/* * ZeroTier One - Network Virtualization Everywhere * Copyright (C) 2011-2019 ZeroTier, Inc. https://www.zerotier.com/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * You can be released from the requirements of the license by purchasing * a commercial license. Buying such a license is mandatory as soon as you * develop commercial closed-source software that incorporates or links * directly against ZeroTier software without disclosing the source code * of your own application. */ #ifndef ZT_MULTICASTGROUP_HPP #define ZT_MULTICASTGROUP_HPP #include #include "Constants.hpp" #include "MAC.hpp" #include "InetAddress.hpp" #include "Utils.hpp" namespace ZeroTier { /** * A multicast group composed of a multicast MAC and a 32-bit ADI field * * ADI stands for additional distinguishing information. ADI is primarily for * adding additional information to broadcast (ff:ff:ff:ff:ff:ff) memberships, * since straight-up broadcast won't scale. Right now it's zero except for * IPv4 ARP, where it holds the IPv4 address itself to make ARP into a * selective multicast query that can scale. * * In the future we might add some kind of plugin architecture that can add * ADI for things like mDNS (multicast DNS) to improve the selectivity of * those protocols. * * MulticastGroup behaves as an immutable value object. */ class MulticastGroup { public: inline MulticastGroup() : _mac(), _adi(0) { } inline MulticastGroup(const MAC &m,uint32_t a) : _mac(m), _adi(a) { } /** * Derive the multicast group used for address resolution (ARP/NDP) for an IP * * @param ip IP address (port field is ignored) * @return Multicast group for ARP/NDP */ static inline MulticastGroup deriveMulticastGroupForAddressResolution(const InetAddress &ip) { if (ip.isV4()) { // IPv4 wants broadcast MACs, so we shove the V4 address itself into // the Multicast Group ADI field. Making V4 ARP work is basically why // ADI was added, as well as handling other things that want mindless // Ethernet broadcast to all. return MulticastGroup(MAC(0xffffffffffffULL),Utils::ntoh(*((const uint32_t *)ip.rawIpData()))); } else if (ip.isV6()) { // IPv6 is better designed in this respect. We can compute the IPv6 // multicast address directly from the IP address, and it gives us // 24 bits of uniqueness. Collisions aren't likely to be common enough // to care about. const unsigned char *a = (const unsigned char *)ip.rawIpData(); return MulticastGroup(MAC(0x33,0x33,0xff,a[13],a[14],a[15]),0); } return MulticastGroup(); } /** * @return Multicast address */ inline const MAC &mac() const { return _mac; } /** * @return Additional distinguishing information */ inline uint32_t adi() const { return _adi; } /** * Compute a 32-bit randomized identifier for this group * * This is a 32-bit fnv1a hash of the MAC and ADI. It's part of the protocol as it's * used to generate unique identifiers for multicast groups for multicast lookup, so * don't change it lightly. */ inline uint32_t id32() const { uint32_t h = 0x811c9dc5; const uint64_t m = _mac.toInt(); const uint32_t p = 0x1000193; h ^= (uint32_t)(m >> 40) & 0xff; h *= p; h ^= (uint32_t)(m >> 32) & 0xff; h *= p; h ^= (uint32_t)(m >> 24) & 0xff; h *= p; h ^= (uint32_t)(m >> 16) & 0xff; h *= p; h ^= (uint32_t)(m >> 8) & 0xff; h *= p; h ^= (uint32_t)m & 0xff; h *= p; h ^= _adi >> 24; h *= p; h ^= (_adi >> 16) & 0xff; h *= p; h ^= (_adi >> 8) & 0xff; h *= p; h ^= _adi & 0xff; h *= p; return h; } inline unsigned long hashCode() const { return (_mac.hashCode() + (unsigned long)_adi); } inline bool operator==(const MulticastGroup &g) const { return ((_mac == g._mac)&&(_adi == g._adi)); } inline bool operator!=(const MulticastGroup &g) const { return ((_mac != g._mac)||(_adi != g._adi)); } inline bool operator<(const MulticastGroup &g) const { if (_mac < g._mac) return true; else if (_mac == g._mac) return (_adi < g._adi); return false; } inline bool operator>(const MulticastGroup &g) const { return (g < *this); } inline bool operator<=(const MulticastGroup &g) const { return !(g < *this); } inline bool operator>=(const MulticastGroup &g) const { return !(*this < g); } private: MAC _mac; uint32_t _adi; }; } // namespace ZeroTier #endif