ZeroTierOne/controller/ConnectionPool.hpp

161 lines
4.7 KiB
C++

/*
* Copyright (c)2021 ZeroTier, Inc.
*
* Use of this software is governed by the Business Source License included
* in the LICENSE.TXT file in the project's root directory.
*
* Change Date: 2025-01-01
*
* On the date above, in accordance with the Business Source License, use
* of this software will be governed by version 2.0 of the Apache License.
*/
/****/
#ifndef ZT_CONNECTION_POOL_H_
#define ZT_CONNECTION_POOL_H_
#ifndef _DEBUG
#define _DEBUG(x)
#endif
#include <deque>
#include <set>
#include <memory>
#include <mutex>
#include <exception>
#include <string>
namespace ZeroTier {
struct ConnectionUnavailable : std::exception {
char const* what() const throw() {
return "Unable to allocate connection";
};
};
class Connection {
public:
virtual ~Connection() {};
};
class ConnectionFactory {
public:
virtual ~ConnectionFactory() {};
virtual std::shared_ptr<Connection> create()=0;
};
struct ConnectionPoolStats {
size_t pool_size;
size_t borrowed_size;
};
template<class T>
class ConnectionPool {
public:
ConnectionPool(size_t max_pool_size, size_t min_pool_size, std::shared_ptr<ConnectionFactory> factory)
: m_maxPoolSize(max_pool_size)
, m_minPoolSize(min_pool_size)
, m_factory(factory)
{
while(m_pool.size() < m_minPoolSize){
m_pool.push_back(m_factory->create());
}
};
ConnectionPoolStats get_stats() {
std::unique_lock<std::mutex> lock(m_poolMutex);
ConnectionPoolStats stats;
stats.pool_size = m_pool.size();
stats.borrowed_size = m_borrowed.size();
return stats;
};
~ConnectionPool() {
};
/**
* Borrow
*
* Borrow a connection for temporary use
*
* When done, either (a) call unborrow() to return it, or (b) (if it's bad) just let it go out of scope. This will cause it to automatically be replaced.
* @retval a shared_ptr to the connection object
*/
std::shared_ptr<T> borrow() {
std::unique_lock<std::mutex> l(m_poolMutex);
while((m_pool.size() + m_borrowed.size()) < m_minPoolSize) {
std::shared_ptr<Connection> conn = m_factory->create();
m_pool.push_back(conn);
}
if(m_pool.size()==0){
if ((m_pool.size() + m_borrowed.size()) < m_maxPoolSize) {
try {
std::shared_ptr<Connection> conn = m_factory->create();
m_borrowed.insert(conn);
return std::static_pointer_cast<T>(conn);
} catch (std::exception &e) {
throw ConnectionUnavailable();
}
} else {
for(auto it = m_borrowed.begin(); it != m_borrowed.end(); ++it){
if((*it).unique()) {
// This connection has been abandoned! Destroy it and create a new connection
try {
// If we are able to create a new connection, return it
_DEBUG("Creating new connection to replace discarded connection");
std::shared_ptr<Connection> conn = m_factory->create();
m_borrowed.erase(it);
m_borrowed.insert(conn);
return std::static_pointer_cast<T>(conn);
} catch(std::exception& e) {
// Error creating a replacement connection
throw ConnectionUnavailable();
}
}
}
// Nothing available
throw ConnectionUnavailable();
}
}
// Take one off the front
std::shared_ptr<Connection> conn = m_pool.front();
m_pool.pop_front();
// Add it to the borrowed list
m_borrowed.insert(conn);
return std::static_pointer_cast<T>(conn);
};
/**
* Unborrow a connection
*
* Only call this if you are returning a working connection. If the connection was bad, just let it go out of scope (so the connection manager can replace it).
* @param the connection
*/
void unborrow(std::shared_ptr<T> conn) {
// Lock
std::unique_lock<std::mutex> lock(m_poolMutex);
m_borrowed.erase(conn);
if ((m_pool.size() + m_borrowed.size()) < m_maxPoolSize) {
m_pool.push_back(conn);
}
};
protected:
size_t m_maxPoolSize;
size_t m_minPoolSize;
std::shared_ptr<ConnectionFactory> m_factory;
std::deque<std::shared_ptr<Connection> > m_pool;
std::set<std::shared_ptr<Connection> > m_borrowed;
std::mutex m_poolMutex;
};
}
#endif