mirror of
https://github.com/zerotier/ZeroTierOne.git
synced 2024-12-20 21:43:08 +00:00
90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
/*
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* Copyright (c)2019 ZeroTier, Inc.
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*
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* Use of this software is governed by the Business Source License included
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* in the LICENSE.TXT file in the project's root directory.
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*
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* Change Date: 2025-01-01
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*
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* On the date above, in accordance with the Business Source License, use
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* of this software will be governed by version 2.0 of the Apache License.
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*/
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/****/
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#ifndef ZT_CONTROLLER_LFDB_HPP
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#define ZT_CONTROLLER_LFDB_HPP
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#include "DB.hpp"
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#include <mutex>
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#include <string>
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#include <unordered_map>
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#include <atomic>
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namespace ZeroTier {
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/**
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* DB implementation for controller that stores data in LF
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*/
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class LFDB : public DB
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{
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public:
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/**
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* @param myId This controller's identity
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* @param path Base path for ZeroTier node itself
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* @param lfOwnerPrivate LF owner private in PEM format
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* @param lfOwnerPublic LF owner public in @base62 format
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* @param lfNodeHost LF node host
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* @param lfNodePort LF node http (not https) port
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* @param storeOnlineState If true, store online/offline state and IP info in LF (a lot of data, only for private networks!)
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*/
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LFDB(const Identity &myId,const char *path,const char *lfOwnerPrivate,const char *lfOwnerPublic,const char *lfNodeHost,int lfNodePort,bool storeOnlineState);
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virtual ~LFDB();
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virtual bool waitForReady();
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virtual bool isReady();
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virtual bool save(nlohmann::json &record,bool notifyListeners);
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virtual void eraseNetwork(const uint64_t networkId);
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virtual void eraseMember(const uint64_t networkId,const uint64_t memberId);
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virtual void nodeIsOnline(const uint64_t networkId,const uint64_t memberId,const InetAddress &physicalAddress);
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protected:
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const Identity _myId;
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std::string _lfOwnerPrivate,_lfOwnerPublic;
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std::string _lfNodeHost;
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int _lfNodePort;
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struct _MemberState
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{
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_MemberState() :
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lastOnlineAddress(),
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lastOnlineTime(0),
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dirty(false),
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lastOnlineDirty(false) {}
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InetAddress lastOnlineAddress;
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int64_t lastOnlineTime;
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bool dirty;
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bool lastOnlineDirty;
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};
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struct _NetworkState
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{
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_NetworkState() :
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members(),
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dirty(false) {}
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std::unordered_map<uint64_t,_MemberState> members;
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bool dirty;
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};
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std::unordered_map<uint64_t,_NetworkState> _state;
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std::mutex _state_l;
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std::atomic_bool _running;
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std::atomic_bool _ready;
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std::thread _syncThread;
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bool _storeOnlineState;
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};
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} // namespace ZeroTier
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#endif
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