{
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const uint32_t pid2 = (uint32_t)(packetId >> 32);
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const unsigned long bucket = (unsigned long)(pid2 & ZT_EXPECTING_REPLIES_BUCKET_MASK1);
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for(unsigned long i=0;i<=ZT_EXPECTING_REPLIES_BUCKET_MASK2;++i) {
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if (_expectingRepliesTo[bucket][i] == pid2)
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return true;
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}
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return false;
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}
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/**
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* Check whether we should do potentially expensive identity verification (rate limit)
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*
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* @param now Current time
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* @param from Source address of packet
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* @return True if within rate limits
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*/
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ZT_ALWAYS_INLINE bool rateGateIdentityVerification(const int64_t now,const InetAddress &from)
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{
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unsigned long iph = from.rateGateHash();
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if ((now - _lastIdentityVerification[iph]) >= ZT_IDENTITY_VALIDATION_SOURCE_RATE_LIMIT) {
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_lastIdentityVerification[iph] = now;
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return true;
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}
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return false;
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}
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virtual void ncSendConfig(uint64_t nwid,uint64_t requestPacketId,const Address &destination,const NetworkConfig &nc,bool sendLegacyFormatConfig);
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virtual void ncSendRevocation(const Address &destination,const Revocation &rev);
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virtual void ncSendError(uint64_t nwid,uint64_t requestPacketId,const Address &destination,NetworkController::ErrorCode errorCode);
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ZT_ALWAYS_INLINE void setMultipathMode(uint8_t mode) { _multipathMode = mode; }
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ZT_ALWAYS_INLINE uint8_t getMultipathMode() { return _multipathMode; }
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ZT_ALWAYS_INLINE bool localControllerHasAuthorized(const int64_t now,const uint64_t nwid,const Address &addr) const
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{
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_localControllerAuthorizations_m.lock();
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const int64_t *const at = _localControllerAuthorizations.get(_LocalControllerAuth(nwid,addr));
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_localControllerAuthorizations_m.unlock();
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if (at)
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return ((now - *at) < (ZT_NETWORK_AUTOCONF_DELAY * 3));
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return false;
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}
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private:
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RuntimeEnvironment _RR;
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RuntimeEnvironment *RR;
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void *_uPtr; // _uptr (lower case) is reserved in Visual Studio :P
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ZT_Node_Callbacks _cb;
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// For tracking packet IDs to filter out OK/ERROR replies to packets we did not send
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uint8_t _expectingRepliesToBucketPtr[ZT_EXPECTING_REPLIES_BUCKET_MASK1 + 1];
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uint32_t _expectingRepliesTo[ZT_EXPECTING_REPLIES_BUCKET_MASK1 + 1][ZT_EXPECTING_REPLIES_BUCKET_MASK2 + 1];
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// Time of last identity verification indexed by InetAddress.rateGateHash() -- used in IncomingPacket::_doHELLO() via rateGateIdentityVerification()
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int64_t _lastIdentityVerification[16384];
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/* Map that remembers if we have recently sent a network config to someone
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* querying us as a controller. This is an optimization to allow network
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* controllers to know whether to treat things like multicast queries the
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* way authorized members would be treated without requiring an extra cert
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* validation. */
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struct _LocalControllerAuth
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{
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uint64_t nwid,address;
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ZT_ALWAYS_INLINE _LocalControllerAuth(const uint64_t nwid_,const Address &address_) : nwid(nwid_),address(address_.toInt()) {}
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ZT_ALWAYS_INLINE unsigned long hashCode() const { return (unsigned long)(nwid ^ address); }
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ZT_ALWAYS_INLINE bool operator==(const _LocalControllerAuth &a) const { return ((a.nwid == nwid)&&(a.address == address)); }
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ZT_ALWAYS_INLINE bool operator!=(const _LocalControllerAuth &a) const { return ((a.nwid != nwid)||(a.address != address)); }
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};
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Hashtable< _LocalControllerAuth,int64_t > _localControllerAuthorizations;
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Mutex _localControllerAuthorizations_m;
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// Curreently joined networks
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Hashtable< uint64_t,SharedPtr<Network> > _networks;
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Mutex _networks_m;
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// Local interface addresses as reported by the code harnessing this Node
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std::vector<InetAddress> _localInterfaceAddresses;
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Mutex _localInterfaceAddresses_m;
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// Lock to ensure processBackgroundTasks never gets run concurrently
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Mutex _backgroundTasksLock;
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uint8_t _multipathMode;
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volatile int64_t _now;
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int64_t _lastPing;
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int64_t _lastHousekeepingRun;
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int64_t _lastNetworkHousekeepingRun;
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bool _online;
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};
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} // namespace ZeroTier
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#endif
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