mirror of
https://github.com/zerotier/ZeroTierOne.git
synced 2024-12-21 05:53:09 +00:00
241 lines
4.3 KiB
C++
241 lines
4.3 KiB
C++
/*
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* ZeroTier One - Network Virtualization Everywhere
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* Copyright (C) 2011-2018 ZeroTier, Inc. https://www.zerotier.com/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* --
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*
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* You can be released from the requirements of the license by purchasing
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* a commercial license. Buying such a license is mandatory as soon as you
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* develop commercial closed-source software that incorporates or links
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* directly against ZeroTier software without disclosing the source code
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* of your own application.
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*/
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#ifndef ZT_MUTEX_HPP
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#define ZT_MUTEX_HPP
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#include "Constants.hpp"
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#ifdef __UNIX_LIKE__
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#include <stdint.h>
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#include <stdlib.h>
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#include <pthread.h>
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namespace ZeroTier {
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#if defined(__GNUC__) && (defined(__amd64) || defined(__amd64__) || defined(__x86_64) || defined(__x86_64__) || defined(__AMD64) || defined(__AMD64__) || defined(_M_X64))
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// Inline ticket lock on x64 systems with GCC and CLANG (Mac, Linux) -- this is really fast as long as locking durations are very short
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class Mutex
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{
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public:
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Mutex() :
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nextTicket(0),
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nowServing(0)
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{
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}
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inline void lock() const
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{
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const uint16_t myTicket = __sync_fetch_and_add(&(const_cast<Mutex *>(this)->nextTicket),1);
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while (nowServing != myTicket) {
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__asm__ __volatile__("rep;nop"::);
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__asm__ __volatile__("":::"memory");
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}
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}
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inline void unlock() const
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{
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++(const_cast<Mutex *>(this)->nowServing);
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}
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/**
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* Uses C++ contexts and constructor/destructor to lock/unlock automatically
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*/
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class Lock
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{
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public:
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Lock(Mutex &m) :
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_m(&m)
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{
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m.lock();
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}
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Lock(const Mutex &m) :
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_m(const_cast<Mutex *>(&m))
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{
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_m->lock();
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}
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~Lock()
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{
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_m->unlock();
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}
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private:
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Mutex *const _m;
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};
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private:
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Mutex(const Mutex &) {}
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const Mutex &operator=(const Mutex &) { return *this; }
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uint16_t nextTicket;
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uint16_t nowServing;
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};
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#else
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// libpthread based mutex lock
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class Mutex
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{
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public:
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Mutex()
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{
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pthread_mutex_init(&_mh,(const pthread_mutexattr_t *)0);
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}
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~Mutex()
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{
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pthread_mutex_destroy(&_mh);
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}
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inline void lock() const
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{
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pthread_mutex_lock(&((const_cast <Mutex *> (this))->_mh));
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}
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inline void unlock() const
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{
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pthread_mutex_unlock(&((const_cast <Mutex *> (this))->_mh));
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}
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class Lock
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{
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public:
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Lock(Mutex &m) :
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_m(&m)
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{
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m.lock();
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}
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Lock(const Mutex &m) :
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_m(const_cast<Mutex *>(&m))
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{
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_m->lock();
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}
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~Lock()
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{
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_m->unlock();
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}
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private:
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Mutex *const _m;
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};
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private:
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Mutex(const Mutex &) {}
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const Mutex &operator=(const Mutex &) { return *this; }
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pthread_mutex_t _mh;
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};
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#endif
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} // namespace ZeroTier
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#endif // Apple / Linux
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#ifdef __WINDOWS__
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#include <stdlib.h>
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#include <Windows.h>
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namespace ZeroTier {
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// Windows critical section based lock
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class Mutex
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{
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public:
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Mutex()
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{
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InitializeCriticalSection(&_cs);
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}
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~Mutex()
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{
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DeleteCriticalSection(&_cs);
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}
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inline void lock()
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{
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EnterCriticalSection(&_cs);
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}
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inline void unlock()
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{
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LeaveCriticalSection(&_cs);
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}
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inline void lock() const
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{
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(const_cast <Mutex *> (this))->lock();
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}
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inline void unlock() const
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{
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(const_cast <Mutex *> (this))->unlock();
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}
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class Lock
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{
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public:
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Lock(Mutex &m) :
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_m(&m)
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{
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m.lock();
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}
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Lock(const Mutex &m) :
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_m(const_cast<Mutex *>(&m))
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{
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_m->lock();
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}
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~Lock()
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{
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_m->unlock();
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}
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private:
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Mutex *const _m;
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};
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private:
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Mutex(const Mutex &) {}
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const Mutex &operator=(const Mutex &) { return *this; }
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CRITICAL_SECTION _cs;
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};
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} // namespace ZeroTier
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#endif // _WIN32
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#endif
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