mirror of
https://github.com/zerotier/ZeroTierOne.git
synced 2025-02-22 10:20:52 +00:00
* add header-only prometheus lib to ext * rename folder * Undo rename directory * prometheus simpleapi included on mac & linux * wip * wire up some controller stats * Get windows building with prometheus * bsd build flags for prometheus * Fix multiple network join from environment entrypoint.sh.release (#1961) * _bond_m guards _bond, not _paths_m (#1965) * Fix: warning: mutex '_aqm_m' is not held on every path through here [-Wthread-safety-analysis] (#1964) * Serve prom metrics from /metrics endpoint * Add prom metrics for Central controller specific things * reorganize metric initialization * testing out a labled gauge on Networks * increment error counter on throw * Consolidate metrics definitions Put all metric definitions into node/Metrics.hpp. Accessed as needed from there. * Revert "testing out a labled gauge on Networks" This reverts commit 499ed6d95e11452019cdf48e32ed4cd878c2705b. * still blows up but adding to the record for completeness right now * Fix runtime issues with metrics * Add metrics files to visual studio project * Missed an "extern" * add copyright headers to new files * Add metrics for sent/received bytes (total) * put /metrics endpoint behind auth * sendto returns int on Win32 --------- Co-authored-by: Leonardo Amaral <leleobhz@users.noreply.github.com> Co-authored-by: Brenton Bostick <bostick@gmail.com>
80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
#include <prometheus/registry.h>
|
|
#include <prometheus/gauge.h>
|
|
#include <prometheus/text_serializer.h>
|
|
|
|
#include <array>
|
|
#include <chrono>
|
|
#include <cstdlib>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <thread>
|
|
#include <iostream>
|
|
|
|
// use prometheus namespace
|
|
using namespace prometheus;
|
|
|
|
// for clarity, we deduce the required types
|
|
using IntegerGauge = Gauge<int64_t>;
|
|
using FloatingGauge = Gauge<double>;
|
|
|
|
using IntegerGaugeFamily = CustomFamily<IntegerGauge>;
|
|
using FloatingGaugeFamily = CustomFamily<FloatingGauge>;
|
|
|
|
// create global registry for use it from our classes
|
|
static Registry globalRegistry;
|
|
|
|
class MyClass {
|
|
|
|
IntegerGaugeFamily& gaugeFamily1 { IntegerGauge::Family::Build(globalRegistry,
|
|
"gauge_family_1", "gauge for check integer functionality",
|
|
{{"type","integer"}} ) };
|
|
|
|
IntegerGauge& gauge11{ gaugeFamily1.Add({{"number", "1"}}) };
|
|
IntegerGauge& gauge12{ gaugeFamily1.Add({{"number", "2"}}) };
|
|
IntegerGauge& gauge13{ gaugeFamily1.Add({{"number", "3"}}) };
|
|
|
|
|
|
FloatingGaugeFamily& gaugeFamily2 { FloatingGauge::Family::Build(globalRegistry,
|
|
"gauge_family_2", "gauge for check floating functionality",
|
|
{{"type","float"}} ) };
|
|
|
|
FloatingGauge& gauge21{ gaugeFamily2.Add({{"number", "1"}}) };
|
|
FloatingGauge& gauge22{ gaugeFamily2.Add({{"number", "2"}}) };
|
|
FloatingGauge& gauge23{ gaugeFamily2.Add({{"number", "3"}}) };
|
|
|
|
public:
|
|
|
|
MyClass() = default;
|
|
|
|
void member_to_do_something() {
|
|
|
|
const int random_value = std::rand();
|
|
|
|
if (random_value & 1 ) gauge11++; else gauge11--;
|
|
if (random_value & (1 << 1)) gauge12++; else gauge12--;
|
|
if (random_value & (1 << 2)) gauge13++; else gauge13--;
|
|
if (random_value & (1 << 3)) gauge21++; else gauge21--;
|
|
if (random_value & (1 << 4)) gauge22++; else gauge22--;
|
|
if (random_value & (1 << 5)) gauge23++; else gauge23--;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
int main() {
|
|
|
|
MyClass myClass;
|
|
|
|
for (;; ) {
|
|
|
|
std::this_thread::sleep_for(std::chrono::seconds(1));
|
|
|
|
myClass.member_to_do_something();
|
|
|
|
TextSerializer text_serializer;
|
|
text_serializer.Serialize(std::cout, globalRegistry.Collect());
|
|
|
|
}
|
|
}
|
|
|