ZeroTierOne/node/Network.hpp
Adam Ierymenko 5c06d40358
cleanup
2019-09-12 10:37:26 -07:00

477 lines
15 KiB
C++

/*
* Copyright (c)2019 ZeroTier, Inc.
*
* Use of this software is governed by the Business Source License included
* in the LICENSE.TXT file in the project's root directory.
*
* Change Date: 2023-01-01
*
* On the date above, in accordance with the Business Source License, use
* of this software will be governed by version 2.0 of the Apache License.
*/
/****/
#ifndef ZT_NETWORK_HPP
#define ZT_NETWORK_HPP
#include <stdint.h>
#include "../include/ZeroTierOne.h"
#include <string>
#include <map>
#include <vector>
#include <algorithm>
#include <stdexcept>
#include "Constants.hpp"
#include "Hashtable.hpp"
#include "Address.hpp"
#include "Mutex.hpp"
#include "SharedPtr.hpp"
#include "AtomicCounter.hpp"
#include "MulticastGroup.hpp"
#include "MAC.hpp"
#include "Dictionary.hpp"
#include "Multicaster.hpp"
#include "Membership.hpp"
#include "NetworkConfig.hpp"
#include "CertificateOfMembership.hpp"
#define ZT_NETWORK_MAX_INCOMING_UPDATES 3
#define ZT_NETWORK_MAX_UPDATE_CHUNKS ((ZT_NETWORKCONFIG_DICT_CAPACITY / 1024) + 1)
namespace ZeroTier {
class RuntimeEnvironment;
class Peer;
/**
* A virtual LAN
*/
class Network
{
friend class SharedPtr<Network>;
public:
/**
* Broadcast multicast group: ff:ff:ff:ff:ff:ff / 0
*/
static const MulticastGroup BROADCAST;
/**
* Compute primary controller device ID from network ID
*/
static ZT_ALWAYS_INLINE Address controllerFor(uint64_t nwid) { return Address(nwid >> 24); }
/**
* Construct a new network
*
* Note that init() should be called immediately after the network is
* constructed to actually configure the port.
*
* @param renv Runtime environment
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param nwid Network ID
* @param uptr Arbitrary pointer used by externally-facing API (for user use)
* @param nconf Network config, if known
*/
Network(const RuntimeEnvironment *renv,void *tPtr,uint64_t nwid,void *uptr,const NetworkConfig *nconf);
~Network();
ZT_ALWAYS_INLINE uint64_t id() const { return _id; }
ZT_ALWAYS_INLINE Address controller() const { return Address(_id >> 24); }
ZT_ALWAYS_INLINE bool multicastEnabled() const { return (_config.multicastLimit > 0); }
ZT_ALWAYS_INLINE bool hasConfig() const { return (_config); }
ZT_ALWAYS_INLINE uint64_t lastConfigUpdate() const { return _lastConfigUpdate; }
ZT_ALWAYS_INLINE ZT_VirtualNetworkStatus status() const { return _status(); }
ZT_ALWAYS_INLINE const NetworkConfig &config() const { return _config; }
ZT_ALWAYS_INLINE const MAC &mac() const { return _mac; }
/**
* Apply filters to an outgoing packet
*
* This applies filters from our network config and, if that doesn't match,
* our capabilities in ascending order of capability ID. Additional actions
* such as TEE may be taken, and credentials may be pushed, so this is not
* side-effect-free. It's basically step one in sending something over VL2.
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param noTee If true, do not TEE anything anywhere (for two-pass filtering as done with multicast and bridging)
* @param ztSource Source ZeroTier address
* @param ztDest Destination ZeroTier address
* @param macSource Ethernet layer source address
* @param macDest Ethernet layer destination address
* @param frameData Ethernet frame data
* @param frameLen Ethernet frame payload length
* @param etherType 16-bit ethernet type ID
* @param vlanId 16-bit VLAN ID
* @return True if packet should be sent, false if dropped or redirected
*/
bool filterOutgoingPacket(
void *tPtr,
const bool noTee,
const Address &ztSource,
const Address &ztDest,
const MAC &macSource,
const MAC &macDest,
const uint8_t *frameData,
const unsigned int frameLen,
const unsigned int etherType,
const unsigned int vlanId,
uint8_t &qosBucket);
/**
* Apply filters to an incoming packet
*
* This applies filters from our network config and, if that doesn't match,
* the peer's capabilities in ascending order of capability ID. If there is
* a match certain actions may be taken such as sending a copy of the packet
* to a TEE or REDIRECT target.
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param sourcePeer Source Peer
* @param ztDest Destination ZeroTier address
* @param macSource Ethernet layer source address
* @param macDest Ethernet layer destination address
* @param frameData Ethernet frame data
* @param frameLen Ethernet frame payload length
* @param etherType 16-bit ethernet type ID
* @param vlanId 16-bit VLAN ID
* @return 0 == drop, 1 == accept, 2 == accept even if bridged
*/
int filterIncomingPacket(
void *tPtr,
const SharedPtr<Peer> &sourcePeer,
const Address &ztDest,
const MAC &macSource,
const MAC &macDest,
const uint8_t *frameData,
const unsigned int frameLen,
const unsigned int etherType,
const unsigned int vlanId);
/**
* Check whether we are subscribed to a multicast group
*
* @param mg Multicast group
* @param includeBridgedGroups If true, also check groups we've learned via bridging
* @return True if this network endpoint / peer is a member
*/
ZT_ALWAYS_INLINE bool subscribedToMulticastGroup(const MulticastGroup &mg,const bool includeBridgedGroups) const
{
Mutex::Lock l(_myMulticastGroups_l);
if (std::binary_search(_myMulticastGroups.begin(),_myMulticastGroups.end(),mg))
return true;
else if (includeBridgedGroups)
return _multicastGroupsBehindMe.contains(mg);
return false;
}
/**
* Subscribe to a multicast group
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param mg New multicast group
*/
ZT_ALWAYS_INLINE void multicastSubscribe(void *tPtr,const MulticastGroup &mg)
{
Mutex::Lock l(_myMulticastGroups_l);
if (!std::binary_search(_myMulticastGroups.begin(),_myMulticastGroups.end(),mg)) {
_myMulticastGroups.insert(std::upper_bound(_myMulticastGroups.begin(),_myMulticastGroups.end(),mg),mg);
Mutex::Lock l2(_memberships_l);
_announceMulticastGroups(tPtr,true);
}
}
/**
* Unsubscribe from a multicast group
*
* @param mg Multicast group
*/
ZT_ALWAYS_INLINE void multicastUnsubscribe(const MulticastGroup &mg)
{
Mutex::Lock l(_myMulticastGroups_l);
std::vector<MulticastGroup>::iterator i(std::lower_bound(_myMulticastGroups.begin(),_myMulticastGroups.end(),mg));
if ( (i != _myMulticastGroups.end()) && (*i == mg) )
_myMulticastGroups.erase(i);
}
/**
* Handle an inbound network config chunk
*
* This is called from IncomingPacket to handle incoming network config
* chunks via OK(NETWORK_CONFIG_REQUEST) or NETWORK_CONFIG. It verifies
* each chunk and once assembled applies the configuration.
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param packetId Packet ID or 0 if none (e.g. via cluster path)
* @param source Address of sender of chunk or NULL if none (e.g. via cluster path)
* @param chunk Buffer containing chunk
* @param ptr Index of chunk and related fields in packet
* @return Update ID if update was fully assembled and accepted or 0 otherwise
*/
uint64_t handleConfigChunk(void *tPtr,const uint64_t packetId,const Address &source,const Buffer<ZT_PROTO_MAX_PACKET_LENGTH> &chunk,unsigned int ptr);
/**
* Set network configuration
*
* This is normally called internally when a configuration is received
* and fully assembled, but it can also be called on Node startup when
* cached configurations are re-read from the data store.
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param nconf Network configuration
* @param saveToDisk Save to disk? Used during loading, should usually be true otherwise.
* @return 0 == bad, 1 == accepted but duplicate/unchanged, 2 == accepted and new
*/
int setConfiguration(void *tPtr,const NetworkConfig &nconf,bool saveToDisk);
/**
* Set netconf failure to 'access denied' -- called in IncomingPacket when controller reports this
*/
ZT_ALWAYS_INLINE void setAccessDenied() { _netconfFailure = NETCONF_FAILURE_ACCESS_DENIED; }
/**
* Set netconf failure to 'not found' -- called by IncomingPacket when controller reports this
*/
ZT_ALWAYS_INLINE void setNotFound() { _netconfFailure = NETCONF_FAILURE_NOT_FOUND; }
/**
* Determine whether this peer is permitted to communicate on this network
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param peer Peer to check
*/
bool gate(void *tPtr,const SharedPtr<Peer> &peer);
/**
* Do periodic cleanup and housekeeping tasks
*/
void doPeriodicTasks(void *tPtr,const int64_t now);
/**
* Find the node on this network that has this MAC behind it (if any)
*
* @param mac MAC address
* @return ZeroTier address of bridge to this MAC
*/
ZT_ALWAYS_INLINE Address findBridgeTo(const MAC &mac) const
{
Mutex::Lock _l(_remoteBridgeRoutes_l);
const Address *const br = _remoteBridgeRoutes.get(mac);
return ((br) ? *br : Address());
}
/**
* @return True if QoS is in effect for this network
*/
inline bool qosEnabled() { return false; }
/**
* Set a bridge route
*
* @param mac MAC address of destination
* @param addr Bridge this MAC is reachable behind
*/
void learnBridgeRoute(const MAC &mac,const Address &addr);
/**
* Learn a multicast group that is bridged to our tap device
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param mg Multicast group
* @param now Current time
*/
ZT_ALWAYS_INLINE void learnBridgedMulticastGroup(void *tPtr,const MulticastGroup &mg,int64_t now)
{
Mutex::Lock l(_myMulticastGroups_l);
_multicastGroupsBehindMe.set(mg,now);
}
/**
* Validate a credential and learn it if it passes certificate and other checks
*/
ZT_ALWAYS_INLINE Membership::AddCredentialResult addCredential(void *tPtr,const CertificateOfMembership &com)
{
if (com.networkId() != _id)
return Membership::ADD_REJECTED;
Mutex::Lock _l(_memberships_l);
return _memberships[com.issuedTo()].addCredential(RR,tPtr,_config,com);
}
/**
* Validate a credential and learn it if it passes certificate and other checks
*/
ZT_ALWAYS_INLINE Membership::AddCredentialResult addCredential(void *tPtr,const Capability &cap)
{
if (cap.networkId() != _id)
return Membership::ADD_REJECTED;
Mutex::Lock _l(_memberships_l);
return _memberships[cap.issuedTo()].addCredential(RR,tPtr,_config,cap);
}
/**
* Validate a credential and learn it if it passes certificate and other checks
*/
ZT_ALWAYS_INLINE Membership::AddCredentialResult addCredential(void *tPtr,const Tag &tag)
{
if (tag.networkId() != _id)
return Membership::ADD_REJECTED;
Mutex::Lock _l(_memberships_l);
return _memberships[tag.issuedTo()].addCredential(RR,tPtr,_config,tag);
}
/**
* Validate a credential and learn it if it passes certificate and other checks
*/
Membership::AddCredentialResult addCredential(void *tPtr,const Address &sentFrom,const Revocation &rev);
/**
* Validate a credential and learn it if it passes certificate and other checks
*/
ZT_ALWAYS_INLINE Membership::AddCredentialResult addCredential(void *tPtr,const CertificateOfOwnership &coo)
{
if (coo.networkId() != _id)
return Membership::ADD_REJECTED;
Mutex::Lock _l(_memberships_l);
return _memberships[coo.issuedTo()].addCredential(RR,tPtr,_config,coo);
}
/**
* Force push credentials (COM, etc.) to a peer now
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param to Destination peer address
* @param now Current time
*/
ZT_ALWAYS_INLINE void pushCredentialsNow(void *tPtr,const Address &to,const int64_t now)
{
Mutex::Lock _l(_memberships_l);
_memberships[to].pushCredentials(RR,tPtr,now,to,_config);
}
/**
* Push credentials if we haven't done so in a long time
*
* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
* @param to Destination peer address
* @param now Current time
*/
ZT_ALWAYS_INLINE void pushCredentialsIfNeeded(void *tPtr,const Address &to,const int64_t now)
{
const int64_t tout = std::min(_config.credentialTimeMaxDelta,(int64_t)ZT_PEER_ACTIVITY_TIMEOUT);
Mutex::Lock _l(_memberships_l);
Membership &m = _memberships[to];
if (((now - m.lastPushedCredentials()) + 5000) >= tout)
m.pushCredentials(RR,tPtr,now,to,_config);
}
/**
* Destroy this network
*
* This sets the network to completely remove itself on delete. This also prevents the
* call of the normal port shutdown event on delete.
*/
ZT_ALWAYS_INLINE void destroy()
{
_memberships_l.lock();
_config_l.lock();
_destroyed = true;
_config_l.unlock();
_memberships_l.unlock();
}
/**
* Get this network's config for export via the ZT core API
*
* @param ec Buffer to fill with externally-visible network configuration
*/
ZT_ALWAYS_INLINE void externalConfig(ZT_VirtualNetworkConfig *ec) const
{
Mutex::Lock _l(_config_l);
_externalConfig(ec);
}
/**
* Iterate through memberships
*
* @param f Function of (const Address,const Membership)
*/
template<typename F>
ZT_ALWAYS_INLINE void eachMember(F f)
{
Mutex::Lock ml(_memberships_l);
Hashtable<Address,Membership>::Iterator i(_memberships);
Address *a = nullptr;
Membership *m = nullptr;
while (i.next(a,m)) {
if (!f(*a,*m))
break;
}
}
/**
* @return Externally usable pointer-to-pointer exported via the core API
*/
ZT_ALWAYS_INLINE void **userPtr() { return &_uPtr; }
private:
void _requestConfiguration(void *tPtr);
ZT_VirtualNetworkStatus _status() const;
void _externalConfig(ZT_VirtualNetworkConfig *ec) const; // assumes _lock is locked
bool _gate(const SharedPtr<Peer> &peer);
void _announceMulticastGroups(void *tPtr,bool force);
void _announceMulticastGroupsTo(void *tPtr,const Address &peer,const std::vector<MulticastGroup> &allMulticastGroups);
std::vector<MulticastGroup> _allMulticastGroups() const;
const RuntimeEnvironment *const RR;
void *_uPtr;
const uint64_t _id;
MAC _mac; // local MAC address
bool _portInitialized;
std::vector< MulticastGroup > _myMulticastGroups; // multicast groups that we belong to (according to tap)
Hashtable< MulticastGroup,uint64_t > _multicastGroupsBehindMe; // multicast groups that seem to be behind us and when we last saw them (if we are a bridge)
Hashtable< MAC,Address > _remoteBridgeRoutes; // remote addresses where given MACs are reachable (for tracking devices behind remote bridges)
NetworkConfig _config;
uint64_t _lastConfigUpdate;
struct _IncomingConfigChunk
{
ZT_ALWAYS_INLINE _IncomingConfigChunk() : ts(0),updateId(0),haveChunks(0),haveBytes(0),data() {}
uint64_t ts;
uint64_t updateId;
uint64_t haveChunkIds[ZT_NETWORK_MAX_UPDATE_CHUNKS];
unsigned long haveChunks;
unsigned long haveBytes;
Dictionary<ZT_NETWORKCONFIG_DICT_CAPACITY> data;
};
_IncomingConfigChunk _incomingConfigChunks[ZT_NETWORK_MAX_INCOMING_UPDATES];
volatile bool _destroyed;
volatile enum {
NETCONF_FAILURE_NONE,
NETCONF_FAILURE_ACCESS_DENIED,
NETCONF_FAILURE_NOT_FOUND,
NETCONF_FAILURE_INIT_FAILED
} _netconfFailure;
int _portError; // return value from port config callback
Hashtable<Address,Membership> _memberships;
Mutex _myMulticastGroups_l;
Mutex _remoteBridgeRoutes_l;
Mutex _config_l;
Mutex _memberships_l;
AtomicCounter __refCount;
};
} // namespace ZeroTier
#endif