/* * ZeroTier One - Network Virtualization Everywhere * Copyright (C) 2011-2017 ZeroTier, Inc. https://www.zerotier.com/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * You can be released from the requirements of the license by purchasing * a commercial license. Buying such a license is mandatory as soon as you * develop commercial closed-source software that incorporates or links * directly against ZeroTier software without disclosing the source code * of your own application. */ #ifndef ZT_RUNTIMEENVIRONMENT_HPP #define ZT_RUNTIMEENVIRONMENT_HPP #include #include "Constants.hpp" #include "Utils.hpp" #include "Identity.hpp" namespace ZeroTier { class NodeConfig; class Switch; class Topology; class Node; class Multicaster; class NetworkController; class SelfAwareness; class Cluster; /** * Holds global state for an instance of ZeroTier::Node */ class RuntimeEnvironment { public: RuntimeEnvironment(Node *n) : node(n) ,identity() ,localNetworkController((NetworkController *)0) ,sw((Switch *)0) ,mc((Multicaster *)0) ,topology((Topology *)0) ,sa((SelfAwareness *)0) { Utils::getSecureRandom(&instanceId,sizeof(instanceId)); memset(publicIdentityStr,0,sizeof(publicIdentityStr)); memset(secretIdentityStr,0,sizeof(secretIdentityStr)); } ~RuntimeEnvironment() { Utils::burn(secretIdentityStr,sizeof(secretIdentityStr)); } /** * A random integer identifying this running instance in a cluster */ uint64_t instanceId; // Node instance that owns this RuntimeEnvironment Node *const node; // This node's identity Identity identity; char publicIdentityStr[ZT_IDENTITY_STRING_BUFFER_LENGTH]; char secretIdentityStr[ZT_IDENTITY_STRING_BUFFER_LENGTH]; // This is set externally to an instance of this base class NetworkController *localNetworkController; /* * Order matters a bit here. These are constructed in this order * and then deleted in the opposite order on Node exit. The order ensures * that things that are needed are there before they're needed. * * These are constant and never null after startup unless indicated. */ Switch *sw; Multicaster *mc; Topology *topology; SelfAwareness *sa; }; } // namespace ZeroTier #endif