mirror of
https://github.com/zerotier/ZeroTierOne.git
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320 lines
10 KiB
C++
320 lines
10 KiB
C++
/*
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* Copyright (c)2019 ZeroTier, Inc.
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*
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* Use of this software is governed by the Business Source License included
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* in the LICENSE.TXT file in the project's root directory.
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*
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* Change Date: 2023-01-01
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*
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* On the date above, in accordance with the Business Source License, use
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* of this software will be governed by version 2.0 of the Apache License.
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*/
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/****/
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#ifndef ZT_N_SWITCH_HPP
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#define ZT_N_SWITCH_HPP
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#include <map>
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#include <set>
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#include <vector>
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#include <list>
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#include "Constants.hpp"
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#include "Mutex.hpp"
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#include "MAC.hpp"
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#include "Packet.hpp"
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#include "Utils.hpp"
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#include "InetAddress.hpp"
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#include "Topology.hpp"
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#include "Network.hpp"
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#include "SharedPtr.hpp"
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#include "IncomingPacket.hpp"
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#include "Hashtable.hpp"
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/* Ethernet frame types that might be relevant to us */
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#define ZT_ETHERTYPE_IPV4 0x0800
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#define ZT_ETHERTYPE_ARP 0x0806
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#define ZT_ETHERTYPE_RARP 0x8035
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#define ZT_ETHERTYPE_ATALK 0x809b
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#define ZT_ETHERTYPE_AARP 0x80f3
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#define ZT_ETHERTYPE_IPX_A 0x8137
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#define ZT_ETHERTYPE_IPX_B 0x8138
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#define ZT_ETHERTYPE_IPV6 0x86dd
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namespace ZeroTier {
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class RuntimeEnvironment;
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class Peer;
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/**
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* Core of the distributed Ethernet switch and protocol implementation
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*
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* This class is perhaps a bit misnamed, but it's basically where everything
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* meets. Transport-layer ZT packets come in here, as do virtual network
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* packets from tap devices, and this sends them where they need to go and
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* wraps/unwraps accordingly. It also handles queues and timeouts and such.
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*/
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class Switch
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{
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struct ManagedQueue;
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struct TXQueueEntry;
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typedef struct {
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TXQueueEntry *p;
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bool ok_to_drop;
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} dqr;
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public:
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Switch(const RuntimeEnvironment *renv);
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/**
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* Called when a packet is received from the real network
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param localSocket Local I/O socket as supplied by external code
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* @param fromAddr Internet IP address of origin
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* @param data Packet data
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* @param len Packet length
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*/
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void onRemotePacket(void *tPtr,const int64_t localSocket,const InetAddress &fromAddr,const void *data,unsigned int len);
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/**
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* Called when a packet comes from a local Ethernet tap
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param network Which network's TAP did this packet come from?
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* @param from Originating MAC address
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* @param to Destination MAC address
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* @param etherType Ethernet packet type
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* @param vlanId VLAN ID or 0 if none
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* @param data Ethernet payload
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* @param len Frame length
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*/
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void onLocalEthernet(void *tPtr,const SharedPtr<Network> &network,const MAC &from,const MAC &to,unsigned int etherType,unsigned int vlanId,const void *data,unsigned int len);
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/**
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* Determines the next drop schedule for packets in the TX queue
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*
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* @param t Current time
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* @param count Number of packets dropped this round
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*/
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uint64_t control_law(uint64_t t, int count);
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/**
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* Selects a packet eligible for transmission from a TX queue. According to the control law, multiple packets
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* may be intentionally dropped before a packet is returned to the AQM scheduler.
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*
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* @param q The TX queue that is being dequeued from
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* @param now Current time
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*/
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dqr dodequeue(ManagedQueue *q, uint64_t now);
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/**
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* Presents a packet to the AQM scheduler.
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param network Network that the packet shall be sent over
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* @param packet Packet to be sent
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* @param encrypt Encrypt packet payload? (always true except for HELLO)
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* @param qosBucket Which bucket the rule-system determined this packet should fall into
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*/
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void aqm_enqueue(void *tPtr, const SharedPtr<Network> &network, Packet &packet,bool encrypt,int qosBucket);
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/**
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* Performs a single AQM cycle and dequeues and transmits all eligible packets on all networks
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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*/
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void aqm_dequeue(void *tPtr);
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/**
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* Calls the dequeue mechanism and adjust queue state variables
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*
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* @param q The TX queue that is being dequeued from
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* @param isNew Whether or not this queue is in the NEW list
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* @param now Current time
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*/
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Switch::TXQueueEntry * CoDelDequeue(ManagedQueue *q, bool isNew, uint64_t now);
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/**
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* Removes QoS Queues and flow state variables for a specific network. These queues are created
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* automatically upon the transmission of the first packet from this peer to another peer on the
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* given network.
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*
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* The reason for existence of queues and flow state variables specific to each network is so that
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* each network's QoS rules function independently.
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*
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* @param nwid Network ID
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*/
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void removeNetworkQoSControlBlock(uint64_t nwid);
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/**
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* Send a packet to a ZeroTier address (destination in packet)
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*
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* The packet must be fully composed with source and destination but not
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* yet encrypted. If the destination peer is known the packet
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* is sent immediately. Otherwise it is queued and a WHOIS is dispatched.
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*
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* The packet may be compressed. Compression isn't done here.
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*
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* Needless to say, the packet's source must be this node. Otherwise it
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* won't be encrypted right. (This is not used for relaying.)
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param packet Packet to send (buffer may be modified)
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* @param encrypt Encrypt packet payload? (always true except for HELLO)
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*/
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void send(void *tPtr,Packet &packet,bool encrypt);
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/**
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* Request WHOIS on a given address
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param now Current time
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* @param addr Address to look up
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*/
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void requestWhois(void *tPtr,const int64_t now,const Address &addr);
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/**
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* Run any processes that are waiting for this peer's identity
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*
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* Called when we learn of a peer's identity from HELLO, OK(WHOIS), etc.
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param peer New peer
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*/
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void doAnythingWaitingForPeer(void *tPtr,const SharedPtr<Peer> &peer);
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/**
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* Perform retries and other periodic timer tasks
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*
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* This can return a very long delay if there are no pending timer
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* tasks. The caller should cap this comparatively vs. other values.
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param now Current time
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* @return Number of milliseconds until doTimerTasks() should be run again
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*/
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unsigned long doTimerTasks(void *tPtr,int64_t now);
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private:
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bool _shouldUnite(const int64_t now,const Address &source,const Address &destination);
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bool _trySend(void *tPtr,Packet &packet,bool encrypt); // packet is modified if return is true
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const RuntimeEnvironment *const RR;
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int64_t _lastBeaconResponse;
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volatile int64_t _lastCheckedQueues;
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// Time we last sent a WHOIS request for each address
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Hashtable< Address,int64_t > _lastSentWhoisRequest;
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Mutex _lastSentWhoisRequest_m;
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// Packets waiting for WHOIS replies or other decode info or missing fragments
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struct RXQueueEntry
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{
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RXQueueEntry() : timestamp(0) {}
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volatile int64_t timestamp; // 0 if entry is not in use
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volatile uint64_t packetId;
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IncomingPacket frag0; // head of packet
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Packet::Fragment frags[ZT_MAX_PACKET_FRAGMENTS - 1]; // later fragments (if any)
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unsigned int totalFragments; // 0 if only frag0 received, waiting for frags
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uint32_t haveFragments; // bit mask, LSB to MSB
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volatile bool complete; // if true, packet is complete
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Mutex lock;
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};
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RXQueueEntry _rxQueue[ZT_RX_QUEUE_SIZE];
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AtomicCounter _rxQueuePtr;
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// Returns matching or next available RX queue entry
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inline RXQueueEntry *_findRXQueueEntry(uint64_t packetId)
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{
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const unsigned int current = static_cast<unsigned int>(_rxQueuePtr.load());
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for(unsigned int k=1;k<=ZT_RX_QUEUE_SIZE;++k) {
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RXQueueEntry *rq = &(_rxQueue[(current - k) % ZT_RX_QUEUE_SIZE]);
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if ((rq->packetId == packetId)&&(rq->timestamp))
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return rq;
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}
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++_rxQueuePtr;
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return &(_rxQueue[static_cast<unsigned int>(current) % ZT_RX_QUEUE_SIZE]);
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}
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// Returns current entry in rx queue ring buffer and increments ring pointer
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inline RXQueueEntry *_nextRXQueueEntry()
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{
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return &(_rxQueue[static_cast<unsigned int>((++_rxQueuePtr) - 1) % ZT_RX_QUEUE_SIZE]);
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}
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// ZeroTier-layer TX queue entry
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struct TXQueueEntry
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{
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TXQueueEntry() {}
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TXQueueEntry(Address d,uint64_t ct,const Packet &p,bool enc) :
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dest(d),
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creationTime(ct),
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packet(p),
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encrypt(enc) {}
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Address dest;
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uint64_t creationTime;
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Packet packet; // unencrypted/unMAC'd packet -- this is done at send time
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bool encrypt;
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};
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std::list< TXQueueEntry > _txQueue;
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Mutex _txQueue_m;
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Mutex _aqm_m;
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// Tracks sending of VERB_RENDEZVOUS to relaying peers
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struct _LastUniteKey
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{
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_LastUniteKey() : x(0),y(0) {}
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_LastUniteKey(const Address &a1,const Address &a2)
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{
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if (a1 > a2) {
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x = a2.toInt();
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y = a1.toInt();
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} else {
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x = a1.toInt();
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y = a2.toInt();
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}
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}
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inline unsigned long hashCode() const { return ((unsigned long)x ^ (unsigned long)y); }
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inline bool operator==(const _LastUniteKey &k) const { return ((x == k.x)&&(y == k.y)); }
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uint64_t x,y;
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};
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Hashtable< _LastUniteKey,uint64_t > _lastUniteAttempt; // key is always sorted in ascending order, for set-like behavior
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Mutex _lastUniteAttempt_m;
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// Queue with additional flow state variables
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struct ManagedQueue
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{
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ManagedQueue(int id) :
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id(id),
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byteCredit(ZT_QOS_QUANTUM),
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byteLength(0),
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dropping(false)
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{}
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int id;
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int byteCredit;
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int byteLength;
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uint64_t first_above_time;
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uint32_t count;
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uint64_t drop_next;
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bool dropping;
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uint64_t drop_next_time;
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std::list< TXQueueEntry *> q;
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};
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// To implement fq_codel we need to maintain a queue of queues
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struct NetworkQoSControlBlock
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{
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int _currEnqueuedPackets;
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std::vector<ManagedQueue *> newQueues;
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std::vector<ManagedQueue *> oldQueues;
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std::vector<ManagedQueue *> inactiveQueues;
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};
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std::map<uint64_t,NetworkQoSControlBlock*> _netQueueControlBlock;
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};
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} // namespace ZeroTier
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#endif
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