mirror of
https://github.com/zerotier/ZeroTierOne.git
synced 2024-12-18 20:47:53 +00:00
495 lines
16 KiB
C++
495 lines
16 KiB
C++
/*
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* Copyright (c)2019 ZeroTier, Inc.
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*
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* Use of this software is governed by the Business Source License included
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* in the LICENSE.TXT file in the project's root directory.
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*
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* Change Date: 2026-01-01
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*
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* On the date above, in accordance with the Business Source License, use
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* of this software will be governed by version 2.0 of the Apache License.
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*/
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/****/
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#ifndef ZT_NETWORK_HPP
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#define ZT_NETWORK_HPP
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#include <stdint.h>
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#include "../include/ZeroTierOne.h"
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#include <string>
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#include <map>
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#include <vector>
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#include <algorithm>
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#include <stdexcept>
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#include "Constants.hpp"
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#include "Hashtable.hpp"
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#include "Address.hpp"
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#include "Mutex.hpp"
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#include "SharedPtr.hpp"
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#include "AtomicCounter.hpp"
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#include "MulticastGroup.hpp"
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#include "MAC.hpp"
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#include "Dictionary.hpp"
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#include "Multicaster.hpp"
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#include "Membership.hpp"
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#include "NetworkConfig.hpp"
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#include "CertificateOfMembership.hpp"
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#include "Metrics.hpp"
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#define ZT_NETWORK_MAX_INCOMING_UPDATES 3
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#define ZT_NETWORK_MAX_UPDATE_CHUNKS ((ZT_NETWORKCONFIG_DICT_CAPACITY / 1024) + 1)
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namespace ZeroTier {
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class RuntimeEnvironment;
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class Peer;
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/**
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* A virtual LAN
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*/
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class Network
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{
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friend class SharedPtr<Network>;
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public:
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/**
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* Broadcast multicast group: ff:ff:ff:ff:ff:ff / 0
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*/
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static const MulticastGroup BROADCAST;
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/**
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* Compute primary controller device ID from network ID
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*/
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static inline Address controllerFor(uint64_t nwid) { return Address(nwid >> 24); }
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/**
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* Construct a new network
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*
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* Note that init() should be called immediately after the network is
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* constructed to actually configure the port.
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*
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* @param renv Runtime environment
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param nwid Network ID
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* @param uptr Arbitrary pointer used by externally-facing API (for user use)
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* @param nconf Network config, if known
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*/
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Network(const RuntimeEnvironment *renv,void *tPtr,uint64_t nwid,void *uptr,const NetworkConfig *nconf);
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~Network();
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inline uint64_t id() const { return _id; }
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inline Address controller() const { return Address(_id >> 24); }
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inline bool multicastEnabled() const { return (_config.multicastLimit > 0); }
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inline bool hasConfig() const { return (_config); }
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inline uint64_t lastConfigUpdate() const { return _lastConfigUpdate; }
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inline ZT_VirtualNetworkStatus status() const { Mutex::Lock _l(_lock); return _status(); }
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inline const NetworkConfig &config() const { return _config; }
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inline const MAC &mac() const { return _mac; }
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/**
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* Apply filters to an outgoing packet
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*
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* This applies filters from our network config and, if that doesn't match,
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* our capabilities in ascending order of capability ID. Additional actions
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* such as TEE may be taken, and credentials may be pushed, so this is not
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* side-effect-free. It's basically step one in sending something over VL2.
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param noTee If true, do not TEE anything anywhere (for two-pass filtering as done with multicast and bridging)
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* @param ztSource Source ZeroTier address
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* @param ztDest Destination ZeroTier address
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* @param macSource Ethernet layer source address
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* @param macDest Ethernet layer destination address
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* @param frameData Ethernet frame data
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* @param frameLen Ethernet frame payload length
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* @param etherType 16-bit ethernet type ID
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* @param vlanId 16-bit VLAN ID
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* @return True if packet should be sent, false if dropped or redirected
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*/
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bool filterOutgoingPacket(
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void *tPtr,
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const bool noTee,
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const Address &ztSource,
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const Address &ztDest,
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const MAC &macSource,
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const MAC &macDest,
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const uint8_t *frameData,
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const unsigned int frameLen,
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const unsigned int etherType,
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const unsigned int vlanId,
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uint8_t &qosBucket);
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/**
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* Apply filters to an incoming packet
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*
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* This applies filters from our network config and, if that doesn't match,
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* the peer's capabilities in ascending order of capability ID. If there is
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* a match certain actions may be taken such as sending a copy of the packet
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* to a TEE or REDIRECT target.
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param sourcePeer Source Peer
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* @param ztDest Destination ZeroTier address
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* @param macSource Ethernet layer source address
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* @param macDest Ethernet layer destination address
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* @param frameData Ethernet frame data
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* @param frameLen Ethernet frame payload length
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* @param etherType 16-bit ethernet type ID
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* @param vlanId 16-bit VLAN ID
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* @return 0 == drop, 1 == accept, 2 == accept even if bridged
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*/
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int filterIncomingPacket(
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void *tPtr,
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const SharedPtr<Peer> &sourcePeer,
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const Address &ztDest,
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const MAC &macSource,
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const MAC &macDest,
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const uint8_t *frameData,
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const unsigned int frameLen,
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const unsigned int etherType,
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const unsigned int vlanId);
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/**
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* Check whether we are subscribed to a multicast group
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*
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* @param mg Multicast group
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* @param includeBridgedGroups If true, also check groups we've learned via bridging
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* @return True if this network endpoint / peer is a member
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*/
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bool subscribedToMulticastGroup(const MulticastGroup &mg,bool includeBridgedGroups) const;
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/**
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* Subscribe to a multicast group
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param mg New multicast group
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*/
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void multicastSubscribe(void *tPtr,const MulticastGroup &mg);
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/**
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* Unsubscribe from a multicast group
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*
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* @param mg Multicast group
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*/
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void multicastUnsubscribe(const MulticastGroup &mg);
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/**
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* Handle an inbound network config chunk
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*
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* This is called from IncomingPacket to handle incoming network config
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* chunks via OK(NETWORK_CONFIG_REQUEST) or NETWORK_CONFIG. It verifies
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* each chunk and once assembled applies the configuration.
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param packetId Packet ID or 0 if none (e.g. via cluster path)
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* @param source Address of sender of chunk or NULL if none (e.g. via cluster path)
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* @param chunk Buffer containing chunk
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* @param ptr Index of chunk and related fields in packet
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* @return Update ID if update was fully assembled and accepted or 0 otherwise
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*/
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uint64_t handleConfigChunk(void *tPtr,const uint64_t packetId,const Address &source,const Buffer<ZT_PROTO_MAX_PACKET_LENGTH> &chunk,unsigned int ptr);
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/**
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* Set network configuration
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param nconf Network configuration
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* @param saveToDisk Save to disk? Used during loading, should usually be true otherwise.
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* @return 0 == bad, 1 == accepted but duplicate/unchanged, 2 == accepted and new
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*/
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int setConfiguration(void *tPtr,const NetworkConfig &nconf,bool saveToDisk);
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/**
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* Set netconf failure to 'access denied' -- called in IncomingPacket when controller reports this
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*/
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inline void setAccessDenied(void *tPtr)
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{
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Mutex::Lock _l(_lock);
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_netconfFailure = NETCONF_FAILURE_ACCESS_DENIED;
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_sendUpdateEvent(tPtr);
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}
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/**
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* Set netconf failure to 'not found' -- called by IncomingPacket when controller reports this
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*/
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inline void setNotFound(void *tPtr)
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{
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Mutex::Lock _l(_lock);
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_netconfFailure = NETCONF_FAILURE_NOT_FOUND;
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_sendUpdateEvent(tPtr);
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}
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/**
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* Set netconf failure to 'authentication required' possibly with an authorization URL
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*/
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inline void setAuthenticationRequired(void *tPtr, const char *url)
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{
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Mutex::Lock _l(_lock);
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_netconfFailure = NETCONF_FAILURE_AUTHENTICATION_REQUIRED;
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_authenticationURL = (url) ? url : "";
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_config.ssoEnabled = true;
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_config.ssoVersion = 0;
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_sendUpdateEvent(tPtr);
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}
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/**
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* set netconf failure to 'authentication required' along with info needed
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* for sso full flow authentication.
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*/
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void setAuthenticationRequired(void *tPtr, const char* issuerURL, const char* centralEndpoint, const char* clientID, const char *ssoProvider, const char* nonce, const char* state);
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/**
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* Causes this network to request an updated configuration from its master node now
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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*/
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void requestConfiguration(void *tPtr);
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/**
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* Determine whether this peer is permitted to communicate on this network
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param peer Peer to check
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*/
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bool gate(void *tPtr,const SharedPtr<Peer> &peer);
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/**
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* Check whether a given peer has recently had an association with this network
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*
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* This checks whether a peer has communicated with us recently about this
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* network and has possessed a valid certificate of membership. This may return
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* true even if the peer has been offline for a while or no longer has a valid
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* certificate of membership but had one recently.
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*
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* @param addr Peer address
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* @return True if peer has recently associated
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*/
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bool recentlyAssociatedWith(const Address &addr);
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/**
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* Do periodic cleanup and housekeeping tasks
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*/
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void clean();
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/**
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* Push state to members such as multicast group memberships and latest COM (if needed)
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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*/
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inline void sendUpdatesToMembers(void *tPtr)
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{
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Mutex::Lock _l(_lock);
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_sendUpdatesToMembers(tPtr,(const MulticastGroup *)0);
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}
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/**
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* Find the node on this network that has this MAC behind it (if any)
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*
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* @param mac MAC address
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* @return ZeroTier address of bridge to this MAC
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*/
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inline Address findBridgeTo(const MAC &mac) const
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{
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Mutex::Lock _l(_lock);
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const Address *const br = _remoteBridgeRoutes.get(mac);
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return ((br) ? *br : Address());
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}
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/**
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* @return True if QoS is in effect for this network
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*/
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inline bool qosEnabled() { return false; }
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/**
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* Set a bridge route
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*
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* @param mac MAC address of destination
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* @param addr Bridge this MAC is reachable behind
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*/
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void learnBridgeRoute(const MAC &mac,const Address &addr);
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/**
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* Learn a multicast group that is bridged to our tap device
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param mg Multicast group
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* @param now Current time
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*/
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void learnBridgedMulticastGroup(void *tPtr,const MulticastGroup &mg,int64_t now);
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/**
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* Validate a credential and learn it if it passes certificate and other checks
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*/
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Membership::AddCredentialResult addCredential(void *tPtr,const CertificateOfMembership &com);
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/**
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* Validate a credential and learn it if it passes certificate and other checks
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*/
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inline Membership::AddCredentialResult addCredential(void *tPtr,const Capability &cap)
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{
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if (cap.networkId() != _id) {
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return Membership::ADD_REJECTED;
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}
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Mutex::Lock _l(_lock);
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return _membership(cap.issuedTo()).addCredential(RR,tPtr,_config,cap);
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}
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/**
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* Validate a credential and learn it if it passes certificate and other checks
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*/
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inline Membership::AddCredentialResult addCredential(void *tPtr,const Tag &tag)
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{
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if (tag.networkId() != _id) {
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return Membership::ADD_REJECTED;
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}
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Mutex::Lock _l(_lock);
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return _membership(tag.issuedTo()).addCredential(RR,tPtr,_config,tag);
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}
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/**
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* Validate a credential and learn it if it passes certificate and other checks
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*/
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Membership::AddCredentialResult addCredential(void *tPtr,const Address &sentFrom,const Revocation &rev);
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/**
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* Validate a credential and learn it if it passes certificate and other checks
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*/
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inline Membership::AddCredentialResult addCredential(void *tPtr,const CertificateOfOwnership &coo)
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{
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if (coo.networkId() != _id) {
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return Membership::ADD_REJECTED;
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}
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Mutex::Lock _l(_lock);
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return _membership(coo.issuedTo()).addCredential(RR,tPtr,_config,coo);
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}
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/**
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* Force push credentials (COM, etc.) to a peer now
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param to Destination peer address
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* @param now Current time
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*/
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inline void peerRequestedCredentials(void *tPtr,const Address &to,const int64_t now)
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{
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Mutex::Lock _l(_lock);
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Membership &m = _membership(to);
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const int64_t lastPushed = m.lastPushedCredentials();
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if ((lastPushed < _lastConfigUpdate)||((now - lastPushed) > ZT_PEER_CREDENTIALS_REQUEST_RATE_LIMIT)) {
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m.pushCredentials(RR,tPtr,now,to,_config);
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}
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}
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/**
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* Push credentials if we haven't done so in a very long time
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*
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* @param tPtr Thread pointer to be handed through to any callbacks called as a result of this call
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* @param to Destination peer address
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* @param now Current time
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*/
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inline void pushCredentialsIfNeeded(void *tPtr,const Address &to,const int64_t now)
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{
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Mutex::Lock _l(_lock);
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Membership &m = _membership(to);
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const int64_t lastPushed = m.lastPushedCredentials();
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if ((lastPushed < _lastConfigUpdate)||((now - lastPushed) > ZT_PEER_ACTIVITY_TIMEOUT)) {
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m.pushCredentials(RR,tPtr,now,to,_config);
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}
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}
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/**
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* Destroy this network
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*
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* This sets the network to completely remove itself on delete. This also prevents the
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* call of the normal port shutdown event on delete.
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*/
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void destroy();
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/**
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* Get this network's config for export via the ZT core API
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*
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* @param ec Buffer to fill with externally-visible network configuration
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*/
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inline void externalConfig(ZT_VirtualNetworkConfig *ec) const
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{
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Mutex::Lock _l(_lock);
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_externalConfig(ec);
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}
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/**
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* @return Externally usable pointer-to-pointer exported via the core API
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*/
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inline void **userPtr() { return &_uPtr; }
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private:
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ZT_VirtualNetworkStatus _status() const;
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void _externalConfig(ZT_VirtualNetworkConfig *ec) const; // assumes _lock is locked
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bool _gate(const SharedPtr<Peer> &peer);
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void _sendUpdatesToMembers(void *tPtr,const MulticastGroup *const newMulticastGroup);
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void _announceMulticastGroupsTo(void *tPtr,const Address &peer,const std::vector<MulticastGroup> &allMulticastGroups);
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std::vector<MulticastGroup> _allMulticastGroups() const;
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Membership &_membership(const Address &a);
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void _sendUpdateEvent(void *tPtr);
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const RuntimeEnvironment *const RR;
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void *_uPtr;
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const uint64_t _id;
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std::string _nwidStr;
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uint64_t _lastAnnouncedMulticastGroupsUpstream;
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MAC _mac; // local MAC address
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bool _portInitialized;
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std::vector< MulticastGroup > _myMulticastGroups; // multicast groups that we belong to (according to tap)
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Hashtable< MulticastGroup,uint64_t > _multicastGroupsBehindMe; // multicast groups that seem to be behind us and when we last saw them (if we are a bridge)
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Hashtable< MAC,Address > _remoteBridgeRoutes; // remote addresses where given MACs are reachable (for tracking devices behind remote bridges)
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NetworkConfig _config;
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int64_t _lastConfigUpdate;
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struct _IncomingConfigChunk
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{
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_IncomingConfigChunk() { memset(this,0,sizeof(_IncomingConfigChunk)); }
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uint64_t ts;
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uint64_t updateId;
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uint64_t haveChunkIds[ZT_NETWORK_MAX_UPDATE_CHUNKS];
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unsigned long haveChunks;
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unsigned long haveBytes;
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Dictionary<ZT_NETWORKCONFIG_DICT_CAPACITY> data;
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};
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_IncomingConfigChunk _incomingConfigChunks[ZT_NETWORK_MAX_INCOMING_UPDATES];
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bool _destroyed;
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enum {
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NETCONF_FAILURE_NONE,
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NETCONF_FAILURE_ACCESS_DENIED,
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NETCONF_FAILURE_NOT_FOUND,
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NETCONF_FAILURE_INIT_FAILED,
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NETCONF_FAILURE_AUTHENTICATION_REQUIRED
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} _netconfFailure;
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int _portError; // return value from port config callback
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std::string _authenticationURL;
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Hashtable<Address,Membership> _memberships;
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Mutex _lock;
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AtomicCounter __refCount;
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prometheus::simpleapi::gauge_metric_t _num_multicast_groups;
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prometheus::simpleapi::counter_metric_t _incoming_packets_accepted;
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prometheus::simpleapi::counter_metric_t _incoming_packets_dropped;
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prometheus::simpleapi::counter_metric_t _outgoing_packets_accepted;
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prometheus::simpleapi::counter_metric_t _outgoing_packets_dropped;
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};
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} // namespace ZeroTier
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#endif
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